mirror of
https://github.com/debauchee/barrier.git
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328 lines
9.8 KiB
C++
328 lines
9.8 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman, Nick Bolton, Sorin Sbarnea
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef COSXSCREEN_H
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#define COSXSCREEN_H
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#include <bitset>
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#include "stdmap.h"
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#include "stdvector.h"
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#include <Carbon/Carbon.h>
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#include "COSXClipboard.h"
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#include "CPlatformScreen.h"
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#include <mach/mach_port.h>
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#include <mach/mach_interface.h>
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#include <mach/mach_init.h>
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#include <IOKit/pwr_mgt/IOPMLib.h>
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#include <IOKit/IOMessage.h>
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extern "C" {
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typedef int CGSConnectionID;
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CGError CGSSetConnectionProperty(CGSConnectionID cid, CGSConnectionID targetCID, CFStringRef key, CFTypeRef value);
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int _CGSDefaultConnection();
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}
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template <class T>
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class CCondVar;
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class CEventQueueTimer;
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class CMutex;
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class CThread;
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class COSXKeyState;
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class COSXScreenSaver;
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//! Implementation of IPlatformScreen for OS X
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class COSXScreen : public CPlatformScreen {
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public:
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COSXScreen(bool isPrimary);
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virtual ~COSXScreen();
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// IScreen overrides
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virtual void* getEventTarget() const;
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virtual bool getClipboard(ClipboardID id, IClipboard*) const;
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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// IPrimaryScreen overrides
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virtual void reconfigure(UInt32 activeSides);
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virtual void warpCursor(SInt32 x, SInt32 y);
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virtual UInt32 registerHotKey(KeyID key, KeyModifierMask mask);
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virtual void unregisterHotKey(UInt32 id);
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virtual void fakeInputBegin();
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virtual void fakeInputEnd();
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virtual SInt32 getJumpZoneSize() const;
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virtual bool isAnyMouseButtonDown() const;
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virtual void getCursorCenter(SInt32& x, SInt32& y) const;
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// ISecondaryScreen overrides
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virtual void fakeMouseButton(ButtonID id, bool press) const;
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virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
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virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
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virtual void fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
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// IPlatformScreen overrides
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virtual void enable();
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virtual void disable();
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virtual void enter();
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virtual bool leave();
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virtual bool setClipboard(ClipboardID, const IClipboard*);
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virtual void checkClipboards();
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virtual void openScreensaver(bool notify);
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virtual void closeScreensaver();
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virtual void screensaver(bool activate);
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virtual void resetOptions();
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virtual void setOptions(const COptionsList& options);
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virtual void setSequenceNumber(UInt32);
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virtual bool isPrimary() const;
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protected:
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// IPlatformScreen overrides
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virtual void handleSystemEvent(const CEvent&, void*);
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virtual void updateButtons();
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virtual IKeyState* getKeyState() const;
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private:
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void updateScreenShape();
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void updateScreenShape(const CGDirectDisplayID, const CGDisplayChangeSummaryFlags);
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void postMouseEvent(CGPoint&) const;
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// convenience function to send events
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void sendEvent(CEvent::Type type, void* = NULL) const;
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void sendClipboardEvent(CEvent::Type type, ClipboardID id) const;
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// message handlers
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bool onMouseMove(SInt32 mx, SInt32 my);
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// mouse button handler. pressed is true if this is a mousedown
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// event, false if it is a mouseup event. macButton is the index
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// of the button pressed using the mac button mapping.
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bool onMouseButton(bool pressed, UInt16 macButton);
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bool onMouseWheel(SInt32 xDelta, SInt32 yDelta) const;
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#if !defined(MAC_OS_X_VERSION_10_5)
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bool onDisplayChange();
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#endif
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void constructMouseButtonEventMap();
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bool onKey(CGEventRef event);
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bool onHotKey(EventRef event) const;
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// Added here to allow the carbon cursor hack to be called.
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void showCursor();
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void hideCursor();
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// map mac mouse button to synergy buttons
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ButtonID mapMacButtonToSynergy(UInt16) const;
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// map mac scroll wheel value to a synergy scroll wheel value
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SInt32 mapScrollWheelToSynergy(SInt32) const;
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// map synergy scroll wheel value to a mac scroll wheel value
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SInt32 mapScrollWheelFromSynergy(SInt32) const;
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// get the current scroll wheel speed
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double getScrollSpeed() const;
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// get the current scroll wheel speed
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double getScrollSpeedFactor() const;
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// enable/disable drag handling for buttons 3 and up
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void enableDragTimer(bool enable);
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// drag timer handler
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void handleDrag(const CEvent&, void*);
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// clipboard check timer handler
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void handleClipboardCheck(const CEvent&, void*);
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#if defined(MAC_OS_X_VERSION_10_5)
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// Resolution switch callback
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static void displayReconfigurationCallback(CGDirectDisplayID,
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CGDisplayChangeSummaryFlags, void*);
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#else
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static pascal void displayManagerCallback(void* inUserData,
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SInt16 inMessage, void* inNotifyData);
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#endif
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// fast user switch callback
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static pascal OSStatus
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userSwitchCallback(EventHandlerCallRef nextHandler,
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EventRef theEvent, void* inUserData);
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// sleep / wakeup support
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void watchSystemPowerThread(void*);
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static void testCanceled(CFRunLoopTimerRef timer, void*info);
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static void powerChangeCallback(void* refcon, io_service_t service,
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natural_t messageType, void* messageArgument);
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void handlePowerChangeRequest(natural_t messageType,
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void* messageArgument);
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static CEvent::Type getConfirmSleepEvent();
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void handleConfirmSleep(const CEvent& event, void*);
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// global hotkey operating mode
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static bool isGlobalHotKeyOperatingModeAvailable();
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static void setGlobalHotKeysEnabled(bool enabled);
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static bool getGlobalHotKeysEnabled();
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// Quartz event tap support
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static CGEventRef handleCGInputEvent(CGEventTapProxy proxy,
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CGEventType type,
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CGEventRef event,
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void* refcon);
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static CGEventRef handleCGInputEventSecondary(CGEventTapProxy proxy,
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CGEventType type,
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CGEventRef event,
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void* refcon);
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private:
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struct CHotKeyItem {
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public:
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CHotKeyItem(UInt32, UInt32);
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CHotKeyItem(EventHotKeyRef, UInt32, UInt32);
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EventHotKeyRef getRef() const;
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bool operator<(const CHotKeyItem&) const;
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private:
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EventHotKeyRef m_ref;
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UInt32 m_keycode;
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UInt32 m_mask;
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};
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enum MouseButtonState {
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kMouseButtonUp = 0,
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kMouseButtonDragged,
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kMouseButtonDown,
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kMouseButtonStateMax
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};
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class CMouseButtonState {
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public:
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void set(UInt32 button, MouseButtonState state);
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bool any();
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void reset();
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void overwrite(UInt32 buttons);
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bool test(UInt32 button) const;
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SInt8 getFirstButtonDown() const;
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private:
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std::bitset<NumButtonIDs> m_buttons;
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};
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typedef std::map<UInt32, CHotKeyItem> HotKeyMap;
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typedef std::vector<UInt32> HotKeyIDList;
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typedef std::map<KeyModifierMask, UInt32> ModifierHotKeyMap;
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typedef std::map<CHotKeyItem, UInt32> HotKeyToIDMap;
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// true if screen is being used as a primary screen, false otherwise
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bool m_isPrimary;
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// true if mouse has entered the screen
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bool m_isOnScreen;
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// the display
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CGDirectDisplayID m_displayID;
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// screen shape stuff
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SInt32 m_x, m_y;
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SInt32 m_w, m_h;
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SInt32 m_xCenter, m_yCenter;
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// mouse state
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mutable SInt32 m_xCursor, m_yCursor;
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mutable bool m_cursorPosValid;
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/* FIXME: this data structure is explicitly marked mutable due
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to a need to track the state of buttons since the remote
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side only lets us know of change events, and because the
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fakeMouseButton button method is marked 'const'. This is
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Evil, and this should be moved to a place where it need not
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be mutable as soon as possible. */
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mutable CMouseButtonState m_buttonState;
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typedef std::map<UInt16, CGEventType> MouseButtonEventMapType;
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std::vector<MouseButtonEventMapType> MouseButtonEventMap;
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bool m_cursorHidden;
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SInt32 m_dragNumButtonsDown;
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Point m_dragLastPoint;
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CEventQueueTimer* m_dragTimer;
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// keyboard stuff
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COSXKeyState* m_keyState;
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// clipboards
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COSXClipboard m_pasteboard;
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UInt32 m_sequenceNumber;
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// screen saver stuff
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COSXScreenSaver* m_screensaver;
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bool m_screensaverNotify;
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// clipboard stuff
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bool m_ownClipboard;
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CEventQueueTimer* m_clipboardTimer;
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// window object that gets user input events when the server
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// has focus.
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WindowRef m_hiddenWindow;
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// window object that gets user input events when the server
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// does not have focus.
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WindowRef m_userInputWindow;
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#if !defined(MAC_OS_X_VERSION_10_5)
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// display manager stuff (to get screen resolution switches).
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DMExtendedNotificationUPP m_displayManagerNotificationUPP;
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ProcessSerialNumber m_PSN;
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#endif
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// fast user switching
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EventHandlerRef m_switchEventHandlerRef;
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// sleep / wakeup
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CMutex* m_pmMutex;
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CThread* m_pmWatchThread;
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CCondVar<bool>* m_pmThreadReady;
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CFRunLoopRef m_pmRunloop;
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io_connect_t m_pmRootPort;
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// hot key stuff
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HotKeyMap m_hotKeys;
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HotKeyIDList m_oldHotKeyIDs;
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ModifierHotKeyMap m_modifierHotKeys;
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UInt32 m_activeModifierHotKey;
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KeyModifierMask m_activeModifierHotKeyMask;
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HotKeyToIDMap m_hotKeyToIDMap;
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// global hotkey operating mode
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static bool s_testedForGHOM;
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static bool s_hasGHOM;
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// events
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static CEvent::Type s_confirmSleepEvent;
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// Quartz input event support
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CFMachPortRef m_eventTapPort;
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CFRunLoopSourceRef m_eventTapRLSR;
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};
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#endif
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