mirror of
https://github.com/debauchee/barrier.git
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188 lines
5.5 KiB
C++
188 lines
5.5 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CKEYSTATE_H
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#define CKEYSTATE_H
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#include "IKeyState.h"
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#include "stdvector.h"
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//! Core key state
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/*!
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This class provides key state services. Subclasses must implement a few
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platform specific methods.
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*/
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class CKeyState : public IKeyState {
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public:
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CKeyState();
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virtual ~CKeyState();
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//! @name manipulators
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//@{
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//! Mark key as being down
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/*!
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Sets the state of \p button to down or up.
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*/
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void setKeyDown(KeyButton button, bool down);
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//! Mark modifier as being toggled on
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/*!
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Sets the state of the keys for the given (single) \p modifier to be
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toggled on.
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*/
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void setToggled(KeyModifierMask modifier);
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//! Post a key event
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/*!
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Posts a key event. This may adjust the event or post additional
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events in some circumstances. If this is overridden it must forward
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to the superclass.
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*/
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virtual void sendKeyEvent(void* target,
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bool press, bool isAutoRepeat,
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KeyID key, KeyModifierMask mask,
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SInt32 count, KeyButton button);
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//@}
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//! @name accessors
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//@{
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//@}
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// IKeyState overrides
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virtual void updateKeys();
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virtual void setHalfDuplexMask(KeyModifierMask);
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virtual void fakeKeyDown(KeyID id, KeyModifierMask mask,
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KeyButton button);
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virtual void fakeKeyRepeat(KeyID id, KeyModifierMask mask,
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SInt32 count, KeyButton button);
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virtual void fakeKeyUp(KeyButton button);
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virtual void fakeToggle(KeyModifierMask modifier);
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virtual bool fakeCtrlAltDel() = 0;
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virtual bool isKeyDown(KeyButton) const;
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virtual KeyModifierMask
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getActiveModifiers() const;
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virtual const char* getKeyName(KeyButton) const = 0;
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protected:
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class Keystroke {
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public:
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KeyButton m_key;
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bool m_press;
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bool m_repeat;
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};
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typedef std::vector<Keystroke> Keystrokes;
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typedef std::vector<KeyButton> KeyButtons;
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//! @name protocted manipulators
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//@{
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//! Add keys for modifier
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/*!
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Sets the buttons that are mapped to the given (single) \p modifier. For
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example, if buttons 5 and 23 were mapped to KeyModifierShift (perhaps
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as left and right shift keys) then the mask would be KeyModifierShift
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and \c buttons would contain 5 and 23. A modifier with no keys is
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ignored. Buttons that are zero are ignored.
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*/
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void addModifier(KeyModifierMask modifier,
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const KeyButtons& buttons);
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//! Get key events to change modifier state
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/*!
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Retrieves the key events necessary to activate (\c desireActive is true)
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or deactivate (\c desireActive is false) the modifier given by \c mask
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by pushing them onto the back of \c keys. \c mask must specify exactly
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one modifier. \c undo receives the key events necessary to restore the
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modifier's previous state. They're pushed onto \c undo in the reverse
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order they should be executed. Returns true if the modifier can be
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adjusted, false otherwise.
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*/
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bool mapModifier(Keystrokes& keys, Keystrokes& undo,
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KeyModifierMask mask, bool desireActive) const;
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//! Update the key state
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/*!
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Update the key state to reflect the physical keyboard state and
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current keyboard mapping. This must call \c setKeyDown, \c setToggled,
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and \c addModifier to set the current state.
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*/
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virtual void doUpdateKeys() = 0;
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//! Fake a key event
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/*!
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Synthesize a key event for \p button. If \p press is true then
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synthesize a key press and, if false, a key release. If
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\p isAutoRepeat is true then the event is an auto-repeat.
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*/
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virtual void doFakeKeyEvent(KeyButton button,
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bool press, bool isAutoRepeat) = 0;
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//! Map key press/repeat to keystrokes
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/*!
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Converts a press/repeat of key \p id with the modifiers as given
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in \p desiredMask into the keystrokes necessary to synthesize
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that key event. Returns the platform specific code of the key
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being pressed, or 0 if the key cannot be mapped or \p isAutoRepeat
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is true and the key does not auto-repeat.
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*/
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virtual KeyButton mapKey(Keystrokes& keys, KeyID id,
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KeyModifierMask desiredMask,
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bool isAutoRepeat) const = 0;
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//@}
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private:
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bool isHalfDuplex(KeyModifierMask) const;
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bool isToggle(KeyModifierMask) const;
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bool isModifierActive(KeyModifierMask) const;
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UInt32 getIndexForModifier(KeyModifierMask) const;
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void fakeKeyEvents(const Keystrokes&, UInt32 count);
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void fakeKeyEvent(KeyButton, bool press, bool isAutoRepeat);
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void updateKeyState(KeyButton serverID,
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KeyButton localID, bool press);
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private:
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enum {
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kNumModifiers = 9,
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kButtonMask = kNumButtons - 1
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};
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typedef UInt8 KeyState;
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enum EKeyState {
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kDown = 0x01, //!< Key is down
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kToggled = 0x02 //!< Key is toggled on
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};
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// modifiers that are half-duplex
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KeyModifierMask m_halfDuplex;
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// current modifier state
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KeyModifierMask m_mask;
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// current keyboard state
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KeyState m_keys[kNumButtons];
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// map from server button ID to local button ID for pressed keys
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KeyButton m_serverKeyMap[kNumButtons];
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// map button to the modifier mask it represents
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KeyModifierMask m_keyToMask[kNumButtons];
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// map modifier to buttons with that modifier
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KeyButtons m_maskToKeys[kNumModifiers];
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};
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#endif
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