and on a secondary screen and locked to the screen (via scroll lock)
mouse motion is sent as motion deltas. When true and scroll lock
is toggled off the mouse is warped to the secondary screen's center
so the server knows where it is. This option is intended to support
games and other programs that repeatedly warp the mouse to the center
of the screen. This change adds general and X11 support but not
win32. The option name is "relativeMouseMoves".
multiple systems with automake, with X Windows and Carbon window
system APIs supported. It's also a starting port for supporting
win32 builds using mingw. OS X support is incomplete; the tree
will compile and link but the binaries will not function.
changed locking to screen so that keys no longer count (only
mouse buttons and scroll lock toggled on). This is to deal
with the unreliability of key event reporting which can leave
us locked to a screen with no key physically pressed. The
result of this is that clients get key repeats and releases
without the corresponding key press. CKeyState handles this
by discarding repeat/release events on keys it hasn't seen go
down. Also made a few other minor fixes to win32 keyboard
handling.
This new design is simpler. For keyboard support, clients need only
implement 4 virtual methods on a class derived from CKeyState and
one trivial method in the class derived from CPlatformScreen, which
is now the superclass of platform screens instead of IPlatformScreen.
Keyboard methods have been removed from IPlatformScreen, IPrimaryScreen
and ISecondaryScreen. Also, all keyboard state tracking is now in
exactly one place (the CKeyState subclass) rather than in CScreen,
the platform screen, and the key mapper. Still need to convert Win32.
on every key press and release so we don't have to updateKeys()
in isLockedToScreen(). However, if any key appears to be down
we still call updateKeys() to double check that it's really down.
If not we note the spurious lock and don't lock to the screen.
to connect. This prevents a log from filling up while the client
can't connect for no useful reason. Also removed --camp option
and cleaned up handling of client connection. Users must now use
--restart instead of --camp.
would fail to open in such a way that it could never succeed
but it'd never stop retrying. now terminating when open fails
such that it'll never succeed.
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp.
Moved and renamed related files. Moved remaining source files
into lib/.... Modified and added makefiles as appropriate.
Result is that library files are under lib with each library
in its own directory and program files are under cmd with each
command in its own directory.