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19559d4b4e
avoid shadowing key state in multiple places. Also got locked to screen and reported key appeared to be wrong.
318 lines
8.4 KiB
C++
318 lines
8.4 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CSCREEN_H
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#define CSCREEN_H
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#include "IKeyState.h"
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#include "IScreen.h"
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#include "ClipboardTypes.h"
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#include "MouseTypes.h"
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#include "OptionTypes.h"
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#include "stdmap.h"
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class IClipboard;
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class IPlatformScreen;
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//! Platform independent screen
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/*!
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This is a platform independent screen. It can work as either a
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primary or secondary screen.
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*/
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class CScreen : public IScreen, public IKeyState {
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public:
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CScreen(IPlatformScreen* platformScreen);
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virtual ~CScreen();
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//! @name manipulators
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//@{
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//! Activate screen
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/*!
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Activate the screen, preparing it to report system and user events.
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For a secondary screen it also means disabling the screen saver if
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synchronizing it and preparing to synthesize events.
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*/
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void enable();
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//! Deactivate screen
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/*!
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Undoes the operations in activate() and events are no longer
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reported. It also releases keys that are logically pressed.
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*/
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void disable();
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//! Enter screen
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/*!
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Called when the user navigates to this screen.
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*/
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void enter();
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//! Leave screen
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/*!
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Called when the user navigates off this screen.
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*/
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bool leave();
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//! Update configuration
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/*!
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This is called when the configuration has changed. \c activeSides
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is a bitmask of EDirectionMask indicating which sides of the
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primary screen are linked to clients.
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*/
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void reconfigure(UInt32 activeSides);
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//! Warp cursor
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/*!
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Warps the cursor to the absolute coordinates \c x,y. Also
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discards input events up to and including the warp before
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returning.
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*/
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void warpCursor(SInt32 x, SInt32 y);
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//! Set clipboard
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/*!
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Sets the system's clipboard contents. This is usually called
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soon after an enter().
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*/
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void setClipboard(ClipboardID, const IClipboard*);
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//! Grab clipboard
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/*!
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Grabs (i.e. take ownership of) the system clipboard.
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*/
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void grabClipboard(ClipboardID);
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//! Activate/deactivate screen saver
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/*!
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Forcibly activates the screen saver if \c activate is true otherwise
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forcibly deactivates it.
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*/
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void screensaver(bool activate);
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//! Notify of key press
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/*!
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Synthesize key events to generate a press of key \c id. If possible
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match the given modifier mask. The KeyButton identifies the physical
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key on the server that generated this key down. The client must
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ensure that a key up or key repeat that uses the same KeyButton will
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synthesize an up or repeat for the same client key synthesized by
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keyDown().
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*/
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void keyDown(KeyID id, KeyModifierMask, KeyButton);
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//! Notify of key repeat
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/*!
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Synthesize key events to generate a press and release of key \c id
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\c count times. If possible match the given modifier mask.
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*/
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void keyRepeat(KeyID id, KeyModifierMask,
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SInt32 count, KeyButton);
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//! Notify of key release
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/*!
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Synthesize key events to generate a release of key \c id. If possible
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match the given modifier mask.
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*/
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void keyUp(KeyID id, KeyModifierMask, KeyButton);
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//! Notify of mouse press
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/*!
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Synthesize mouse events to generate a press of mouse button \c id.
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*/
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void mouseDown(ButtonID id);
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//! Notify of mouse release
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/*!
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Synthesize mouse events to generate a release of mouse button \c id.
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*/
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void mouseUp(ButtonID id);
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//! Notify of mouse motion
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/*!
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Synthesize mouse events to generate mouse motion to the absolute
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screen position \c xAbs,yAbs.
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*/
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void mouseMove(SInt32 xAbs, SInt32 yAbs);
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//! Notify of mouse wheel motion
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/*!
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Synthesize mouse events to generate mouse wheel motion of \c delta.
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\c delta is positive for motion away from the user and negative for
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motion towards the user. Each wheel click should generate a delta
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of +/-120.
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*/
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void mouseWheel(SInt32 delta);
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//! Notify of options changes
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/*!
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Resets all options to their default values.
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*/
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void resetOptions();
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//! Notify of options changes
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/*!
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Set options to given values. Ignores unknown options and doesn't
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modify options that aren't given in \c options.
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*/
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void setOptions(const COptionsList& options);
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//! Set clipboard sequence number
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/*!
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Sets the sequence number to use in subsequent clipboard events.
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*/
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void setSequenceNumber(UInt32);
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//@}
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//! @name accessors
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//@{
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//! Test if cursor on screen
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/*!
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Returns true iff the cursor is on the screen.
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*/
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bool isOnScreen() const;
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//! Get screen lock state
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/*!
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Returns true if there's any reason that the user should not be
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allowed to leave the screen (usually because a button or key is
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pressed). If this method returns true it logs a message as to
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why at the CLOG_DEBUG level.
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*/
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bool isLockedToScreen() const;
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//! Get jump zone size
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/*!
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Return the jump zone size, the size of the regions on the edges of
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the screen that cause the cursor to jump to another screen.
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*/
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SInt32 getJumpZoneSize() const;
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//! Get cursor center position
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/*!
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Return the cursor center position which is where we park the
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cursor to compute cursor motion deltas and should be far from
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the edges of the screen, typically the center.
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*/
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void getCursorCenter(SInt32& x, SInt32& y) const;
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//@}
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// IScreen overrides
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virtual void* getEventTarget() const;
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virtual bool getClipboard(ClipboardID id, IClipboard*) const;
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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// IKeyState overrides
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virtual void updateKeys();
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virtual void releaseKeys();
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virtual void setKeyDown(KeyButton key, bool);
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virtual void setToggled(KeyModifierMask);
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virtual void addModifier(KeyModifierMask, KeyButtons&);
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virtual void setToggleState(KeyModifierMask);
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virtual KeyButton isAnyKeyDown() const;
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virtual bool isKeyDown(KeyButton) const;
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virtual bool isToggle(KeyModifierMask) const;
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virtual bool isHalfDuplex(KeyModifierMask) const;
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virtual bool isModifierActive(KeyModifierMask) const;
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virtual KeyModifierMask
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getActiveModifiers() const;
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virtual bool mapModifier(Keystrokes& keys, Keystrokes& undo,
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KeyModifierMask mask, bool desireActive) const;
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virtual KeyModifierMask
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getMaskForKey(KeyButton) const;
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protected:
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void enablePrimary();
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void enableSecondary();
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void disablePrimary();
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void disableSecondary();
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void enterPrimary();
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void enterSecondary();
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void leavePrimary();
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void leaveSecondary();
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private:
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// Get the modifier mask for the current key state
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KeyModifierMask getModifierMask() const;
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// Send fake keystrokes
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void doKeystrokes(const Keystrokes&, SInt32 count);
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// Send a fake key event
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void fakeKeyEvent(KeyButton, bool press, bool repeat) const;
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// Update the shadow state for a key
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void updateKeyState(KeyButton button,
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KeyButton key, bool press);
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// Toggle a modifier
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void toggleKey(KeyModifierMask);
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// Test if a modifier is toggled
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bool isKeyToggled(KeyButton) const;
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private:
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typedef std::map<KeyButton, KeyButton> ServerKeyMap;
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typedef std::map<KeyModifierMask, KeyButtons> MaskToKeys;
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typedef std::map<KeyButton, KeyModifierMask> KeyToMask;
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// our platform dependent screen
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IPlatformScreen* m_screen;
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// true if screen is being used as a primary screen, false otherwise
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bool m_isPrimary;
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// true if screen is enabled
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bool m_enabled;
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// true if the cursor is on this screen
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bool m_entered;
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// true if screen saver should be synchronized to server
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bool m_screenSaverSync;
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// note toggle keys that toggles on up/down (false) or on
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// transition (true)
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bool m_numLockHalfDuplex;
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bool m_capsLockHalfDuplex;
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// keyboard state
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// map server key buttons to local system keys
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ServerKeyMap m_serverKeyMap;
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// system key states as set by us or the user
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KeyState m_keys[512];
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// system key states as set by us
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KeyState m_fakeKeys[512];
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// modifier info
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MaskToKeys m_maskToKeys;
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KeyToMask m_keyToMask;
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// current active modifiers
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KeyModifierMask m_mask;
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// the toggle key state when this screen was last entered
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KeyModifierMask m_toggleKeys;
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};
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#endif
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