mirror of
https://github.com/debauchee/barrier.git
synced 2024-12-18 16:31:44 +03:00
1d17f865ea
tray icon to the client and server that gives status feedback to the user and allows the user to kill the app.
167 lines
4.9 KiB
C++
167 lines
4.9 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CXWINDOWSSECONDARYSCREEN_H
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#define CXWINDOWSSECONDARYSCREEN_H
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#include "CSecondaryScreen.h"
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#include "IScreenEventHandler.h"
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#include "stdmap.h"
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#include "stdvector.h"
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#if defined(X_DISPLAY_MISSING)
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# error X11 is required to build synergy
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#else
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# include <X11/Xlib.h>
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#endif
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class CXWindowsScreen;
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class IScreenReceiver;
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//! X11 secondary screen implementation
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class CXWindowsSecondaryScreen :
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public CSecondaryScreen, public IScreenEventHandler {
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public:
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CXWindowsSecondaryScreen(IScreenReceiver*);
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virtual ~CXWindowsSecondaryScreen();
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// CSecondaryScreen overrides
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virtual void keyDown(KeyID, KeyModifierMask);
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virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
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virtual void keyUp(KeyID, KeyModifierMask);
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virtual void mouseDown(ButtonID);
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virtual void mouseUp(ButtonID);
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virtual void mouseMove(SInt32 x, SInt32 y);
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virtual void mouseWheel(SInt32 delta);
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virtual void resetOptions();
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virtual void setOptions(const COptionsList& options);
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virtual IScreen* getScreen() const;
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// IScreenEventHandler overrides
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virtual void onScreensaver(bool activated);
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virtual bool onPreDispatch(const CEvent* event);
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virtual bool onEvent(CEvent* event);
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virtual void onOneShotTimerExpired(UInt32 id);
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virtual SInt32 getJumpZoneSize() const;
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protected:
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// CSecondaryScreen overrides
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virtual void onPreMainLoop();
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virtual void onPreOpen();
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virtual void onPostOpen();
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virtual void onPreEnter();
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virtual void onPreLeave();
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virtual void createWindow();
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virtual void destroyWindow();
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virtual void showWindow();
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virtual void hideWindow();
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virtual void warpCursor(SInt32 x, SInt32 y);
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virtual void updateKeys();
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virtual void releaseKeys();
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virtual void setToggleState(KeyModifierMask);
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virtual KeyModifierMask getToggleState() const;
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private:
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enum EKeyAction { kPress, kRelease, kRepeat };
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class KeyCodeMask {
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public:
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KeyCodeMask();
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public:
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KeyCode m_keycode[4];
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// FIXME -- don't need masks
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unsigned int m_keyMask[4];
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unsigned int m_keyMaskMask[4];
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};
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class Keystroke {
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public:
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KeyCode m_keycode;
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Bool m_press;
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bool m_repeat;
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};
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typedef std::vector<Keystroke> Keystrokes;
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typedef std::vector<KeyCode> KeyCodes;
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typedef std::map<KeySym, KeyCodeMask> KeyCodeMap;
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typedef KeyCodeMap::const_iterator KeyCodeIndex;
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typedef std::map<KeyCode, unsigned int> ModifierMap;
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unsigned int mapButton(ButtonID button) const;
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unsigned int mapKey(Keystrokes&, KeyCode&, KeyID,
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KeyModifierMask, EKeyAction) const;
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void doKeystrokes(const Keystrokes&, SInt32 count);
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unsigned int maskToX(KeyModifierMask) const;
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void doReleaseKeys(Display*);
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void updateKeycodeMap(Display* display);
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void updateModifiers(Display* display);
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void updateModifierMap(Display* display);
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unsigned int indexToModifierMask(int index) const;
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void toggleKey(Display*, KeySym, unsigned int mask);
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static bool isToggleKeysym(KeySym);
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KeyCodeIndex findKey(KeyID keysym, KeyModifierMask& mask) const;
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KeyCodeIndex noKey() const;
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bool adjustForNumLock(KeySym) const;
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bool adjustForCapsLock(KeySym) const;
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private:
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enum { kNONE, kSHIFT, kALTGR, kSHIFT_ALTGR };
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CXWindowsScreen* m_screen;
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Window m_window;
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// note toggle keys that toggles on up/down (false) or on
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// transition (true)
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bool m_numLockHalfDuplex;
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bool m_capsLockHalfDuplex;
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// set entries indicate keys that are pressed. indexed by keycode.
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bool m_keys[256];
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// logical to physical button mapping. m_buttons[i] gives the
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// physical button for logical button i+1.
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std::vector<unsigned char> m_buttons;
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// current active modifiers (X key masks)
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unsigned int m_mask;
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// maps key IDs to X keycodes and the X modifier key mask needed
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// to generate the right keysym
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KeyCodeMap m_keycodeMap;
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// the modifiers that have keys bound to them
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unsigned int m_modifierMask;
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// set bits indicate modifiers that toggle (e.g. caps-lock)
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unsigned int m_toggleModifierMask;
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// modifier masks
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unsigned int m_altMask;
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unsigned int m_metaMask;
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unsigned int m_superMask;
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unsigned int m_modeSwitchMask;
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unsigned int m_numLockMask;
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unsigned int m_capsLockMask;
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unsigned int m_scrollLockMask;
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// map X modifier key indices to the key codes bound to them
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unsigned int m_keysPerModifier;
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KeyCodes m_modifierToKeycode;
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KeyCodes m_modifierToKeycodes;
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// maps keycodes to modifier indices
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ModifierMap m_keycodeToModifier;
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};
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#endif
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