barrier/lib/platform/CMSWindowsSecondaryScreen.h
crs 11f90022e0 Checkpointing improved key handling. This change adds non-ASCII
key handling to win32 on both client and server.  It also changes
the protocol and adds code to ensure every key pressed also gets
released and that that doesn't get confused when the KeyID for
the press is different from the KeyID of the release (or repeat).
2003-04-27 17:01:14 +00:00

134 lines
3.9 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CMSWINDOWSSECONDARYSCREEN_H
#define CMSWINDOWSSECONDARYSCREEN_H
// ensure that we get SendInput()
#if _WIN32_WINNT <= 0x400
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x401
#endif
#include "CSecondaryScreen.h"
#include "IMSWindowsScreenEventHandler.h"
#include "CMutex.h"
#include "CString.h"
#include "stdvector.h"
class CMSWindowsScreen;
class IScreenReceiver;
//! Microsoft windows secondary screen implementation
class CMSWindowsSecondaryScreen :
public CSecondaryScreen, public IMSWindowsScreenEventHandler {
public:
CMSWindowsSecondaryScreen(IScreenReceiver*);
virtual ~CMSWindowsSecondaryScreen();
// CSecondaryScreen overrides
virtual void keyDown(KeyID, KeyModifierMask, KeyButton);
virtual void keyRepeat(KeyID, KeyModifierMask,
SInt32 count, KeyButton);
virtual void keyUp(KeyID, KeyModifierMask, KeyButton);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
virtual void mouseWheel(SInt32 delta);
virtual void resetOptions();
virtual void setOptions(const COptionsList& options);
virtual IScreen* getScreen() const;
// IMSWindowsScreenEventHandler overrides
virtual void onScreensaver(bool activated);
virtual bool onPreDispatch(const CEvent* event);
virtual bool onEvent(CEvent* event);
virtual void onOneShotTimerExpired(UInt32 id);
virtual SInt32 getJumpZoneSize() const;
virtual void postCreateWindow(HWND);
virtual void preDestroyWindow(HWND);
protected:
// CSecondaryScreen overrides
virtual void onPreMainLoop();
virtual void onPreOpen();
virtual void onPreEnter();
virtual void onPreLeave();
virtual void createWindow();
virtual void destroyWindow();
virtual void showWindow();
virtual void hideWindow();
virtual void warpCursor(SInt32 x, SInt32 y);
virtual void updateKeys();
virtual void releaseKeys();
virtual void setToggleState(KeyModifierMask);
virtual KeyModifierMask getToggleState() const;
private:
enum EKeyAction { kPress, kRelease, kRepeat };
class Keystroke {
public:
UINT m_virtualKey;
bool m_press;
bool m_repeat;
};
typedef std::vector<Keystroke> Keystrokes;
typedef std::map<KeyButton, UINT> ServerKeyMap;
// open/close desktop (for windows 95/98/me)
bool openDesktop();
void closeDesktop();
// make desk the thread desktop (for windows NT/2000/XP)
bool switchDesktop(HDESK desk);
// returns true iff there appear to be multiple monitors
bool isMultimon() const;
// key and button queries and operations
DWORD mapButton(ButtonID button, bool press) const;
KeyModifierMask mapKey(Keystrokes&, UINT& virtualKey, KeyID,
KeyModifierMask, EKeyAction) const;
void doKeystrokes(const Keystrokes&, SInt32 count);
void toggleKey(UINT virtualKey, KeyModifierMask mask);
UINT virtualKeyToScanCode(UINT& virtualKey) const;
bool isExtendedKey(UINT virtualKey) const;
void sendKeyEvent(UINT virtualKey, bool press);
private:
CMutex m_mutex;
CMSWindowsScreen* m_screen;
// true if windows 95/98/me
bool m_is95Family;
// our window
HWND m_window;
// virtual key states as set by us or the user
BYTE m_keys[256];
// virtual key states as set by us
BYTE m_fakeKeys[256];
// current active modifiers
KeyModifierMask m_mask;
// map server key buttons to local virtual keys
ServerKeyMap m_serverKeyMap;
};
#endif