barrier/lib/platform/COSXScreen.h
2011-01-23 19:48:38 +00:00

328 lines
9.8 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COSXSCREEN_H
#define COSXSCREEN_H
#include <bitset>
#include "stdmap.h"
#include "stdvector.h"
#include <Carbon/Carbon.h>
#include "COSXClipboard.h"
#include "CPlatformScreen.h"
#include <mach/mach_port.h>
#include <mach/mach_interface.h>
#include <mach/mach_init.h>
#include <IOKit/pwr_mgt/IOPMLib.h>
#include <IOKit/IOMessage.h>
extern "C" {
typedef int CGSConnectionID;
CGError CGSSetConnectionProperty(CGSConnectionID cid, CGSConnectionID targetCID, CFStringRef key, CFTypeRef value);
int _CGSDefaultConnection();
}
template <class T>
class CCondVar;
class CEventQueueTimer;
class CMutex;
class CThread;
class COSXKeyState;
class COSXScreenSaver;
//! Implementation of IPlatformScreen for OS X
class COSXScreen : public CPlatformScreen {
public:
COSXScreen(bool isPrimary);
virtual ~COSXScreen();
// IScreen overrides
virtual void* getEventTarget() const;
virtual bool getClipboard(ClipboardID id, IClipboard*) const;
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const;
virtual void getCursorPos(SInt32& x, SInt32& y) const;
// IPrimaryScreen overrides
virtual void reconfigure(UInt32 activeSides);
virtual void warpCursor(SInt32 x, SInt32 y);
virtual UInt32 registerHotKey(KeyID key, KeyModifierMask mask);
virtual void unregisterHotKey(UInt32 id);
virtual void fakeInputBegin();
virtual void fakeInputEnd();
virtual SInt32 getJumpZoneSize() const;
virtual bool isAnyMouseButtonDown() const;
virtual void getCursorCenter(SInt32& x, SInt32& y) const;
// ISecondaryScreen overrides
virtual void fakeMouseButton(ButtonID id, bool press) const;
virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
// IPlatformScreen overrides
virtual void enable();
virtual void disable();
virtual void enter();
virtual bool leave();
virtual bool setClipboard(ClipboardID, const IClipboard*);
virtual void checkClipboards();
virtual void openScreensaver(bool notify);
virtual void closeScreensaver();
virtual void screensaver(bool activate);
virtual void resetOptions();
virtual void setOptions(const COptionsList& options);
virtual void setSequenceNumber(UInt32);
virtual bool isPrimary() const;
protected:
// IPlatformScreen overrides
virtual void handleSystemEvent(const CEvent&, void*);
virtual void updateButtons();
virtual IKeyState* getKeyState() const;
private:
void updateScreenShape();
void updateScreenShape(const CGDirectDisplayID, const CGDisplayChangeSummaryFlags);
void postMouseEvent(CGPoint&) const;
// convenience function to send events
void sendEvent(CEvent::Type type, void* = NULL) const;
void sendClipboardEvent(CEvent::Type type, ClipboardID id) const;
// message handlers
bool onMouseMove(SInt32 mx, SInt32 my);
// mouse button handler. pressed is true if this is a mousedown
// event, false if it is a mouseup event. macButton is the index
// of the button pressed using the mac button mapping.
bool onMouseButton(bool pressed, UInt16 macButton);
bool onMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
#if !defined(MAC_OS_X_VERSION_10_5)
bool onDisplayChange();
#endif
void constructMouseButtonEventMap();
bool onKey(CGEventRef event);
bool onHotKey(EventRef event) const;
// Added here to allow the carbon cursor hack to be called.
void showCursor();
void hideCursor();
// map mac mouse button to synergy buttons
ButtonID mapMacButtonToSynergy(UInt16) const;
// map mac scroll wheel value to a synergy scroll wheel value
SInt32 mapScrollWheelToSynergy(SInt32) const;
// map synergy scroll wheel value to a mac scroll wheel value
SInt32 mapScrollWheelFromSynergy(SInt32) const;
// get the current scroll wheel speed
double getScrollSpeed() const;
// get the current scroll wheel speed
double getScrollSpeedFactor() const;
// enable/disable drag handling for buttons 3 and up
void enableDragTimer(bool enable);
// drag timer handler
void handleDrag(const CEvent&, void*);
// clipboard check timer handler
void handleClipboardCheck(const CEvent&, void*);
#if defined(MAC_OS_X_VERSION_10_5)
// Resolution switch callback
static void displayReconfigurationCallback(CGDirectDisplayID,
CGDisplayChangeSummaryFlags, void*);
#else
static pascal void displayManagerCallback(void* inUserData,
SInt16 inMessage, void* inNotifyData);
#endif
// fast user switch callback
static pascal OSStatus
userSwitchCallback(EventHandlerCallRef nextHandler,
EventRef theEvent, void* inUserData);
// sleep / wakeup support
void watchSystemPowerThread(void*);
static void testCanceled(CFRunLoopTimerRef timer, void*info);
static void powerChangeCallback(void* refcon, io_service_t service,
natural_t messageType, void* messageArgument);
void handlePowerChangeRequest(natural_t messageType,
void* messageArgument);
static CEvent::Type getConfirmSleepEvent();
void handleConfirmSleep(const CEvent& event, void*);
// global hotkey operating mode
static bool isGlobalHotKeyOperatingModeAvailable();
static void setGlobalHotKeysEnabled(bool enabled);
static bool getGlobalHotKeysEnabled();
// Quartz event tap support
static CGEventRef handleCGInputEvent(CGEventTapProxy proxy,
CGEventType type,
CGEventRef event,
void* refcon);
static CGEventRef handleCGInputEventSecondary(CGEventTapProxy proxy,
CGEventType type,
CGEventRef event,
void* refcon);
private:
struct CHotKeyItem {
public:
CHotKeyItem(UInt32, UInt32);
CHotKeyItem(EventHotKeyRef, UInt32, UInt32);
EventHotKeyRef getRef() const;
bool operator<(const CHotKeyItem&) const;
private:
EventHotKeyRef m_ref;
UInt32 m_keycode;
UInt32 m_mask;
};
enum MouseButtonState {
kMouseButtonUp = 0,
kMouseButtonDragged,
kMouseButtonDown,
kMouseButtonStateMax
};
class CMouseButtonState {
public:
void set(UInt32 button, MouseButtonState state);
bool any();
void reset();
void overwrite(UInt32 buttons);
bool test(UInt32 button) const;
SInt8 getFirstButtonDown() const;
private:
std::bitset<NumButtonIDs> m_buttons;
};
typedef std::map<UInt32, CHotKeyItem> HotKeyMap;
typedef std::vector<UInt32> HotKeyIDList;
typedef std::map<KeyModifierMask, UInt32> ModifierHotKeyMap;
typedef std::map<CHotKeyItem, UInt32> HotKeyToIDMap;
// true if screen is being used as a primary screen, false otherwise
bool m_isPrimary;
// true if mouse has entered the screen
bool m_isOnScreen;
// the display
CGDirectDisplayID m_displayID;
// screen shape stuff
SInt32 m_x, m_y;
SInt32 m_w, m_h;
SInt32 m_xCenter, m_yCenter;
// mouse state
mutable SInt32 m_xCursor, m_yCursor;
mutable bool m_cursorPosValid;
/* FIXME: this data structure is explicitly marked mutable due
to a need to track the state of buttons since the remote
side only lets us know of change events, and because the
fakeMouseButton button method is marked 'const'. This is
Evil, and this should be moved to a place where it need not
be mutable as soon as possible. */
mutable CMouseButtonState m_buttonState;
typedef std::map<UInt16, CGEventType> MouseButtonEventMapType;
std::vector<MouseButtonEventMapType> MouseButtonEventMap;
bool m_cursorHidden;
SInt32 m_dragNumButtonsDown;
Point m_dragLastPoint;
CEventQueueTimer* m_dragTimer;
// keyboard stuff
COSXKeyState* m_keyState;
// clipboards
COSXClipboard m_pasteboard;
UInt32 m_sequenceNumber;
// screen saver stuff
COSXScreenSaver* m_screensaver;
bool m_screensaverNotify;
// clipboard stuff
bool m_ownClipboard;
CEventQueueTimer* m_clipboardTimer;
// window object that gets user input events when the server
// has focus.
WindowRef m_hiddenWindow;
// window object that gets user input events when the server
// does not have focus.
WindowRef m_userInputWindow;
#if !defined(MAC_OS_X_VERSION_10_5)
// display manager stuff (to get screen resolution switches).
DMExtendedNotificationUPP m_displayManagerNotificationUPP;
ProcessSerialNumber m_PSN;
#endif
// fast user switching
EventHandlerRef m_switchEventHandlerRef;
// sleep / wakeup
CMutex* m_pmMutex;
CThread* m_pmWatchThread;
CCondVar<bool>* m_pmThreadReady;
CFRunLoopRef m_pmRunloop;
io_connect_t m_pmRootPort;
// hot key stuff
HotKeyMap m_hotKeys;
HotKeyIDList m_oldHotKeyIDs;
ModifierHotKeyMap m_modifierHotKeys;
UInt32 m_activeModifierHotKey;
KeyModifierMask m_activeModifierHotKeyMask;
HotKeyToIDMap m_hotKeyToIDMap;
// global hotkey operating mode
static bool s_testedForGHOM;
static bool s_hasGHOM;
// events
static CEvent::Type s_confirmSleepEvent;
// Quartz input event support
CFMachPortRef m_eventTapPort;
CFRunLoopSourceRef m_eventTapRLSR;
};
#endif