barrier/CEventQueue.cpp

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#include "CEventQueue.h"
//
// IEventQueue
//
IEventQueue* IEventQueue::s_instance = NULL;
IEventQueue::IEventQueue()
{
assert(s_instance == NULL);
s_instance = this;
}
IEventQueue::~IEventQueue()
{
s_instance = NULL;
}
IEventQueue* IEventQueue::getInstance()
{
return s_instance;
}
//
// CEventQueue
//
CEventQueue::CEventQueue()
{
// do nothing
}
CEventQueue::~CEventQueue()
{
// do nothing
}
void CEventQueue::pop(CEvent* event)
{
assert(event != NULL);
// wait for an event
while (isEmpty())
wait(-1.0);
// lock the queue, extract an event, then unlock
lock();
*event = m_queue.front();
m_queue.pop_front();
unlock();
}
void CEventQueue::push(const CEvent* event)
{
// put the event at the end of the queue and signal that the queue
// is not empty
lock();
m_queue.push_back(*event);
signalNotEmpty();
unlock();
}
bool CEventQueue::isEmpty()
{
lock();
bool e = m_queue.empty();
unlock();
// if queue is empty then poll to see if more stuff is ready to go
// on the queue and check again if the queue is empty.
if (e) {
wait(0.0);
lock();
e = m_queue.empty();
unlock();
}
return e;
}