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54b3884eba
didn't support them and the emulated versions were just as good except for a performance problem with excessive locking and unlocking of a mutex. So this also changes IArchString to provide string rather than character conversion so we can lock the mutex once per string rather than once per character.
69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef IARCHSTRING_H
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#define IARCHSTRING_H
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#include "IInterface.h"
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#include "BasicTypes.h"
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#include <stdarg.h>
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//! Interface for architecture dependent string operations
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/*!
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This interface defines the string operations required by
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synergy. Each architecture must implement this interface.
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*/
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class IArchString : public IInterface {
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public:
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//! Wide character encodings
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/*!
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The known wide character encodings
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*/
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enum EWideCharEncoding {
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kUCS2, //!< The UCS-2 encoding
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kUCS4, //!< The UCS-4 encoding
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kUTF16, //!< The UTF-16 encoding
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kUTF32 //!< The UTF-32 encoding
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};
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//! @name manipulators
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//@{
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//! printf() to limited size buffer with va_list
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/*!
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This method is equivalent to vsprintf() except it will not write
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more than \c n bytes to the buffer, returning -1 if the output
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was truncated and the number of bytes written not including the
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trailing NUL otherwise.
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*/
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virtual int vsnprintf(char* str,
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int size, const char* fmt, va_list ap) = 0;
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//! Convert multibyte string to wide character string
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virtual int convStringMBToWC(wchar_t*,
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const char*, UInt32 n, bool* errors) = 0;
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//! Convert wide character string to multibyte string
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virtual int convStringWCToMB(char*,
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const wchar_t*, UInt32 n, bool* errors) = 0;
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//! Return the architecture's native wide character encoding
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virtual EWideCharEncoding
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getWideCharEncoding() = 0;
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//@}
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};
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#endif
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