mirror of
https://github.com/debauchee/barrier.git
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419eadfaf9
activates/deactivates modifiers as necessary to get a keycode interpreted as the expected keysym. still some work and testing to do on this.
760 lines
20 KiB
C++
760 lines
20 KiB
C++
#include "CXWindowsSecondaryScreen.h"
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#include "CClient.h"
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#include "CThread.h"
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#include "CLog.h"
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#include <assert.h>
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#include <X11/X.h>
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#include <X11/Xutil.h>
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#define XK_MISCELLANY
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#include <X11/keysymdef.h>
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#include <X11/extensions/XTest.h>
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//
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// CXWindowsSecondaryScreen
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//
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CXWindowsSecondaryScreen::CXWindowsSecondaryScreen() :
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m_client(NULL),
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m_window(None)
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{
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// do nothing
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}
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CXWindowsSecondaryScreen::~CXWindowsSecondaryScreen()
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{
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assert(m_window == None);
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}
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void CXWindowsSecondaryScreen::run()
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{
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assert(m_window != None);
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for (;;) {
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// wait for and get the next event
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XEvent xevent;
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if (!getEvent(&xevent)) {
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break;
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}
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// handle event
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switch (xevent.type) {
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case MappingNotify: {
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// keyboard mapping changed
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CDisplayLock display(this);
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XRefreshKeyboardMapping(&xevent.xmapping);
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updateKeys(display);
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updateKeycodeMap(display);
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updateModifierMap(display);
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updateModifiers(display);
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break;
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}
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case LeaveNotify: {
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// mouse moved out of hider window somehow. hide the window.
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assert(m_window != None);
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CDisplayLock display(this);
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XUnmapWindow(display, m_window);
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break;
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}
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case SelectionClear:
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// we just lost the selection. that means someone else
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// grabbed the selection so this screen is now the
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// selection owner. report that to the server.
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if (lostClipboard(xevent.xselectionclear.selection,
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xevent.xselectionclear.time)) {
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m_client->onClipboardChanged();
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}
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break;
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case SelectionNotify:
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// notification of selection transferred. we shouldn't
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// get this here because we handle them in the selection
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// retrieval methods. we'll just delete the property
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// with the data (satisfying the usual ICCCM protocol).
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if (xevent.xselection.property != None) {
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CDisplayLock display(this);
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XDeleteProperty(display, m_window, xevent.xselection.property);
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}
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break;
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case SelectionRequest:
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// somebody is asking for clipboard data
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if (xevent.xselectionrequest.owner == m_window) {
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addClipboardRequest(m_window,
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xevent.xselectionrequest.requestor,
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xevent.xselectionrequest.selection,
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xevent.xselectionrequest.target,
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xevent.xselectionrequest.property,
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xevent.xselectionrequest.time);
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}
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break;
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case PropertyNotify:
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// clipboard transfers involve property changes so forward
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// the event to the superclass. we only care about the
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// deletion of properties.
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if (xevent.xproperty.state == PropertyDelete) {
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processClipboardRequest(xevent.xproperty.window,
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xevent.xproperty.atom,
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xevent.xproperty.time);
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}
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break;
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case DestroyNotify:
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// looks like one of the windows that requested a clipboard
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// transfer has gone bye-bye.
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destroyClipboardRequest(xevent.xdestroywindow.window);
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break;
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}
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}
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}
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void CXWindowsSecondaryScreen::stop()
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{
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doStop();
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}
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void CXWindowsSecondaryScreen::open(CClient* client)
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{
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assert(m_client == NULL);
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assert(client != NULL);
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// set the client
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m_client = client;
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// open the display
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openDisplay();
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// verify the availability of the XTest extension
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CDisplayLock display(this);
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int majorOpcode, firstEvent, firstError;
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if (!XQueryExtension(display, XTestExtensionName,
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&majorOpcode, &firstEvent, &firstError))
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throw int(6); // FIXME -- make exception for this
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// update key state
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updateKeys(display);
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updateKeycodeMap(display);
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updateModifierMap(display);
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updateModifiers(display);
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}
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void CXWindowsSecondaryScreen::close()
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{
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assert(m_client != NULL);
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// close the display
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closeDisplay();
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// done with client
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m_client = NULL;
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}
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void CXWindowsSecondaryScreen::enter(SInt32 x, SInt32 y)
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{
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assert(m_window != None);
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CDisplayLock display(this);
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// warp to requested location
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XTestFakeMotionEvent(display, getScreen(), x, y, CurrentTime);
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XSync(display, False);
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// show cursor
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XUnmapWindow(display, m_window);
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// update our keyboard state to reflect the local state
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updateKeys(display);
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updateModifiers(display);
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}
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void CXWindowsSecondaryScreen::leave()
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{
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CDisplayLock display(this);
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leaveNoLock(display);
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}
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void CXWindowsSecondaryScreen::keyDown(
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KeyID key, KeyModifierMask mask)
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{
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Keystrokes keys;
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KeyCode keycode;
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CDisplayLock display(this);
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// get the sequence of keys to simulate key press and the final
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// modifier state.
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m_mask = mapKey(keys, keycode, key, mask, True);
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if (keys.empty())
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return;
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// generate key events
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for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ++k)
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XTestFakeKeyEvent(display, k->first, k->second, CurrentTime);
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// note that key is now down
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m_keys[keycode] = true;
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// update
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XSync(display, False);
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}
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void CXWindowsSecondaryScreen::keyRepeat(
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KeyID, KeyModifierMask, SInt32)
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{
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CDisplayLock display(this);
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// FIXME
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}
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void CXWindowsSecondaryScreen::keyUp(
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KeyID key, KeyModifierMask mask)
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{
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Keystrokes keys;
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KeyCode keycode;
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CDisplayLock display(this);
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// get the sequence of keys to simulate key release and the final
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// modifier state.
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m_mask = mapKey(keys, keycode, key, mask, False);
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if (keys.empty())
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return;
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// generate key events
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for (Keystrokes::const_iterator k = keys.begin(); k != keys.end(); ++k)
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XTestFakeKeyEvent(display, k->first, k->second, CurrentTime);
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// note that key is now up
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m_keys[keycode] = false;
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// update
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XSync(display, False);
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}
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void CXWindowsSecondaryScreen::mouseDown(ButtonID button)
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{
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CDisplayLock display(this);
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XTestFakeButtonEvent(display, mapButton(button), True, CurrentTime);
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XSync(display, False);
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}
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void CXWindowsSecondaryScreen::mouseUp(ButtonID button)
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{
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CDisplayLock display(this);
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XTestFakeButtonEvent(display, mapButton(button), False, CurrentTime);
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XSync(display, False);
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}
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void CXWindowsSecondaryScreen::mouseMove(SInt32 x, SInt32 y)
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{
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CDisplayLock display(this);
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XTestFakeMotionEvent(display, getScreen(), x, y, CurrentTime);
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XSync(display, False);
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}
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void CXWindowsSecondaryScreen::mouseWheel(SInt32)
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{
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CDisplayLock display(this);
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// FIXME
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}
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void CXWindowsSecondaryScreen::setClipboard(
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const IClipboard* clipboard)
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{
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// FIXME -- don't use CurrentTime
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setDisplayClipboard(clipboard, m_window, CurrentTime);
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}
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void CXWindowsSecondaryScreen::grabClipboard()
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{
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// FIXME -- don't use CurrentTime
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setDisplayClipboard(NULL, m_window, CurrentTime);
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}
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void CXWindowsSecondaryScreen::getSize(
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SInt32* width, SInt32* height) const
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{
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getScreenSize(width, height);
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}
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SInt32 CXWindowsSecondaryScreen::getJumpZoneSize() const
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{
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return 0;
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}
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void CXWindowsSecondaryScreen::getClipboard(
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IClipboard* clipboard) const
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{
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// FIXME -- don't use CurrentTime
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getDisplayClipboard(clipboard, m_window, CurrentTime);
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}
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void CXWindowsSecondaryScreen::onOpenDisplay()
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{
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assert(m_window == None);
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CDisplayLock display(this);
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// create the cursor hiding window. this window is used to hide the
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// cursor when it's not on the screen. the window is hidden as soon
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// as the cursor enters the screen or the display's real cursor is
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// moved.
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XSetWindowAttributes attr;
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attr.event_mask = LeaveWindowMask;
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attr.do_not_propagate_mask = 0;
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attr.override_redirect = True;
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attr.cursor = createBlankCursor();
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m_window = XCreateWindow(display, getRoot(), 0, 0, 1, 1, 0, 0,
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InputOnly, CopyFromParent,
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CWDontPropagate | CWEventMask |
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CWOverrideRedirect | CWCursor,
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&attr);
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// become impervious to server grabs
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XTestGrabControl(display, True);
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// hide the cursor
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leaveNoLock(display);
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}
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void CXWindowsSecondaryScreen::onCloseDisplay()
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{
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assert(m_window != None);
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// no longer impervious to server grabs
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CDisplayLock display(this);
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XTestGrabControl(display, False);
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// destroy window
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XDestroyWindow(display, m_window);
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m_window = None;
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}
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void CXWindowsSecondaryScreen::leaveNoLock(Display* display)
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{
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assert(display != NULL);
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assert(m_window != None);
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// move hider window under the mouse (rather than moving the mouse
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// somewhere else on the screen)
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int x, y, dummy;
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unsigned int dummyMask;
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Window dummyWindow;
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XQueryPointer(display, getRoot(), &dummyWindow, &dummyWindow,
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&x, &y, &dummy, &dummy, &dummyMask);
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XMoveWindow(display, m_window, x, y);
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// raise and show the hider window
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XMapRaised(display, m_window);
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// hide cursor by moving it into the hider window
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XWarpPointer(display, None, m_window, 0, 0, 0, 0, 0, 0);
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}
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unsigned int CXWindowsSecondaryScreen::mapButton(
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ButtonID id) const
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{
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// FIXME -- should use button mapping?
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return static_cast<unsigned int>(id);
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}
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KeyModifierMask CXWindowsSecondaryScreen::mapKey(
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Keystrokes& keys,
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KeyCode& keycode,
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KeyID id, KeyModifierMask mask,
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Bool press) const
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{
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// note -- must have display locked on entry
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// the system translates key events into characters depending
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// on the modifier key state at the time of the event. to
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// generate the right keysym we need to set the modifier key
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// states appropriately.
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//
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// the mask passed by the caller is the desired mask. however,
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// there may not be a keycode mapping to generate the desired
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// keysym with that mask. we override the bits in the mask
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// that cannot be accomodated.
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// lookup the a keycode for this key id. also return the
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// key modifier mask required.
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unsigned int outMask;
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if (!findKeyCode(keycode, outMask, id, maskToX(mask))) {
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// we cannot generate the desired keysym because no key
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// maps to that keysym. just return the current mask.
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return m_mask;
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}
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// if we cannot match the modifier mask then don't return any
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// keys and just return the current mask.
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if ((outMask & m_modifierMask) != outMask) {
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return m_mask;
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}
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// note if the key is a modifier
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ModifierMap::const_iterator index = m_keycodeToModifier.find(keycode);
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const bool isModifier = (index != m_keycodeToModifier.end());
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// add the key events required to get to the modifier state
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// necessary to generate an event yielding id. also save the
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// key events required to restore the state. if the key is
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// a modifier key then skip this because modifiers should not
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// modify modifiers.
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Keystrokes undo;
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if (outMask != m_mask && !isModifier) {
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for (unsigned int i = 0; i < 8; ++i) {
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unsigned int bit = (1 << i);
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if ((outMask & bit) != (m_mask & bit)) {
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// get list of keycodes for the modifier. there must
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// be at least one.
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const KeyCode* modifierKeys =
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&m_modifierToKeycode[i * m_keysPerModifier];
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assert(modifierKeys[0] != 0);
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if ((outMask & bit) != 0) {
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// modifier is not active but should be. if the
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// modifier is a toggle then toggle it on with a
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// press/release, otherwise activate it with a
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// press. use the first keycode for the modifier.
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const KeyCode modifierKey = modifierKeys[0];
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keys.push_back(std::make_pair(modifierKey, True));
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if ((bit & m_toggleModifierMask) != 0) {
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keys.push_back(std::make_pair(modifierKey, False));
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undo.push_back(std::make_pair(modifierKey, False));
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undo.push_back(std::make_pair(modifierKey, True));
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}
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else {
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undo.push_back(std::make_pair(modifierKey, False));
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}
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}
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else {
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// modifier is active but should not be. if the
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// modifier is a toggle then toggle it off with a
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// press/release, otherwise deactivate it with a
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// release. we must check each keycode for the
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// modifier if not a toggle.
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if (bit & m_toggleModifierMask) {
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const KeyCode modifierKey = modifierKeys[0];
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keys.push_back(std::make_pair(modifierKey, True));
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keys.push_back(std::make_pair(modifierKey, False));
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undo.push_back(std::make_pair(modifierKey, False));
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undo.push_back(std::make_pair(modifierKey, True));
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}
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else {
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for (unsigned int j = 0; j < m_keysPerModifier; ++j) {
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const KeyCode key = modifierKeys[j];
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if (m_keys[key]) {
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keys.push_back(std::make_pair(key, False));
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undo.push_back(std::make_pair(key, True));
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}
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}
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}
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}
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}
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}
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}
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// add the key event
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keys.push_back(std::make_pair(keycode, press));
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// add key events to restore the modifier state. apply events in
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// the reverse order that they're stored in undo.
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while (!undo.empty()) {
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keys.push_back(undo.back());
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undo.pop_back();
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}
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// if the key is a modifier key then compute the modifier map after
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// this key is pressed.
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mask = m_mask;
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if (isModifier) {
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// get modifier
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const unsigned int modifierBit = (1 << index->second);
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// toggle keys modify the state on press if toggling on and on
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// release if toggling off. other keys set the bit on press
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// and clear the bit on release.
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if ((modifierBit & m_toggleModifierMask) != 0) {
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if (((mask & modifierBit) == 0) == press)
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mask ^= modifierBit;
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}
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else if (press) {
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mask |= modifierBit;
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}
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else {
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// can't reset bit until all keys that set it are released.
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// scan those keys to see if any (except keycode) are pressed.
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bool down = false;
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const KeyCode* modifierKeys = &m_modifierToKeycode[
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index->second * m_keysPerModifier];
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for (unsigned int j = 0; !down && j < m_keysPerModifier; ++j) {
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if (m_keys[modifierKeys[j]])
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down = true;
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}
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if (!down)
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mask &= ~modifierBit;
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}
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}
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return mask;
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}
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bool CXWindowsSecondaryScreen::findKeyCode(
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KeyCode& keycode,
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unsigned int& maskOut,
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KeyID id,
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unsigned int maskIn) const
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{
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// find a keycode to generate id. XKeysymToKeycode() almost does
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// what we need but won't tell us which index to use with the
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// keycode. return false if there's no keycode to generate id.
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KeyCodeMap::const_iterator index = m_keycodeMap.find(id);
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if (index == m_keycodeMap.end())
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return false;
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// save the keycode
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keycode = index->second.keycode;
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// compute output mask. that's the set of modifiers that need to
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// be enabled when the keycode event is encountered in order to
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// generate the id keysym and match maskIn. it's possible that
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// maskIn wants, say, a shift key to be down but that would make
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// it impossible to generate the keysym. in that case we must
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// override maskIn.
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//
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// this is complicated by caps/shift-lock and num-lock. for
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// example, if id is a keypad keysym and maskIn indicates that
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// shift is not active but keyMask indicates that shift is
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// required then we can either activate shift and then send
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// the keycode or we can activate num-lock and then send the
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// keycode. the latter is better because applications may
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// treat, say, shift+Home differently than Home.
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maskOut = (maskIn & ~index->second.keyMaskMask);
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if (IsKeypadKey(id) || IsPrivateKeypadKey(id)) {
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// compare shift state of maskIn and keyMask
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const bool agree = ((maskIn & ShiftMask) ==
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(index->second.keyMask & ShiftMask));
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// get num-lock state
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const bool numLockActive = ((m_mask & m_numLockMask) != 0);
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// if num-lock is active and the shift states agree or if
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// num-lock is not active and the shift states do not agree
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// then we should toggle num-lock.
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if (numLockActive == agree) {
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maskOut |= (maskIn & ShiftMask) |
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(index->second.keyMask & ~ShiftMask);
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if (numLockActive)
|
|
maskOut &= ~m_numLockMask;
|
|
else
|
|
maskOut |= m_numLockMask;
|
|
}
|
|
else {
|
|
maskOut |= index->second.keyMask;
|
|
}
|
|
}
|
|
else {
|
|
// compare shift state of maskIn and keyMask
|
|
const bool agree = ((maskIn & ShiftMask) ==
|
|
(index->second.keyMask & ShiftMask));
|
|
|
|
// get caps-lock state
|
|
const bool capsLockActive = ((m_mask & m_capsLockMask) != 0);
|
|
|
|
// if caps-lock is active and the shift states agree or if
|
|
// caps-lock is not active and the shift states do not agree
|
|
// then we should toggle caps-lock.
|
|
if (capsLockActive == agree) {
|
|
maskOut |= (maskIn & ShiftMask) |
|
|
(index->second.keyMask & ~ShiftMask);
|
|
if (capsLockActive)
|
|
maskOut &= ~m_capsLockMask;
|
|
else
|
|
maskOut |= m_capsLockMask;
|
|
}
|
|
else {
|
|
maskOut |= index->second.keyMask;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
unsigned int CXWindowsSecondaryScreen::maskToX(
|
|
KeyModifierMask inMask) const
|
|
{
|
|
// FIXME -- should be configurable. not using Mod3Mask.
|
|
unsigned int outMask = 0;
|
|
if (inMask & KeyModifierShift)
|
|
outMask |= ShiftMask;
|
|
if (inMask & KeyModifierControl)
|
|
outMask |= ControlMask;
|
|
if (inMask & KeyModifierAlt)
|
|
outMask |= Mod1Mask;
|
|
if (inMask & KeyModifierMeta)
|
|
outMask |= Mod4Mask;
|
|
if (inMask & KeyModifierCapsLock)
|
|
outMask |= LockMask;
|
|
if (inMask & KeyModifierNumLock)
|
|
outMask |= Mod2Mask;
|
|
if (inMask & KeyModifierScrollLock)
|
|
outMask |= Mod5Mask;
|
|
return outMask;
|
|
}
|
|
|
|
void CXWindowsSecondaryScreen::updateKeys(Display* display)
|
|
{
|
|
// ask server which keys are pressed
|
|
char keys[32];
|
|
XQueryKeymap(display, keys);
|
|
|
|
// transfer to our state
|
|
for (unsigned int i = 0, j = 0; i < 32; j += 8, ++i) {
|
|
m_keys[j + 0] = ((keys[i] & 0x01) != 0);
|
|
m_keys[j + 1] = ((keys[i] & 0x02) != 0);
|
|
m_keys[j + 2] = ((keys[i] & 0x04) != 0);
|
|
m_keys[j + 3] = ((keys[i] & 0x08) != 0);
|
|
m_keys[j + 4] = ((keys[i] & 0x10) != 0);
|
|
m_keys[j + 5] = ((keys[i] & 0x20) != 0);
|
|
m_keys[j + 6] = ((keys[i] & 0x40) != 0);
|
|
m_keys[j + 7] = ((keys[i] & 0x80) != 0);
|
|
}
|
|
}
|
|
|
|
void CXWindowsSecondaryScreen::updateModifiers(
|
|
Display*)
|
|
{
|
|
// update active modifier mask
|
|
m_mask = 0;
|
|
for (unsigned int i = 0; i < 8; ++i) {
|
|
const unsigned int bit = (1 << i);
|
|
if ((bit & m_toggleModifierMask) == 0) {
|
|
for (unsigned int j = 0; j < m_keysPerModifier; ++j) {
|
|
if (m_keys[m_modifierToKeycode[i * m_keysPerModifier + j]])
|
|
m_mask |= bit;
|
|
}
|
|
}
|
|
else {
|
|
// FIXME -- not sure how to check current lock states
|
|
}
|
|
}
|
|
}
|
|
|
|
void CXWindowsSecondaryScreen::updateKeycodeMap(
|
|
Display* display)
|
|
{
|
|
// get the number of keycodes
|
|
int minKeycode, maxKeycode;
|
|
XDisplayKeycodes(display, &minKeycode, &maxKeycode);
|
|
const int numKeycodes = maxKeycode - minKeycode + 1;
|
|
|
|
// get the keyboard mapping for all keys
|
|
int keysymsPerKeycode;
|
|
KeySym* keysyms = XGetKeyboardMapping(display,
|
|
minKeycode, numKeycodes,
|
|
&keysymsPerKeycode);
|
|
|
|
// restrict keysyms per keycode to 2 because, frankly, i have no
|
|
// idea how/what modifiers are used to access keysyms beyond the
|
|
// first 2.
|
|
int numKeysyms = 2; // keysymsPerKeycode
|
|
|
|
// initialize
|
|
KeyCodeMask entry;
|
|
m_keycodeMap.clear();
|
|
|
|
// insert keys
|
|
for (int i = 0; i < numKeycodes; ++i) {
|
|
// how many keysyms for this keycode?
|
|
int n;
|
|
for (n = 0; n < numKeysyms; ++n) {
|
|
if (keysyms[i * keysymsPerKeycode + n] == NoSymbol) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// move to next keycode if there are no keysyms
|
|
if (n == 0) {
|
|
continue;
|
|
}
|
|
|
|
// set the mask of modifiers that this keycode uses
|
|
entry.keyMaskMask = (n == 1) ? 0 : (ShiftMask | LockMask);
|
|
|
|
// add entries for this keycode
|
|
entry.keycode = static_cast<KeyCode>(minKeycode + i);
|
|
for (int j = 0; j < numKeysyms; ++j) {
|
|
entry.keyMask = (j == 0) ? 0 : ShiftMask;
|
|
m_keycodeMap.insert(std::make_pair(keysyms[i *
|
|
keysymsPerKeycode + j], entry));
|
|
}
|
|
}
|
|
|
|
// clean up
|
|
XFree(keysyms);
|
|
}
|
|
|
|
void CXWindowsSecondaryScreen::updateModifierMap(
|
|
Display* display)
|
|
{
|
|
// get modifier map from server
|
|
XModifierKeymap* keymap = XGetModifierMapping(display);
|
|
|
|
// initialize
|
|
m_modifierMask = 0;
|
|
m_toggleModifierMask = 0;
|
|
m_numLockMask = 0;
|
|
m_capsLockMask = 0;
|
|
m_keysPerModifier = keymap->max_keypermod;
|
|
m_modifierToKeycode.clear();
|
|
m_modifierToKeycode.resize(8 * m_keysPerModifier);
|
|
|
|
// set keycodes and masks
|
|
for (unsigned int i = 0; i < 8; ++i) {
|
|
const unsigned int bit = (1 << i);
|
|
for (unsigned int j = 0; j < m_keysPerModifier; ++j) {
|
|
KeyCode keycode = keymap->modifiermap[i * m_keysPerModifier + j];
|
|
|
|
// save in modifier to keycode
|
|
m_modifierToKeycode[i * m_keysPerModifier + j] = keycode;
|
|
|
|
// save in keycode to modifier
|
|
m_keycodeToModifier.insert(std::make_pair(keycode, i));
|
|
|
|
// modifier is enabled if keycode isn't 0
|
|
if (keycode != 0)
|
|
m_modifierMask |= bit;
|
|
|
|
// modifier is a toggle if the keysym is a toggle modifier
|
|
const KeySym keysym = XKeycodeToKeysym(display, keycode, 0);
|
|
if (isToggleKeysym(keysym)) {
|
|
m_toggleModifierMask |= bit;
|
|
|
|
// note num/caps-lock
|
|
if (keysym == XK_Num_Lock)
|
|
m_numLockMask |= bit;
|
|
if (keysym == XK_Caps_Lock)
|
|
m_capsLockMask |= bit;
|
|
}
|
|
}
|
|
}
|
|
|
|
XFreeModifiermap(keymap);
|
|
}
|
|
|
|
bool CXWindowsSecondaryScreen::isToggleKeysym(KeySym key)
|
|
{
|
|
switch (key) {
|
|
case XK_Caps_Lock:
|
|
case XK_Shift_Lock:
|
|
case XK_Num_Lock:
|
|
case XK_Scroll_Lock:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|