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https://github.com/debauchee/barrier.git
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fee4095624
synergy.cpp and server.cpp into cmd/synergyd as synergyd.cpp. Moved and renamed related files. Moved remaining source files into lib/.... Modified and added makefiles as appropriate. Result is that library files are under lib with each library in its own directory and program files are under cmd with each command in its own directory.
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
#ifndef CXWINDOWSPRIMARYSCREEN_H
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#define CXWINDOWSPRIMARYSCREEN_H
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#include "CPrimaryScreen.h"
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#include "IScreenEventHandler.h"
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#include "MouseTypes.h"
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#if defined(X_DISPLAY_MISSING)
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# error X11 is required to build synergy
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#else
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# include <X11/Xlib.h>
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#endif
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class CXWindowsScreen;
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class IScreenReceiver;
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class IPrimaryScreenReceiver;
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//! X11 primary screen implementation
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class CXWindowsPrimaryScreen :
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public CPrimaryScreen, public IScreenEventHandler {
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public:
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CXWindowsPrimaryScreen(IScreenReceiver*, IPrimaryScreenReceiver*);
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virtual ~CXWindowsPrimaryScreen();
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// CPrimaryScreen overrides
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virtual void reconfigure(UInt32 activeSides);
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virtual void warpCursor(SInt32 x, SInt32 y);
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virtual KeyModifierMask getToggleMask() const;
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virtual bool isLockedToScreen() const;
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virtual IScreen* getScreen() const;
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// IScreenEventHandler overrides
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virtual void onScreensaver(bool activated);
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virtual bool onPreDispatch(const CEvent* event);
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virtual bool onEvent(CEvent* event);
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virtual SInt32 getJumpZoneSize() const;
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protected:
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// CPrimaryScreen overrides
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virtual void onPreMainLoop();
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virtual void onPreOpen();
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virtual void onPostOpen();
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virtual void onPreEnter();
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virtual void onPreLeave();
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virtual void onEnterScreenSaver();
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virtual void createWindow();
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virtual void destroyWindow();
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virtual bool showWindow();
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virtual void hideWindow();
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virtual void warpCursorToCenter();
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virtual void updateKeys();
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private:
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void warpCursorNoFlush(Display*,
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SInt32 xAbsolute, SInt32 yAbsolute);
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void selectEvents(Display*, Window) const;
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void doSelectEvents(Display*, Window) const;
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KeyModifierMask mapModifier(unsigned int state) const;
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KeyID mapKey(XKeyEvent*) const;
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ButtonID mapButton(unsigned int button) const;
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class CKeyEventInfo {
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public:
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int m_event;
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Window m_window;
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Time m_time;
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KeyCode m_keycode;
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};
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static Bool findKeyEvent(Display*, XEvent* xevent, XPointer arg);
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private:
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CXWindowsScreen* m_screen;
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IPrimaryScreenReceiver* m_receiver;
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// our window
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Window m_window;
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// note toggle keys that toggle on up/down (false) or on
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// transition (true)
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bool m_numLockHalfDuplex;
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bool m_capsLockHalfDuplex;
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// masks that indicate which modifier bits are for toggle keys
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unsigned int m_numLockMask;
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unsigned int m_capsLockMask;
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unsigned int m_scrollLockMask;
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// last mouse position
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SInt32 m_x, m_y;
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// position of center pixel of screen
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SInt32 m_xCenter, m_yCenter;
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};
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#endif
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