attempted fix to 'cursor does not show' bug, though i don't think the issue is solved, it appears to be more stable (but it's so hard to tell, since the bug is so random)

This commit is contained in:
Nick Bolton 2012-10-29 13:43:08 +00:00
parent 69db341660
commit eda0018fc5

View File

@ -650,18 +650,30 @@ COSXScreen::showCursor()
{
LOG((CLOG_DEBUG "showing cursor"));
CFStringRef propertyString = CFStringCreateWithCString(
NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
// it looks like from around 2010 (os x 10.6 or 10.7) the behavior of
// CGDisplayHideCursor changed so that the cursor could only be hidden by
// the program which owned it. ed's solution in r820 was to send the
// cursor to the background before trying to hide it. however, this
// intermittently caused the cursor to remain hidden when we try to
// show it again. to solve this bug, we return the cursor to the
// background.
CGSSetConnectionProperty(
_CGSDefaultConnection(), _CGSDefaultConnection(),
propertyString, kCFBooleanTrue);
CGError error = CGDisplayShowCursor(m_displayID);
if (error != kCGErrorSuccess) {
LOG((CLOG_ERR "failed to show cursor, error=%d", error));
}
CFStringRef propertyString = CFStringCreateWithCString(NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
CGSSetConnectionProperty(_CGSDefaultConnection(), _CGSDefaultConnection(), propertyString, kCFBooleanFalse);
CFRelease(propertyString);
CGSSetConnectionProperty(
_CGSDefaultConnection(), _CGSDefaultConnection(),
propertyString, kCFBooleanFalse);
if (!CGCursorIsVisible()) {
LOG((CLOG_WARN "cursor is not visible"));
}
CFRelease(propertyString);
m_cursorHidden = false;
}
@ -671,18 +683,41 @@ COSXScreen::hideCursor()
{
LOG((CLOG_DEBUG "hiding cursor"));
CFStringRef propertyString = CFStringCreateWithCString(NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
CGSSetConnectionProperty(_CGSDefaultConnection(), _CGSDefaultConnection(), propertyString, kCFBooleanTrue);
CFRelease(propertyString);
CFStringRef propertyString = CFStringCreateWithCString(
NULL, "SetsCursorInBackground", kCFStringEncodingMacRoman);
CGSSetConnectionProperty(
_CGSDefaultConnection(), _CGSDefaultConnection(),
propertyString, kCFBooleanTrue);
CGError error = CGDisplayHideCursor(m_displayID);
if (error != kCGErrorSuccess) {
LOG((CLOG_ERR "failed to hide cursor, error=%d", error));
}
// ed's solution to send the cursor to the background before hiding
// fixed the bug caused by the new behavior of CGDisplayHideCursor,
// which is to only allow cursor to be shown/hidden by the program
// that has focus.
// however, this does not always work, and the cursor remains hidden,
// often when leaving the screen immediately after using the dock.
// to work around this, we send the mouse to the corner of the screen
// when the cursor is still visible, where it is less noticeable than
// at the center.
if (CGCursorIsVisible()) {
LOG((CLOG_WARN "cursor is still visible"));
LOG((CLOG_WARN "cursor is still visible (warping to corner)"));
warpCursor(0, m_h);
}
else {
LOG((CLOG_DEBUG "cursor is hidden, warping to center"));
warpCursor(m_xCenter, m_yCenter);
}
CGSSetConnectionProperty(
_CGSDefaultConnection(), _CGSDefaultConnection(),
propertyString, kCFBooleanFalse);
CFRelease(propertyString);
m_cursorHidden = true;
}
@ -807,7 +842,7 @@ COSXScreen::leave()
if (m_isPrimary) {
// warp to center
warpCursor(m_xCenter, m_yCenter);
//warpCursor(m_xCenter, m_yCenter);
// This used to be necessary to get smooth mouse motion on other screens,
// but now is just to avoid a hesitating cursor when transitioning to
@ -819,7 +854,7 @@ COSXScreen::leave()
}
else {
// warp the mouse to the cursor center
fakeMouseMove(m_xCenter, m_yCenter);
//fakeMouseMove(m_xCenter, m_yCenter);
// FIXME -- prepare to show cursor if it moves