naps2/NAPS2.Images.Gdi/GdiImageContext.cs
Ben Olden-Cooligan cbcfd2de82 Remove render extensions in favor of using ImageContext
This should be okay in general and allows us to inject an IPdfRenderer for rendering PDF-based images.
2022-06-14 22:16:35 -07:00

108 lines
4.1 KiB
C#

using System.Drawing;
using System.Drawing.Imaging;
namespace NAPS2.Images.Gdi;
public class GdiImageContext : ImageContext
{
public GdiImageContext() : base(typeof(GdiImage))
{
RegisterTransformers<GdiImage>(new GdiTransformers());
// TODO: Not sure where to do these
// RegisterConverters(new PdfConverters(this));
}
public override IMemoryImage Load(string path) => new GdiImage(LoadBitmapWithExceptionHandling(path));
public override IMemoryImage Load(Stream stream) => new GdiImage(new Bitmap(stream));
public override IEnumerable<IMemoryImage> LoadFrames(Stream stream, out int count)
{
var bitmap = new Bitmap(stream);
count = bitmap.GetFrameCount(FrameDimension.Page);
return EnumerateFrames(bitmap, count);
}
public override IEnumerable<IMemoryImage> LoadFrames(string path, out int count)
{
var bitmap = LoadBitmapWithExceptionHandling(path);
count = bitmap.GetFrameCount(FrameDimension.Page);
return EnumerateFrames(bitmap, count);
}
private static Bitmap LoadBitmapWithExceptionHandling(string path)
{
try
{
return new Bitmap(path);
}
catch (ArgumentException)
{
if (!File.Exists(path))
{
throw new FileNotFoundException($"Could not find image file '{path}'.");
}
throw new IOException($"Error reading image file '{path}'.");
}
}
private IEnumerable<IMemoryImage> EnumerateFrames(Bitmap bitmap, int count)
{
using (bitmap)
{
for (int i = 0; i < count; i++)
{
bitmap.SelectActiveFrame(FrameDimension.Page, i);
yield return new GdiImage((Bitmap) bitmap.Clone());
}
}
}
public override IMemoryImage Render(ProcessedImage processedImage)
{
return new GdiImage(RenderToBitmap(processedImage));
}
public Bitmap RenderToBitmap(ProcessedImage processedImage)
{
// TODO: Need to take transforms into account
switch (processedImage.Storage)
{
// TODO: We probably want to support PDFs somehow (which presumably use fileStorage?)
case ImageFileStorage fileStorage:
// Rather than creating a bitmap from the file directly, instead we read it into memory first.
// This ensures we don't accidentally keep a lock on the storage file, which would cause an error if we
// try to delete it before the bitmap is disposed.
// This is less efficient in the case where the bitmap is guaranteed to be disposed quickly, but for now
// that seems like a reasonable tradeoff to avoid a whole class of hard-to-diagnose errors.
var stream = new MemoryStream(File.ReadAllBytes(fileStorage.FullPath));
return new Bitmap(stream);
case MemoryStreamImageStorage memoryStreamStorage:
return new Bitmap(memoryStreamStorage.Stream);
case GdiImage image:
return image.Clone().AsBitmap();
}
throw new ArgumentException("Unsupported image storage: " + processedImage.Storage);
}
public override IMemoryImage Create(int width, int height, ImagePixelFormat pixelFormat)
{
var bitmap = new Bitmap(width, height, pixelFormat.AsPixelFormat());
if (pixelFormat == ImagePixelFormat.BW1)
{
var p = bitmap.Palette;
p.Entries[0] = Color.Black;
p.Entries[1] = Color.White;
bitmap.Palette = p;
}
return new GdiImage(bitmap);
}
public override string SaveSmallestFormat(IMemoryImage image, string pathWithoutExtension, BitDepth bitDepth, bool highQuality, int quality, out ImageFileFormat imageFileFormat)
{
var result = ScannedImageHelper.SaveSmallestBitmap(image.AsBitmap(), pathWithoutExtension, bitDepth, highQuality, quality, out var imageFormat);
imageFileFormat = imageFormat.AsImageFileFormat();
return result;
}
}