barrier/lib/mt/CCondVar.cpp

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#include "CCondVar.h"
#include "CStopwatch.h"
//
// CCondVarBase
//
CCondVarBase::CCondVarBase(CMutex* mutex) :
m_mutex(mutex)
#if WINDOWS_LIKE
, m_waitCountMutex()
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#endif
{
assert(m_mutex != NULL);
init();
}
CCondVarBase::~CCondVarBase()
{
fini();
}
void
CCondVarBase::lock() const
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{
m_mutex->lock();
}
void
CCondVarBase::unlock() const
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{
m_mutex->unlock();
}
bool
CCondVarBase::wait(double timeout) const
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{
CStopwatch timer(true);
return wait(timer, timeout);
}
CMutex*
CCondVarBase::getMutex() const
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{
return m_mutex;
}
#if HAVE_PTHREAD
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#include "CThread.h"
#include <pthread.h>
#include <sys/time.h>
#include <cerrno>
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void
CCondVarBase::init()
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{
pthread_cond_t* cond = new pthread_cond_t;
int status = pthread_cond_init(cond, NULL);
assert(status == 0);
m_cond = reinterpret_cast<pthread_cond_t*>(cond);
}
void
CCondVarBase::fini()
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{
pthread_cond_t* cond = reinterpret_cast<pthread_cond_t*>(m_cond);
int status = pthread_cond_destroy(cond);
assert(status == 0);
delete cond;
}
void
CCondVarBase::signal()
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{
pthread_cond_t* cond = reinterpret_cast<pthread_cond_t*>(m_cond);
int status = pthread_cond_signal(cond);
assert(status == 0);
}
void
CCondVarBase::broadcast()
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{
pthread_cond_t* cond = reinterpret_cast<pthread_cond_t*>(m_cond);
int status = pthread_cond_broadcast(cond);
assert(status == 0);
}
bool
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CCondVarBase::wait(CStopwatch& timer, double timeout) const
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{
// check timeout against timer
if (timeout >= 0.0) {
timeout -= timer.getTime();
if (timeout < 0.0)
return false;
}
// get condition variable and mutex
pthread_cond_t* cond = reinterpret_cast<pthread_cond_t*>(m_cond);
pthread_mutex_t* mutex = reinterpret_cast<pthread_mutex_t*>(m_mutex->m_mutex);
// get final time
struct timeval now;
gettimeofday(&now, NULL);
struct timespec finalTime;
finalTime.tv_sec = now.tv_sec;
finalTime.tv_nsec = now.tv_usec * 1000;
if (timeout >= 0.0) {
const long timeout_sec = (long)timeout;
const long timeout_nsec = (long)(1000000000.0 * (timeout - timeout_sec));
finalTime.tv_sec += timeout_sec;
finalTime.tv_nsec += timeout_nsec;
if (finalTime.tv_nsec >= 1000000000) {
finalTime.tv_nsec -= 1000000000;
finalTime.tv_sec += 1;
}
}
// repeat until we reach the final time
int status;
for (;;) {
// compute the next timeout
gettimeofday(&now, NULL);
struct timespec endTime;
endTime.tv_sec = now.tv_sec;
endTime.tv_nsec = now.tv_usec * 1000 + 50000000;
if (endTime.tv_nsec >= 1000000000) {
endTime.tv_nsec -= 1000000000;
endTime.tv_sec += 1;
}
// see if we should cancel this thread
CThread::testCancel();
// done if past final timeout
if (timeout >= 0.0) {
if (endTime.tv_sec > finalTime.tv_sec ||
(endTime.tv_sec == finalTime.tv_sec &&
endTime.tv_nsec >= finalTime.tv_nsec)) {
status = ETIMEDOUT;
break;
}
}
// wait
status = pthread_cond_timedwait(cond, mutex, &endTime);
// check for cancel again
CThread::testCancel();
// check wait status
if (status != ETIMEDOUT && status != EINTR) {
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break;
}
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}
switch (status) {
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case 0:
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// success
return true;
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case ETIMEDOUT:
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return false;
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default:
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assert(0 && "condition variable wait error");
return false;
}
}
#endif // HAVE_PTHREAD
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#if WINDOWS_LIKE
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#include "CLock.h"
#include "CThreadRep.h"
#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
//
// note -- implementation taken from
// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
// titled "Strategies for Implementing POSIX Condition Variables
// on Win32." it also provides an implementation that doesn't
// suffer from the incorrectness problem described in our
// corresponding header but it is slower, still unfair, and
// can cause busy waiting.
//
void
CCondVarBase::init()
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{
// prepare events
HANDLE* events = new HANDLE[2];
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events[kSignal] = CreateEvent(NULL, FALSE, FALSE, NULL);
events[kBroadcast] = CreateEvent(NULL, TRUE, FALSE, NULL);
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// prepare members
m_cond = reinterpret_cast<void*>(events);
m_waitCount = 0;
}
void
CCondVarBase::fini()
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{
HANDLE* events = reinterpret_cast<HANDLE*>(m_cond);
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CloseHandle(events[kSignal]);
CloseHandle(events[kBroadcast]);
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delete[] events;
}
void
CCondVarBase::signal()
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{
// is anybody waiting?
bool hasWaiter;
{
CLock lock(&m_waitCountMutex);
hasWaiter = (m_waitCount > 0);
}
// wake one thread if anybody is waiting
if (hasWaiter) {
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SetEvent(reinterpret_cast<HANDLE*>(m_cond)[kSignal]);
}
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}
void
CCondVarBase::broadcast()
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{
// is anybody waiting?
bool hasWaiter;
{
CLock lock(&m_waitCountMutex);
hasWaiter = (m_waitCount > 0);
}
// wake all threads if anybody is waiting
if (hasWaiter) {
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SetEvent(reinterpret_cast<HANDLE*>(m_cond)[kBroadcast]);
}
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}
bool
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CCondVarBase::wait(CStopwatch& timer, double timeout) const
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{
// check timeout against timer
if (timeout >= 0.0) {
timeout -= timer.getTime();
if (timeout < 0.0) {
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return false;
}
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}
// prepare to wait
CThreadPtr currentRep = CThreadRep::getCurrentThreadRep();
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const DWORD winTimeout = (timeout < 0.0) ? INFINITE :
static_cast<DWORD>(1000.0 * timeout);
HANDLE* events = reinterpret_cast<HANDLE*>(m_cond);
HANDLE handles[3];
handles[0] = events[kSignal];
handles[1] = events[kBroadcast];
handles[2] = currentRep->getCancelEvent();
const DWORD n = currentRep->isCancellable() ? 3 : 2;
// update waiter count
{
CLock lock(&m_waitCountMutex);
++m_waitCount;
}
// release mutex. this should be atomic with the wait so that it's
// impossible for another thread to signal us between the unlock and
// the wait, which would lead to a lost signal on broadcasts.
// however, we're using a manual reset event for broadcasts which
// stays set until we reset it, so we don't lose the broadcast.
m_mutex->unlock();
// wait for a signal or broadcast
DWORD result = WaitForMultipleObjects(n, handles, FALSE, winTimeout);
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// cancel takes priority
if (n == 3 && result != WAIT_OBJECT_0 + 2 &&
WaitForSingleObject(handles[2], 0) == WAIT_OBJECT_0) {
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result = WAIT_OBJECT_0 + 2;
}
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// update the waiter count and check if we're the last waiter
bool last;
{
CLock lock(&m_waitCountMutex);
--m_waitCount;
last = (result == WAIT_OBJECT_0 + 1 && m_waitCount == 0);
}
// reset the broadcast event if we're the last waiter
if (last) {
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ResetEvent(events[kBroadcast]);
}
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// reacquire the mutex
m_mutex->lock();
// cancel thread if necessary
if (result == WAIT_OBJECT_0 + 2) {
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currentRep->testCancel();
}
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// return success or failure
return (result == WAIT_OBJECT_0 + 0 ||
result == WAIT_OBJECT_0 + 1);
}
#endif // WINDOWS_LIKE