barrier/lib/platform/CMSWindowsScreen.h

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2002-08-02 23:57:46 +04:00
/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CMSWINDOWSSCREEN_H
#define CMSWINDOWSSCREEN_H
#include "IPlatformScreen.h"
#include "CMSWindowsKeyMapper.h"
#include "CSynergyHook.h"
#include "CMutex.h"
#include "CString.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
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class CMSWindowsScreenSaver;
class IScreenReceiver;
class IPrimaryScreenReceiver;
//! Implementation of IPlatformScreen for Microsoft Windows
class CMSWindowsScreen : public IPlatformScreen {
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public:
CMSWindowsScreen(IScreenReceiver*, IPrimaryScreenReceiver*);
virtual ~CMSWindowsScreen();
//! @name manipulators
//@{
//! Initialize
/*!
Saves the application's HINSTANCE. This \b must be called by
WinMain with the HINSTANCE it was passed.
*/
static void init(HINSTANCE);
//@}
//! @name accessors
//@{
//! Get instance
/*!
Returns the application instance handle passed to init().
*/
static HINSTANCE getInstance();
//@}
// IPlatformScreen overrides
virtual void open(IKeyState*);
virtual void close();
virtual void enable();
virtual void disable();
virtual void mainLoop();
virtual void exitMainLoop();
virtual void enter();
virtual bool leave();
virtual bool setClipboard(ClipboardID, const IClipboard*);
virtual void checkClipboards();
virtual void openScreensaver(bool notify);
virtual void closeScreensaver();
virtual void screensaver(bool activate);
virtual void resetOptions();
virtual void setOptions(const COptionsList& options);
virtual void updateKeys();
virtual bool isPrimary() const;
virtual bool getClipboard(ClipboardID, IClipboard*) const;
virtual void getShape(SInt32&, SInt32&, SInt32&, SInt32&) const;
virtual void getCursorPos(SInt32&, SInt32&) const;
// IPrimaryScreen overrides
virtual void reconfigure(UInt32 activeSides);
virtual void warpCursor(SInt32 x, SInt32 y);
virtual UInt32 addOneShotTimer(double timeout);
virtual SInt32 getJumpZoneSize() const;
virtual bool isAnyMouseButtonDown() const;
virtual const char* getKeyName(KeyButton) const;
// ISecondaryScreen overrides
virtual void fakeKeyEvent(KeyButton id, bool press) const;
virtual bool fakeCtrlAltDel() const;
virtual void fakeMouseButton(ButtonID id, bool press) const;
virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
virtual void fakeMouseWheel(SInt32 delta) const;
virtual KeyButton mapKey(IKeyState::Keystrokes&,
const IKeyState& keyState, KeyID id,
KeyModifierMask desiredMask,
bool isAutoRepeat) const;
private:
// update screen size cache
void updateScreenShape();
// switch to the given desktop. this destroys the window and unhooks
// all hooks, switches the desktop, then creates the window and rehooks
// all hooks (because you can't switch the thread's desktop if it has
// any windows or hooks).
bool switchDesktop(HDESK desk);
// make sure we're on the expected desktop
void syncDesktop() const;
// handle message before it gets dispatched. returns true iff
// the message should not be dispatched.
bool onPreDispatch(HWND, UINT, WPARAM, LPARAM);
// handle message before it gets dispatched. returns true iff
// the message should not be dispatched.
bool onPreDispatchPrimary(HWND, UINT, WPARAM, LPARAM);
// handle message. returns true iff handled and optionally sets
// \c *result (which defaults to 0).
bool onEvent(HWND, UINT, WPARAM, LPARAM, LRESULT* result);
// message handlers
bool onMark(UInt32 mark);
bool onKey(WPARAM, LPARAM);
bool onMouseButton(WPARAM, LPARAM);
bool onMouseMove(SInt32 x, SInt32 y);
bool onMouseWheel(SInt32 delta);
bool onScreensaver(bool activated);
bool onTimer(UINT timerID);
bool onDisplayChange();
bool onClipboardChange();
bool onActivate(bool activated);
// XXX
// warp cursor without discarding queued events
void warpCursorNoFlush(SInt32 x, SInt32 y);
// discard posted messages
void nextMark();
// test if event should be ignored
bool ignore() const;
// XXX
// create the transparent cursor
HCURSOR createBlankCursor() const;
// show/hide the cursor
void showCursor(bool) const;
// enable/disable special key combinations so we can catch/pass them
void enableSpecialKeys(bool) const;
// map a button ID and action to a mouse event
DWORD mapButtonToEvent(ButtonID button,
bool press, DWORD* inData) const;
// map a button event to a button ID
ButtonID mapButtonFromEvent(WPARAM msg, LPARAM button) const;
// return true iff the given virtual key is a modifier
bool isModifier(UINT vkCode) const;
// send ctrl+alt+del hotkey event
static void ctrlAltDelThread(void*);
// our window proc
static LRESULT CALLBACK wndProc(HWND, UINT, WPARAM, LPARAM);
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private:
static HINSTANCE s_instance;
// true if screen is being used as a primary screen, false otherwise
bool m_isPrimary;
// true if windows 95/98/me
bool m_is95Family;
// receivers
IScreenReceiver* m_receiver;
IPrimaryScreenReceiver* m_primaryReceiver;
// true if mouse has entered the screen
bool m_isOnScreen;
// our resources
ATOM m_class;
HCURSOR m_cursor;
HWND m_window;
// screen shape stuff
SInt32 m_x, m_y;
SInt32 m_w, m_h;
SInt32 m_xCenter, m_yCenter;
// true if system appears to have multiple monitors
bool m_multimon;
// last mouse position
SInt32 m_xCursor, m_yCursor;
// used to discard queued messages that are no longer needed
UInt32 m_mark;
UInt32 m_markReceived;
// the main loop's thread id
DWORD m_threadID;
// the thread id of the last attached thread
DWORD m_lastThreadID;
// the timer used to check for desktop switching
UINT m_timer;
// the one shot timer
UINT m_oneShotTimer;
// screen saver stuff
CMSWindowsScreenSaver* m_screensaver;
bool m_screensaverNotify;
// clipboard stuff
HWND m_nextClipboardWindow;
bool m_ownClipboard;
// the current desk and it's name
HDESK m_desk;
CString m_deskName;
// true when the current desktop is inaccessible. while
// the desktop is inaccessible we won't receive user input
// and we'll lose track of the keyboard state. when the
// desktop becomes accessible again we'll notify the event
// handler of that.
bool m_inaccessibleDesktop;
// hook library stuff
HINSTANCE m_hookLibrary;
InitFunc m_init;
CleanupFunc m_cleanup;
InstallFunc m_install;
UninstallFunc m_uninstall;
SetSidesFunc m_setSides;
SetZoneFunc m_setZone;
SetModeFunc m_setMode;
InstallScreenSaverFunc m_installScreensaver;
UninstallScreenSaverFunc m_uninstallScreensaver;
bool m_lowLevel;
// keyboard stuff
IKeyState* m_keyState;
CMSWindowsKeyMapper m_keyMapper;
// map of button state
BYTE m_buttons[1 + kButtonExtra0 + 1];
// stuff for hiding the cursor
DWORD m_cursorThread;
static CMSWindowsScreen* s_screen;
};
#endif