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* Work around double dead key issue
* Possible fix for Issue #30: Synergy messes with umlauts and other silent keys
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@ -109,6 +109,7 @@ static SInt32 g_yScreen = 0;
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static SInt32 g_wScreen = 0;
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static SInt32 g_hScreen = 0;
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static WPARAM g_deadVirtKey = 0;
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static WPARAM g_deadRelease = 0;
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static LPARAM g_deadLParam = 0;
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static BYTE g_deadKeyState[256] = { 0 };
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static DWORD g_hookThread = 0;
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@ -234,8 +235,9 @@ doKeyboardHookHandler(WPARAM wParam, LPARAM lParam)
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PostThreadMessage(g_threadID, SYNERGY_MSG_DEBUG, wParam, lParam);
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// ignore dead key release
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if (g_deadVirtKey == wParam &&
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if ((g_deadVirtKey == wParam || g_deadRelease == wParam) &&
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(lParam & 0x80000000u) != 0) {
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g_deadRelease = 0;
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PostThreadMessage(g_threadID, SYNERGY_MSG_DEBUG,
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wParam | 0x04000000, lParam);
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return false;
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@ -290,14 +292,28 @@ doKeyboardHookHandler(WPARAM wParam, LPARAM lParam)
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}
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}
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WORD c = 0;
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// map the key event to a character. we have to put the dead
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// key back first and this has the side effect of removing it.
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if (g_deadVirtKey != 0) {
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WORD c = 0;
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ToAscii(g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
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g_deadKeyState, &c, flags);
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if(ToAscii(g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
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g_deadKeyState, &c, flags) == 2)
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{
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// If ToAscii returned 2, it means that we accidentally removed
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// a double dead key instead of restoring it. Thus, we call
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// ToAscii again with the same parameters to restore the
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// internal dead key state.
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ToAscii(g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
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g_deadKeyState, &c, flags);
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// We need to keep track of this because g_deadVirtKey will be
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// cleared later on; this would cause the dead key release to
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// incorrectly restore the dead key state.
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g_deadRelease = g_deadVirtKey;
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}
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}
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WORD c = 0;
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UINT scanCode = ((lParam & 0x10ff0000u) >> 16);
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int n = ToAscii(wParam, scanCode, keys, &c, flags);
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@ -313,8 +329,13 @@ doKeyboardHookHandler(WPARAM wParam, LPARAM lParam)
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PostThreadMessage(g_threadID, SYNERGY_MSG_DEBUG,
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wParam | 0x05000000, lParam);
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if (g_deadVirtKey != 0) {
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ToAscii(g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
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if(ToAscii(g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
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g_deadKeyState, &c, flags) == 2)
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{
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ToAscii(g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
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g_deadKeyState, &c, flags);
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g_deadRelease = g_deadVirtKey;
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}
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}
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BYTE keys2[256];
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for (size_t i = 0; i < sizeof(keys) / sizeof(keys[0]); ++i) {
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