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https://github.com/debauchee/barrier.git
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7bbd33d787
when the mouse reaches a jump zone.
311 lines
6.4 KiB
C++
311 lines
6.4 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CXWINDOWSSCREEN_H
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#define CXWINDOWSSCREEN_H
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#include "IScreen.h"
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#include "CMutex.h"
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#include "CStopwatch.h"
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#include "stdvector.h"
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#if defined(X_DISPLAY_MISSING)
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# error X11 is required to build synergy
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#else
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# include <X11/Xlib.h>
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#endif
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#include <algorithm>
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#include <functional>
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class IJob;
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class IScreenEventHandler;
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class IScreenReceiver;
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class CXWindowsClipboard;
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class CXWindowsScreenSaver;
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/*!
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\class CEvent
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\brief User event data
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An architecture dependent type holding user event data.
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*/
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// X11 event
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class CEvent {
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public:
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XEvent m_event;
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SInt32 m_result;
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};
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//! Implementation of IScreen for X11
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class CXWindowsScreen : public IScreen {
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public:
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CXWindowsScreen(IScreenReceiver*, IScreenEventHandler*);
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virtual ~CXWindowsScreen();
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//! @name manipulators
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//@{
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//! Add timer
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/*!
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Add a job to invoke every timeout seconds. The job is
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called with the display locked. If a job timeout expires twice
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or more before the job can be called then the job is called
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just once. The caller retains ownership of the job.
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*/
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void addTimer(IJob*, double timeout);
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//! Remove timer
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/*!
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Remove a job. The caller retains ownership of the job.
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*/
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void removeTimer(IJob*);
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//! Install a one-shot timer
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/*!
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Installs a one-shot timer for \c timeout seconds and returns the
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id of the timer (which will be passed to the receiver's
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\c onTimerExpired()).
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*/
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UInt32 addOneShotTimer(double timeout);
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//! Set window
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/*!
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Set the window (created by the subclass). This performs some
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initialization and saves the window in case it's needed later.
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*/
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void setWindow(Window);
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//@}
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//! @name accessors
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//@{
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//! Get window
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/*!
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Returns the root window of the screen.
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*/
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Window getRoot() const;
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//! Get transparent cursor
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/*!
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Returns a cursor that is transparent everywhere.
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*/
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Cursor getBlankCursor() const;
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//@}
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// IScreen overrides
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void open();
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void mainLoop();
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void exitMainLoop();
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void close();
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bool setClipboard(ClipboardID, const IClipboard*);
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void checkClipboards();
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void openScreensaver(bool notify);
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void closeScreensaver();
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void screensaver(bool activate);
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void syncDesktop();
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bool getClipboard(ClipboardID, IClipboard*) const;
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void getShape(SInt32&, SInt32&, SInt32&, SInt32&) const;
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void getCursorPos(SInt32&, SInt32&) const;
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void getCursorCenter(SInt32&, SInt32&) const;
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private:
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// update screen size cache
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void updateScreenShape();
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// process events before dispatching to receiver
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bool onPreDispatch(CEvent* event);
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// create the transparent cursor
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void createBlankCursor();
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// remove a timer without locking
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void removeTimerNoLock(IJob*);
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// process timers
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bool processTimers();
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// determine the clipboard from the X selection. returns
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// kClipboardEnd if no such clipboard.
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ClipboardID getClipboardID(Atom selection) const;
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// continue processing a selection request
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void processClipboardRequest(Window window,
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Time time, Atom property);
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// terminate a selection request
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void destroyClipboardRequest(Window window);
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// X I/O error handler
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static int ioErrorHandler(Display*);
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private:
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// a priority queue will direct access to the elements
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template <class T, class Container = std::vector<T>,
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class Compare = std::greater<typename Container::value_type> >
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class CPriorityQueue {
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public:
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typedef typename Container::value_type value_type;
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typedef typename Container::size_type size_type;
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typedef typename Container::iterator iterator;
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typedef Container container_type;
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CPriorityQueue() { }
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CPriorityQueue(Container& swappedIn);
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~CPriorityQueue() { }
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// manipulators
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void push(const value_type& v)
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{
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c.push_back(v);
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std::push_heap(c.begin(), c.end(), comp);
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}
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void pop()
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{
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std::pop_heap(c.begin(), c.end(), comp);
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c.pop_back();
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}
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iterator begin()
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{
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return c.begin();
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}
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iterator end()
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{
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return c.end();
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}
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void swap(CPriorityQueue<T, Container, Compare>& q)
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{
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c.swap(q.c);
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}
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void swap(Container& c2)
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{
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c.swap(c2);
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std::make_heap(c.begin(), c.end(), comp);
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}
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// accessors
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bool empty() const
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{
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return c.empty();
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}
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size_type size() const
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{
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return c.size();
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}
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const value_type&
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top() const
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{
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return c.front();
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}
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private:
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Container c;
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Compare comp;
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};
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// a timer priority queue element
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class CTimer {
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public:
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CTimer(IJob* job, double startTime, double resetTime);
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~CTimer();
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// manipulators
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void run();
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void reset();
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CTimer& operator-=(double);
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// accessors
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IJob* getJob() const
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{
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return m_job;
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}
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operator double() const;
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bool operator<(const CTimer&) const;
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private:
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IJob* m_job;
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double m_timeout;
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double m_time;
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double m_startTime;
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};
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private:
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friend class CDisplayLock;
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typedef CPriorityQueue<CTimer> CTimerPriorityQueue;
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// X is not thread safe
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CMutex m_mutex;
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Display* m_display;
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Window m_root;
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bool m_stop;
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IScreenReceiver* m_receiver;
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IScreenEventHandler* m_eventHandler;
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Window m_window;
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SInt32 m_x, m_y;
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SInt32 m_w, m_h;
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// clipboards
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CXWindowsClipboard* m_clipboard[kClipboardEnd];
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// the transparent cursor
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Cursor m_cursor;
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// screen saver stuff
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CXWindowsScreenSaver* m_screensaver;
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bool m_screensaverNotify;
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Atom m_atomScreensaver;
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// timers, the stopwatch used to time, and a mutex for the timers
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CTimerPriorityQueue m_timers;
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CStopwatch m_time;
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CMutex m_timersMutex;
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CTimer* m_oneShotTimer;
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// pointer to (singleton) screen. this is only needed by
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// ioErrorHandler().
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static CXWindowsScreen* s_screen;
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};
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//! Convenience object to lock/unlock a CXWindowsScreen
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class CDisplayLock {
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public:
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CDisplayLock(const CXWindowsScreen*);
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~CDisplayLock();
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operator Display*() const;
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private:
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const CMutex* m_mutex;
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Display* m_display;
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};
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#endif
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