mirror of
https://github.com/debauchee/barrier.git
synced 2024-12-29 14:12:37 +03:00
024f76c909
added support for more win32 thread priorities.
135 lines
2.3 KiB
C++
135 lines
2.3 KiB
C++
#include "CThread.h"
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#include "CThreadRep.h"
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#include "XThread.h"
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#include "CLock.h"
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#include "CStopwatch.h"
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#include "CLog.h"
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//
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// CThread
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//
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CThread::CThread(IJob* job, void* userData)
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{
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m_rep = new CThreadRep(job, userData);
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}
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CThread::CThread(const CThread& thread) : m_rep(thread.m_rep)
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{
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m_rep->ref();
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}
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CThread::CThread(CThreadRep* rep) : m_rep(rep)
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{
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// do nothing. rep should have already been Ref()'d.
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}
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CThread::~CThread()
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{
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m_rep->unref();
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}
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CThread& CThread::operator=(const CThread& thread)
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{
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if (thread.m_rep != m_rep) {
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m_rep->unref();
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m_rep = thread.m_rep;
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m_rep->ref();
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}
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return *this;
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}
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void CThread::init()
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{
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CThreadRep::initThreads();
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}
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void CThread::sleep(double timeout)
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{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
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if (timeout >= 0.0) {
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currentRep->testCancel();
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currentRep->sleep(timeout);
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}
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currentRep->testCancel();
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}
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void CThread::exit(void* result)
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{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
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log((CLOG_DEBUG1 "throw exit on thread %p", currentRep.operator->()));
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throw XThreadExit(result);
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}
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bool CThread::enableCancel(bool enable)
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{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
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return currentRep->enableCancel(enable);
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}
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void CThread::cancel()
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{
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m_rep->cancel();
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}
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void CThread::setPriority(int n)
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{
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m_rep->setPriority(n);
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}
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CThread CThread::getCurrentThread()
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{
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return CThread(CThreadRep::getCurrentThreadRep());
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}
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bool CThread::wait(double timeout) const
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{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
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return currentRep->wait(m_rep, timeout);
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}
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void CThread::testCancel()
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{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
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currentRep->testCancel();
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}
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void* CThread::getResult() const
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{
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if (wait())
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return m_rep->getResult();
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else
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return NULL;
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}
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void* CThread::getUserData()
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{
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CThreadPtr currentRep(CThreadRep::getCurrentThreadRep());
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return currentRep->getUserData();
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}
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bool CThread::operator==(const CThread& thread) const
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{
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return (m_rep == thread.m_rep);
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}
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bool CThread::operator!=(const CThread& thread) const
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{
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return (m_rep != thread.m_rep);
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}
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//
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// CThreadMaskCancel
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//
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CThreadMaskCancel::CThreadMaskCancel() : m_old(CThread::enableCancel(false))
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{
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// do nothing
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}
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CThreadMaskCancel::~CThreadMaskCancel()
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{
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CThread::enableCancel(m_old);
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}
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