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#3992 macOS: Dragging broken in Unity
OSXScreen was not adding mouse movement deltas to mouse events while dragging. Some 3D applications rely on these deltas to implement dragging. Adding the mouse deltas to the mouse event fixes dragging in these applications. Ex: Unity3d
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@ -496,7 +496,23 @@ OSXScreen::postMouseEvent(CGPoint& pos) const
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// Fix for sticky keys
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CGEventFlags modifiers = m_keyState->getModifierStateAsOSXFlags();
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CGEventSetFlags(event, modifiers);
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// Set movement deltas to fix issues with certain 3D programs
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SInt64 deltaX = pos.x;
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deltaX -= m_xCursor;
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SInt64 deltaY = pos.y;
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deltaY -= m_yCursor;
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CGEventSetIntegerValueField(event, kCGMouseEventDeltaX, deltaX);
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CGEventSetIntegerValueField(event, kCGMouseEventDeltaY, deltaY);
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double deltaFX = deltaX;
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double deltaFY = deltaY;
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CGEventSetDoubleValueField(event, kCGMouseEventDeltaX, deltaFX);
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CGEventSetDoubleValueField(event, kCGMouseEventDeltaY, deltaFY);
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CGEventPost(kCGHIDEventTap, event);
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CFRelease(event);
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