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https://github.com/debauchee/barrier.git
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54acf38d82
client when handling server rejection.
93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef IDATASOCKET_H
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#define IDATASOCKET_H
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#include "ISocket.h"
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#include "IStream.h"
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//! Data stream socket interface
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/*!
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This interface defines the methods common to all network sockets that
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represent a full-duplex data stream.
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*/
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class IDataSocket : public ISocket, public IStream {
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public:
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class CConnectionFailedInfo {
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public:
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// pointer to a string describing the failure
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char m_what[1];
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};
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//! @name manipulators
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//@{
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//! Connect socket
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/*!
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Attempt to connect to a remote endpoint. This returns immediately
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and sends a connected event when successful or a connection failed
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event when it fails. The stream acts as if shutdown for input and
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output until the stream connects.
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*/
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virtual void connect(const CNetworkAddress&) = 0;
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//@}
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//! @name accessors
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//@{
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//! Get connected event type
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/*!
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Returns the socket connected event type. A socket sends this
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event when a remote connection has been established.
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*/
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static CEvent::Type getConnectedEvent();
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//! Get connection failed event type
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/*!
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Returns the socket connection failed event type. A socket sends
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this event when an attempt to connect to a remote port has failed.
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The data is a pointer to a CConnectionFailedInfo.
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*/
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static CEvent::Type getConnectionFailedEvent();
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//@}
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// ISocket overrides
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// close() and getEventTarget() aren't pure to work around a bug
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// in VC++6. it claims the methods are unused locals and warns
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// that it's removing them. it's presumably tickled by inheriting
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// methods with identical signatures from both superclasses.
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virtual void bind(const CNetworkAddress&) = 0;
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virtual void close();
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virtual void* getEventTarget() const;
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// IStream overrides
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virtual UInt32 read(void* buffer, UInt32 n) = 0;
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virtual void write(const void* buffer, UInt32 n) = 0;
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virtual void flush() = 0;
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virtual void shutdownInput() = 0;
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virtual void shutdownOutput() = 0;
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virtual void setEventFilter(IEventJob* filter) = 0;
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virtual bool isReady() const = 0;
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virtual UInt32 getSize() const = 0;
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virtual IEventJob* getEventFilter() const = 0;
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private:
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static CEvent::Type s_connectedEvent;
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static CEvent::Type s_failedEvent;
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};
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#endif
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