barrier/lib/platform/platform.dsp
crs e9cc0b434e Moved CPrimaryScreen and CSecondaryScreen to the lib/synergy
and the platform specific implementations to lib/platform.
Added an lib/arch method to query the platform's native wide
character encoding and changed CUnicode to use it.  All
platform dependent code is now in lib/arch, lib/platform,
and the programs under cmd.  Also added more documentation.
2003-01-05 21:48:54 +00:00

163 lines
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# Microsoft Developer Studio Project File - Name="platform" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=platform - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "platform.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "platform.mak" CFG="platform - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "platform - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "platform - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
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RSC=rc.exe
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