barrier/lib/platform/CXWindowsKeyMapper.cpp
crs 3920c63af6 Removed dependency on X11/XF86keysym.h. There are several versions
of that file in existance, not all of which have all the symbols we
require and none of which provide any convenient means of telling
what groups of symbols they define.
2004-03-08 21:18:36 +00:00

969 lines
28 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2003 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CXWindowsKeyMapper.h"
#include "CXWindowsUtil.h"
#include "CLog.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/X.h>
# include <X11/Xutil.h>
# define XK_MISCELLANY
# define XK_XKB_KEYS
# include <X11/keysymdef.h>
// these should be in XF86keysym.h but there are several versions of
// that file floating around and not all have all symbols and none of
// them provide any form of versioning so we just define 'em here.
#define XF86XK_Standby 0x1008FF10
#define XF86XK_AudioLowerVolume 0x1008FF11
#define XF86XK_AudioMute 0x1008FF12
#define XF86XK_AudioRaiseVolume 0x1008FF13
#define XF86XK_AudioPlay 0x1008FF14
#define XF86XK_AudioStop 0x1008FF15
#define XF86XK_AudioPrev 0x1008FF16
#define XF86XK_AudioNext 0x1008FF17
#define XF86XK_HomePage 0x1008FF18
#define XF86XK_Mail 0x1008FF19
#define XF86XK_Start 0x1008FF1A
#define XF86XK_Search 0x1008FF1B
#define XF86XK_AudioRecord 0x1008FF1C
#define XF86XK_Calculator 0x1008FF1D
#define XF86XK_Memo 0x1008FF1E
#define XF86XK_ToDoList 0x1008FF1F
#define XF86XK_Calendar 0x1008FF20
#define XF86XK_PowerDown 0x1008FF21
#define XF86XK_ContrastAdjust 0x1008FF22
#define XF86XK_RockerUp 0x1008FF23
#define XF86XK_RockerDown 0x1008FF24
#define XF86XK_RockerEnter 0x1008FF25
#define XF86XK_Back 0x1008FF26
#define XF86XK_Forward 0x1008FF27
#define XF86XK_Stop 0x1008FF28
#define XF86XK_Refresh 0x1008FF29
#define XF86XK_PowerOff 0x1008FF2A
#define XF86XK_WakeUp 0x1008FF2B
#define XF86XK_Eject 0x1008FF2C
#define XF86XK_ScreenSaver 0x1008FF2D
#define XF86XK_WWW 0x1008FF2E
#define XF86XK_Sleep 0x1008FF2F
#define XF86XK_Favorites 0x1008FF30
#define XF86XK_AudioPause 0x1008FF31
#define XF86XK_AudioMedia 0x1008FF32
#define XF86XK_MyComputer 0x1008FF33
#define XF86XK_VendorHome 0x1008FF34
#define XF86XK_LightBulb 0x1008FF35
#define XF86XK_Shop 0x1008FF36
#define XF86XK_History 0x1008FF37
#define XF86XK_OpenURL 0x1008FF38
#define XF86XK_AddFavorite 0x1008FF39
#define XF86XK_HotLinks 0x1008FF3A
#define XF86XK_BrightnessAdjust 0x1008FF3B
#define XF86XK_Finance 0x1008FF3C
#define XF86XK_Community 0x1008FF3D
#define XF86XK_Launch0 0x1008FF40
#define XF86XK_Launch1 0x1008FF41
#define XF86XK_Launch2 0x1008FF42
#define XF86XK_Launch3 0x1008FF43
#define XF86XK_Launch4 0x1008FF44
#define XF86XK_Launch5 0x1008FF45
#define XF86XK_Launch6 0x1008FF46
#define XF86XK_Launch7 0x1008FF47
#define XF86XK_Launch8 0x1008FF48
#define XF86XK_Launch9 0x1008FF49
#define XF86XK_LaunchA 0x1008FF4A
#define XF86XK_LaunchB 0x1008FF4B
#define XF86XK_LaunchC 0x1008FF4C
#define XF86XK_LaunchD 0x1008FF4D
#define XF86XK_LaunchE 0x1008FF4E
#define XF86XK_LaunchF 0x1008FF4F
#endif
// map special KeyID keys to KeySyms
#if defined(HAVE_X11_XF86KEYSYM_H)
static const KeySym g_mapE000[] =
{
/* 0x00 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x08 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x10 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x18 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x20 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x28 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x30 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x38 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x40 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x48 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x50 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x58 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x60 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x68 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x70 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x78 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x80 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x88 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x90 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0x98 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xa0 */ 0, 0, 0, 0,
/* 0xa4 */ 0, 0,
/* 0xa6 */ XF86XK_Back, XF86XK_Forward,
/* 0xa8 */ XF86XK_Refresh, XF86XK_Stop,
/* 0xaa */ XF86XK_Search, XF86XK_Favorites,
/* 0xac */ XF86XK_HomePage, XF86XK_AudioMute,
/* 0xae */ XF86XK_AudioLowerVolume, XF86XK_AudioRaiseVolume,
/* 0xb0 */ XF86XK_AudioNext, XF86XK_AudioPrev,
/* 0xb2 */ XF86XK_AudioStop, XF86XK_AudioPlay,
/* 0xb4 */ XF86XK_Mail, XF86XK_AudioMedia,
/* 0xb6 */ XF86XK_Launch0, XF86XK_Launch1,
/* 0xb8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xc8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xd8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xe8 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf0 */ 0, 0, 0, 0, 0, 0, 0, 0,
/* 0xf8 */ 0, 0, 0, 0, 0, 0, 0, 0
};
#endif
CXWindowsKeyMapper::CXWindowsKeyMapper()
{
// do nothing
}
CXWindowsKeyMapper::~CXWindowsKeyMapper()
{
// do nothing
}
void
CXWindowsKeyMapper::update(Display* display, IKeyState* keyState)
{
// query which keys are pressed
char keys[32];
XQueryKeymap(display, keys);
// save the auto-repeat mask
XGetKeyboardControl(display, &m_keyControl);
// query the pointer to get the keyboard state
Window root = DefaultRootWindow(display), window;
int xRoot, yRoot, xWindow, yWindow;
unsigned int state;
if (!XQueryPointer(display, root, &root, &window,
&xRoot, &yRoot, &xWindow, &yWindow, &state)) {
state = 0;
}
// update mappings
updateKeysymMap(display, keyState);
updateModifiers();
// transfer to our state
for (UInt32 i = 0, j = 0; i < 32; j += 8, ++i) {
if ((keys[i] & 0x01) != 0)
keyState->setKeyDown(j + 0);
if ((keys[i] & 0x02) != 0)
keyState->setKeyDown(j + 1);
if ((keys[i] & 0x04) != 0)
keyState->setKeyDown(j + 2);
if ((keys[i] & 0x08) != 0)
keyState->setKeyDown(j + 3);
if ((keys[i] & 0x10) != 0)
keyState->setKeyDown(j + 4);
if ((keys[i] & 0x20) != 0)
keyState->setKeyDown(j + 5);
if ((keys[i] & 0x40) != 0)
keyState->setKeyDown(j + 6);
if ((keys[i] & 0x80) != 0)
keyState->setKeyDown(j + 7);
}
// set toggle modifier states
if ((state & LockMask) != 0)
keyState->setToggled(KeyModifierCapsLock);
if ((state & m_numLockMask) != 0)
keyState->setToggled(KeyModifierNumLock);
if ((state & m_scrollLockMask) != 0)
keyState->setToggled(KeyModifierScrollLock);
}
KeyButton
CXWindowsKeyMapper::mapKey(IKeyState::Keystrokes& keys,
const IKeyState& keyState, KeyID id,
KeyModifierMask desiredMask,
bool isAutoRepeat) const
{
// the system translates key events into characters depending
// on the modifier key state at the time of the event. to
// generate the right keysym we need to set the modifier key
// states appropriately.
//
// desiredMask is the mask desired by the caller. however, there
// may not be a keycode mapping to generate the desired keysym
// with that mask. we override the bits in the mask that cannot
// be accomodated.
// convert KeyID to a KeySym
KeySym keysym = keyIDToKeySym(id, desiredMask);
if (keysym == NoSymbol) {
// unknown key
return 0;
}
// get the mapping for this keysym
KeySymIndex keyIndex = m_keysymMap.find(keysym);
// if the mapping isn't found and keysym is caps lock sensitive
// then convert the case of the keysym and try again.
if (keyIndex == m_keysymMap.end()) {
KeySym lKey, uKey;
XConvertCase(keysym, &lKey, &uKey);
if (lKey != uKey) {
if (lKey == keysym) {
keyIndex = m_keysymMap.find(uKey);
}
else {
keyIndex = m_keysymMap.find(lKey);
}
}
}
if (keyIndex != m_keysymMap.end()) {
// the keysym is mapped to some keycode. create the keystrokes
// for this keysym.
return mapToKeystrokes(keys, keyState, keyIndex, isAutoRepeat);
}
// we can't find the keysym mapped to any keycode. this doesn't
// necessarily mean we can't generate the keysym, though. if the
// keysym can be created by combining keysyms then we may still
// be okay.
CXWindowsUtil::KeySyms decomposition;
if (!CXWindowsUtil::decomposeKeySym(keysym, decomposition)) {
return 0;
}
LOG((CLOG_DEBUG2 "decomposed keysym 0x%08x into %d keysyms", keysym, decomposition.size()));
// map each decomposed keysym to keystrokes. we want the mask
// and the keycode from the last keysym (which should be the
// only non-dead key). the dead keys are not sensitive to
// anything but shift and mode switch.
KeyButton keycode = 0;
for (CXWindowsUtil::KeySyms::const_iterator i = decomposition.begin();
i != decomposition.end(); ++i) {
// lookup the key
keysym = *i;
keyIndex = m_keysymMap.find(keysym);
if (keyIndex == m_keysymMap.end()) {
// missing a required keysym
return 0;
}
// the keysym is mapped to some keycode
keycode = mapToKeystrokes(keys, keyState, keyIndex, isAutoRepeat);
if (keycode == 0) {
return 0;
}
}
return keycode;
}
KeyModifierMask
CXWindowsKeyMapper::mapModifier(unsigned int state) const
{
KeyModifierMask mask = 0;
if (state & ShiftMask)
mask |= KeyModifierShift;
if (state & LockMask)
mask |= KeyModifierCapsLock;
if (state & ControlMask)
mask |= KeyModifierControl;
if (state & m_altMask)
mask |= KeyModifierAlt;
if (state & m_metaMask)
mask |= KeyModifierMeta;
if (state & m_superMask)
mask |= KeyModifierSuper;
if (state & m_modeSwitchMask)
mask |= KeyModifierModeSwitch;
if (state & m_numLockMask)
mask |= KeyModifierNumLock;
if (state & m_scrollLockMask)
mask |= KeyModifierScrollLock;
return mask;
}
void
CXWindowsKeyMapper::updateKeysymMap(Display* display, IKeyState* keyState)
{
// there are up to 4 keysyms per keycode
static const unsigned int maxKeysyms = 4;
// get the number of keycodes
int minKeycode, maxKeycode;
XDisplayKeycodes(display, &minKeycode, &maxKeycode);
const int numKeycodes = maxKeycode - minKeycode + 1;
// get the keyboard mapping for all keys
int keysymsPerKeycode;
KeySym* keysyms = XGetKeyboardMapping(display,
minKeycode, numKeycodes,
&keysymsPerKeycode);
// we only understand up to maxKeysyms keysyms per keycodes
unsigned int numKeysyms = keysymsPerKeycode;
if (numKeysyms > maxKeysyms) {
numKeysyms = maxKeysyms;
}
// determine shift and mode switch sensitivity. a keysym is shift
// or mode switch sensitive if its keycode is. a keycode is mode
// mode switch sensitive if it has keysyms for indices 2 or 3.
// it's shift sensitive if the keysym for index 1 (if any) is
// different from the keysym for index 0 and, if the keysym for
// for index 3 (if any) is different from the keysym for index 2.
// that is, if shift changes the generated keysym for the keycode.
std::vector<bool> usesShift(numKeycodes);
std::vector<bool> usesModeSwitch(numKeycodes);
for (int i = 0; i < numKeycodes; ++i) {
// check mode switch first
if (numKeysyms > 2 &&
keysyms[i * keysymsPerKeycode + 2] != NoSymbol ||
keysyms[i * keysymsPerKeycode + 3] != NoSymbol) {
usesModeSwitch[i] = true;
}
// check index 0 with index 1 keysyms
if (keysyms[i * keysymsPerKeycode + 0] != NoSymbol &&
keysyms[i * keysymsPerKeycode + 1] != NoSymbol &&
keysyms[i * keysymsPerKeycode + 1] !=
keysyms[i * keysymsPerKeycode + 0]) {
usesShift[i] = true;
}
else if (numKeysyms >= 4 &&
keysyms[i * keysymsPerKeycode + 2] != NoSymbol &&
keysyms[i * keysymsPerKeycode + 3] != NoSymbol &&
keysyms[i * keysymsPerKeycode + 3] !=
keysyms[i * keysymsPerKeycode + 2]) {
usesShift[i] = true;
}
}
// get modifier map from server
XModifierKeymap* modifiers = XGetModifierMapping(display);
unsigned int keysPerModifier = modifiers->max_keypermod;
// clear state
m_keysymMap.clear();
m_modeSwitchKeysym = NoSymbol;
m_altMask = 0;
m_metaMask = 0;
m_superMask = 0;
m_modeSwitchMask = 0;
m_numLockMask = 0;
m_scrollLockMask = 0;
// work around for my system, which reports this state bit when
// mode switch is down, instead of the appropriate modifier bit.
// should have no effect on other systems. -crs 9/02.
m_modeSwitchMask |= (1 << 13);
// for each modifier keycode, get the index 0 keycode and add it to
// the keysym map. also collect all keycodes for each modifier.
for (unsigned int i = 0; i < 8; ++i) {
// no keycodes for this modifier yet
KeyModifierMask mask = 0;
IKeyState::KeyButtons modifierKeys;
// add each keycode for modifier
for (unsigned int j = 0; j < keysPerModifier; ++j) {
// get keycode and ignore unset keycodes
KeyCode keycode = modifiers->modifiermap[i * keysPerModifier + j];
if (keycode == 0) {
continue;
}
// get keysym and get/create key mapping
const int keycodeIndex = keycode - minKeycode;
const KeySym keysym = keysyms[keycodeIndex *
keysymsPerKeycode + 0];
// get modifier mask if we haven't yet. this has the side
// effect of setting the m_*Mask members.
if (mask == 0) {
mask = mapToModifierMask(i, keysym);
if (mask == 0) {
continue;
}
}
// save keycode for modifier
modifierKeys.push_back(keycode);
// skip if we already have a keycode for this index
KeyMapping& mapping = m_keysymMap[keysym];
if (mapping.m_keycode[0] != 0) {
continue;
}
// fill in keysym info
mapping.m_keycode[0] = keycode;
mapping.m_shiftSensitive[0] = usesShift[keycodeIndex];
mapping.m_modeSwitchSensitive[0] = usesModeSwitch[keycodeIndex];
mapping.m_modifierMask = mask;
mapping.m_capsLockSensitive = false;
mapping.m_numLockSensitive = false;
}
// tell keyState about this modifier
if (mask != 0 && keyState != NULL) {
keyState->addModifier(mask, modifierKeys);
}
}
// create a convenient NoSymbol entry (if it doesn't exist yet).
// sometimes it's useful to handle NoSymbol like a normal keysym.
// remove any entry for NoSymbol. that keysym doesn't count.
{
KeyMapping& mapping = m_keysymMap[NoSymbol];
for (unsigned int i = 0; i < numKeysyms; ++i) {
mapping.m_keycode[i] = 0;
mapping.m_shiftSensitive[i] = false;
mapping.m_modeSwitchSensitive[i] = false;
}
mapping.m_modifierMask = 0;
mapping.m_capsLockSensitive = false;
mapping.m_numLockSensitive = false;
}
// add each keysym to the map, unless we've already inserted a key
// for that keysym index.
for (int i = 0; i < numKeycodes; ++i) {
for (unsigned int j = 0; j < numKeysyms; ++j) {
// lookup keysym
const KeySym keysym = keysyms[i * keysymsPerKeycode + j];
if (keysym == NoSymbol) {
continue;
}
KeyMapping& mapping = m_keysymMap[keysym];
// skip if we already have a keycode for this index
if (mapping.m_keycode[j] != 0) {
continue;
}
// fill in keysym info
if (mapping.m_keycode[0] == 0) {
mapping.m_modifierMask = 0;
}
mapping.m_keycode[j] = static_cast<KeyCode>(
minKeycode + i);
mapping.m_shiftSensitive[j] = usesShift[i];
mapping.m_modeSwitchSensitive[j] = usesModeSwitch[i];
mapping.m_numLockSensitive = isNumLockSensitive(keysym);
mapping.m_capsLockSensitive = isCapsLockSensitive(keysym);
}
}
// clean up
XFreeModifiermap(modifiers);
XFree(keysyms);
}
KeyModifierMask
CXWindowsKeyMapper::mapToModifierMask(unsigned int i, KeySym keysym)
{
// some modifier indices (0,1,2) are dedicated to particular uses,
// the rest depend on the keysyms bound.
switch (i) {
case 0:
return KeyModifierShift;
case 1:
return KeyModifierCapsLock;
case 2:
return KeyModifierControl;
default:
switch (keysym) {
case XK_Shift_L:
case XK_Shift_R:
return KeyModifierShift;
case XK_Control_L:
case XK_Control_R:
return KeyModifierControl;
case XK_Alt_L:
case XK_Alt_R:
m_altMask = (1 << i);
return KeyModifierAlt;
case XK_Meta_L:
case XK_Meta_R:
m_metaMask = (1 << i);
return KeyModifierMeta;
case XK_Super_L:
case XK_Super_R:
m_superMask = (1 << i);
return KeyModifierSuper;
case XK_Mode_switch:
m_modeSwitchMask = (1 << i);
return KeyModifierModeSwitch;
case XK_Caps_Lock:
return KeyModifierCapsLock;
case XK_Num_Lock:
m_numLockMask = (1 << i);
return KeyModifierNumLock;
case XK_Scroll_Lock:
m_scrollLockMask = (1 << i);
return KeyModifierScrollLock;
default:
return 0;
}
}
}
void
CXWindowsKeyMapper::updateModifiers()
{
struct CModifierBitInfo {
public:
KeySym CXWindowsKeyMapper::*m_keysym;
KeySym m_left;
KeySym m_right;
};
static const CModifierBitInfo s_modifierBitTable[] = {
{ &CXWindowsKeyMapper::m_modeSwitchKeysym, XK_Mode_switch, NoSymbol },
};
// choose the keysym to use for some modifiers. if a modifier has
// both left and right versions then (arbitrarily) prefer the left.
for (size_t i = 0; i < sizeof(s_modifierBitTable) /
sizeof(s_modifierBitTable[0]); ++i) {
const CModifierBitInfo& info = s_modifierBitTable[i];
// find available keysym
KeySymIndex keyIndex = m_keysymMap.find(info.m_left);
if (keyIndex == m_keysymMap.end() && info.m_right != NoSymbol) {
keyIndex = m_keysymMap.find(info.m_right);
}
// save modifier info
if (keyIndex != m_keysymMap.end() &&
keyIndex->second.m_modifierMask != 0) {
this->*(info.m_keysym) = keyIndex->first;
}
}
// if there's no mode switch key mapped then remove all keycodes
// that depend on it and no keycode can be mode switch sensitive.
if (m_modeSwitchKeysym == NoSymbol) {
LOG((CLOG_DEBUG2 "no mode switch in keymap"));
for (KeySymMap::iterator i = m_keysymMap.begin();
i != m_keysymMap.end(); ) {
i->second.m_keycode[2] = 0;
i->second.m_keycode[3] = 0;
i->second.m_modeSwitchSensitive[0] = false;
i->second.m_modeSwitchSensitive[1] = false;
i->second.m_modeSwitchSensitive[2] = false;
i->second.m_modeSwitchSensitive[3] = false;
// if this keysym no has no keycodes then remove it
// except for the NoSymbol keysym mapping.
if (i->second.m_keycode[0] == 0 && i->second.m_keycode[1] == 0) {
m_keysymMap.erase(i++);
}
else {
++i;
}
}
}
}
KeySym
CXWindowsKeyMapper::keyIDToKeySym(KeyID id, KeyModifierMask mask) const
{
// convert id to keysym
KeySym keysym = NoSymbol;
if ((id & 0xfffff000) == 0xe000) {
// special character
switch (id & 0x0000ff00) {
#if defined(HAVE_X11_XF86KEYSYM_H)
case 0xe000:
return g_mapE000[id & 0xff];
#endif
case 0xee00:
// ISO 9995 Function and Modifier Keys
if (id == kKeyLeftTab) {
keysym = XK_ISO_Left_Tab;
}
break;
case 0xef00:
// MISCELLANY
keysym = static_cast<KeySym>(id - 0xef00 + 0xff00);
break;
}
}
else if ((id >= 0x0020 && id <= 0x007e) ||
(id >= 0x00a0 && id <= 0x00ff)) {
// Latin-1 maps directly
return static_cast<KeySym>(id);
}
else {
// lookup keysym in table
return CXWindowsUtil::mapUCS4ToKeySym(id);
}
// fail if unknown key
if (keysym == NoSymbol) {
return keysym;
}
// if kKeyTab is requested with shift active then try XK_ISO_Left_Tab
// instead. if that doesn't work, we'll fall back to XK_Tab with
// shift active. this is to handle primary screens that don't map
// XK_ISO_Left_Tab sending events to secondary screens that do.
if (keysym == XK_Tab && (mask & KeyModifierShift) != 0) {
keysym = XK_ISO_Left_Tab;
}
// some keysyms have emergency backups (particularly the numpad
// keys since most laptops don't have a separate numpad and the
// numpad overlaying the main keyboard may not have movement
// key bindings). figure out the emergency backup.
KeySym backupKeysym;
switch (keysym) {
case XK_KP_Home:
backupKeysym = XK_Home;
break;
case XK_KP_Left:
backupKeysym = XK_Left;
break;
case XK_KP_Up:
backupKeysym = XK_Up;
break;
case XK_KP_Right:
backupKeysym = XK_Right;
break;
case XK_KP_Down:
backupKeysym = XK_Down;
break;
case XK_KP_Prior:
backupKeysym = XK_Prior;
break;
case XK_KP_Next:
backupKeysym = XK_Next;
break;
case XK_KP_End:
backupKeysym = XK_End;
break;
case XK_KP_Insert:
backupKeysym = XK_Insert;
break;
case XK_KP_Delete:
backupKeysym = XK_Delete;
break;
case XK_ISO_Left_Tab:
backupKeysym = XK_Tab;
break;
default:
backupKeysym = keysym;
break;
}
// see if the keysym is assigned to any keycode. if not and the
// backup keysym is then use the backup keysym.
if (backupKeysym != keysym &&
m_keysymMap.find(keysym) == m_keysymMap.end() &&
m_keysymMap.find(backupKeysym) != m_keysymMap.end()) {
keysym = backupKeysym;
}
return keysym;
}
KeyButton
CXWindowsKeyMapper::mapToKeystrokes(IKeyState::Keystrokes& keys,
const IKeyState& keyState,
KeySymIndex keyIndex,
bool isAutoRepeat) const
{
// keyIndex must be valid
assert(keyIndex != m_keysymMap.end());
KeyModifierMask currentMask = keyState.getActiveModifiers();
// get the keysym we're trying to generate and possible keycodes
const KeySym keysym = keyIndex->first;
const KeyMapping& mapping = keyIndex->second;
LOG((CLOG_DEBUG2 "keysym = 0x%08x", keysym));
// get the best keycode index for the keysym and modifiers. note
// that (bestIndex & 1) == 0 if the keycode is a shift modifier
// and (bestIndex & 2) == 0 if the keycode is a mode switch
// modifier. this is important later because we don't want
// adjustModifiers() to adjust a modifier if that's the key we're
// mapping.
unsigned int bestIndex = findBestKeyIndex(keyIndex, currentMask);
// get the keycode
KeyButton keycode = mapping.m_keycode[bestIndex];
// flip low bit of bestIndex if shift is inverted. if there's a
// keycode for this new index then use it. otherwise use the old
// keycode. you'd think we should fail if there isn't a keycode
// for the new index but some keymaps only include the upper case
// keysyms (notably those on Sun Solaris) so to handle the missing
// lower case keysyms we just use the old keycode. note that
// isShiftInverted() will always return false for a shift modifier.
if (isShiftInverted(keyIndex, currentMask)) {
LOG((CLOG_DEBUG2 "shift is inverted"));
bestIndex ^= 1;
if (mapping.m_keycode[bestIndex] != 0) {
keycode = mapping.m_keycode[bestIndex];
}
}
LOG((CLOG_DEBUG2 "bestIndex = %d, keycode = %d", bestIndex, keycode));
// if this for auto-repeat and this key does not auto-repeat
// then return 0.
if (isAutoRepeat &&
(m_keyControl.auto_repeats[keycode >> 3] &
static_cast<char>(1 << (keycode & 7))) == 0) {
return 0;
}
// compute desired mask. the desired mask is the one that matches
// bestIndex, except if the key being synthesized is a shift key
// where we desire what we already have or if it's the mode switch
// key where we only desire to adjust shift. also, if the keycode
// is not sensitive to shift then don't adjust it, otherwise
// something like shift+home would become just home. similiarly
// for mode switch.
KeyModifierMask desiredMask = currentMask;
if (keyIndex->second.m_modifierMask != KeyModifierShift) {
if (keyIndex->second.m_shiftSensitive[bestIndex]) {
if ((bestIndex & 1) != 0) {
desiredMask |= KeyModifierShift;
}
else {
desiredMask &= ~KeyModifierShift;
}
}
if (keyIndex->second.m_modifierMask != KeyModifierModeSwitch) {
if (keyIndex->second.m_modeSwitchSensitive[bestIndex]) {
if ((bestIndex & 2) != 0) {
desiredMask |= KeyModifierModeSwitch;
}
else {
desiredMask &= ~KeyModifierModeSwitch;
}
}
}
}
// adjust the modifiers to match the desired modifiers
IKeyState::Keystrokes undo;
if (!adjustModifiers(keys, undo, keyState, desiredMask)) {
LOG((CLOG_DEBUG2 "failed to adjust modifiers"));
return 0;
}
// add the key event
IKeyState::Keystroke keystroke;
keystroke.m_key = keycode;
if (!isAutoRepeat) {
keystroke.m_press = true;
keystroke.m_repeat = false;
keys.push_back(keystroke);
}
else {
keystroke.m_press = false;
keystroke.m_repeat = true;
keys.push_back(keystroke);
keystroke.m_press = true;
keys.push_back(keystroke);
}
// put undo keystrokes at end of keystrokes in reverse order
while (!undo.empty()) {
keys.push_back(undo.back());
undo.pop_back();
}
return keycode;
}
unsigned int
CXWindowsKeyMapper::findBestKeyIndex(KeySymIndex keyIndex,
KeyModifierMask /*currentMask*/) const
{
// there are up to 4 keycodes per keysym to choose from. the
// best choice is the one that requires the fewest adjustments
// to the modifier state. for example, the letter A normally
// requires shift + a. if shift isn't already down we'd have
// to synthesize a shift press before the a press. however,
// if A could also be created with some other keycode without
// shift then we'd prefer that when shift wasn't down.
//
// if the action is an auto-repeat then we don't call this
// method since we just need to synthesize a key repeat on the
// same keycode that we pressed.
// XXX -- do this right
for (unsigned int i = 0; i < 4; ++i) {
if (keyIndex->second.m_keycode[i] != 0) {
return i;
}
}
assert(0 && "no keycode found for keysym");
return 0;
}
bool
CXWindowsKeyMapper::isShiftInverted(KeySymIndex keyIndex,
KeyModifierMask currentMask) const
{
// each keycode has up to 4 keysym associated with it, one each for:
// no modifiers, shift, mode switch, and shift and mode switch. if
// a keysym is modified by num lock and num lock is active then you
// get the shifted keysym when shift is not down and the unshifted
// keysym when it is. that is, num lock inverts the sense of the
// shift modifier when active. similarly for caps lock. this
// method returns true iff the sense of shift should be inverted
// for this key given a modifier state.
if (keyIndex->second.m_numLockSensitive) {
if ((currentMask & KeyModifierNumLock) != 0) {
return true;
}
}
// if a keysym is num lock sensitive it is never caps lock
// sensitive, thus the else here.
else if (keyIndex->second.m_capsLockSensitive) {
if ((currentMask & KeyModifierCapsLock) != 0) {
return true;
}
}
return false;
}
bool
CXWindowsKeyMapper::adjustModifiers(IKeyState::Keystrokes& keys,
IKeyState::Keystrokes& undo,
const IKeyState& keyState,
KeyModifierMask desiredMask) const
{
KeyModifierMask currentMask = keyState.getActiveModifiers();
// get mode switch set correctly. do this before shift because
// mode switch may be sensitive to the shift modifier and will
// set/reset it as necessary.
const bool wantModeSwitch = ((desiredMask & KeyModifierModeSwitch) != 0);
const bool haveModeSwitch = ((currentMask & KeyModifierModeSwitch) != 0);
if (wantModeSwitch != haveModeSwitch) {
LOG((CLOG_DEBUG2 "fix mode switch"));
// adjust shift if necessary
KeySymIndex modeSwitchIndex = m_keysymMap.find(m_modeSwitchKeysym);
assert(modeSwitchIndex != m_keysymMap.end());
if (modeSwitchIndex->second.m_shiftSensitive[0]) {
const bool wantShift = false;
const bool haveShift = ((currentMask & KeyModifierShift) != 0);
if (wantShift != haveShift) {
// add shift keystrokes
LOG((CLOG_DEBUG2 "fix shift for mode switch"));
if (!keyState.mapModifier(keys, undo,
KeyModifierShift, wantShift)) {
return false;
}
currentMask ^= KeyModifierShift;
}
}
// add mode switch keystrokes
if (!keyState.mapModifier(keys, undo,
KeyModifierModeSwitch, wantModeSwitch)) {
return false;
}
currentMask ^= KeyModifierModeSwitch;
}
// get shift set correctly
const bool wantShift = ((desiredMask & KeyModifierShift) != 0);
const bool haveShift = ((currentMask & KeyModifierShift) != 0);
if (wantShift != haveShift) {
// add shift keystrokes
LOG((CLOG_DEBUG2 "fix shift"));
if (!keyState.mapModifier(keys, undo, KeyModifierShift, wantShift)) {
return false;
}
currentMask ^= KeyModifierShift;
}
return true;
}
bool
CXWindowsKeyMapper::isNumLockSensitive(KeySym keysym) const
{
return (IsKeypadKey(keysym) || IsPrivateKeypadKey(keysym));
}
bool
CXWindowsKeyMapper::isCapsLockSensitive(KeySym keysym) const
{
KeySym lKey, uKey;
XConvertCase(keysym, &lKey, &uKey);
return (lKey != uKey);
}
//
// CXWindowsKeyMapper::KeyMapping
//
CXWindowsKeyMapper::KeyMapping::KeyMapping()
{
m_keycode[0] = 0;
m_keycode[1] = 0;
m_keycode[2] = 0;
m_keycode[3] = 0;
}