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gui: Remove ScreenList typedef
This typedef just introduces an additional layer of indirection to understand code.
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384dbffce4
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@ -101,8 +101,6 @@ class Screen : public BaseConfig
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bool m_Swapped;
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};
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typedef QList<Screen> ScreenList;
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QDataStream& operator<<(QDataStream& outStream, const Screen& screen);
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QDataStream& operator>>(QDataStream& inStream, Screen& screen);
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@ -24,7 +24,7 @@
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const QString ScreenSetupModel::m_MimeType = "application/x-qbarrier-screen";
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ScreenSetupModel::ScreenSetupModel(ScreenList& screens, int numColumns, int numRows) :
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ScreenSetupModel::ScreenSetupModel(std::vector<Screen>& screens, int numColumns, int numRows) :
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QAbstractTableModel(NULL),
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m_Screens(screens),
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m_NumColumns(numColumns),
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@ -38,7 +38,7 @@ class ScreenSetupModel : public QAbstractTableModel
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friend class ServerConfigDialog;
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public:
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ScreenSetupModel(ScreenList& screens, int numColumns, int numRows);
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ScreenSetupModel(std::vector<Screen>& screens, int numColumns, int numRows);
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public:
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static const QString& mimeType() { return m_MimeType; }
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@ -60,7 +60,7 @@ class ScreenSetupModel : public QAbstractTableModel
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Screen& screen(int column, int row) { return m_Screens[row * m_NumColumns + column]; }
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private:
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ScreenList& m_Screens;
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std::vector<Screen>& m_Screens;
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const int m_NumColumns;
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const int m_NumRows;
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@ -44,7 +44,7 @@ class ServerConfig : public BaseConfig
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~ServerConfig();
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public:
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const ScreenList& screens() const { return m_Screens; }
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const std::vector<Screen>& screens() const { return m_Screens; }
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int numColumns() const { return m_NumColumns; }
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int numRows() const { return m_NumRows; }
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bool hasHeartbeat() const { return m_HasHeartbeat; }
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@ -73,9 +73,9 @@ class ServerConfig : public BaseConfig
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protected:
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QSettings& settings() { return *m_pSettings; }
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ScreenList& screens() { return m_Screens; }
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void setScreens(const ScreenList& screens) { m_Screens = screens; }
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void addScreen(const Screen& screen) { m_Screens.append(screen); }
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std::vector<Screen>& screens() { return m_Screens; }
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void setScreens(const std::vector<Screen>& screens) { m_Screens = screens; }
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void addScreen(const Screen& screen) { m_Screens.push_back(screen); }
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void setNumColumns(int n) { m_NumColumns = n; }
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void setNumRows(int n) { m_NumRows = n; }
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void haveHeartbeat(bool on) { m_HasHeartbeat = on; }
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@ -106,7 +106,7 @@ class ServerConfig : public BaseConfig
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private:
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QSettings* m_pSettings;
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ScreenList m_Screens;
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std::vector<Screen> m_Screens;
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int m_NumColumns;
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int m_NumRows;
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bool m_HasHeartbeat;
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