barrier/dist/macos/bundle/build_installer.sh.in
jwestfall 726f5e2b53 OSX: let build_installer.sh create a working Barrier.app on debug builds
build_installer.sh on OSX is responsible for populating Barrier.app to
make it viable to run and creating a dmg for release.  However its only
works if you run it against a release build.  This patch makes so you can
run it on a debug build and it will populate Barrier.app but doesn't
create the dmg.
2019-01-24 19:45:40 -08:00

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#!/bin/sh
# change this to rename the installer package
B_DMG="Barrier-@BARRIER_VERSION@.dmg"
cd @CMAKE_CURRENT_SOURCE_DIR@/build/bundle || exit 1
B_REREF_SCRIPT=@CMAKE_CURRENT_SOURCE_DIR@/build/bundle/reref_dylibs.sh
if [ ! -x $B_REREF_SCRIPT ]; then
echo Missing script: $B_REREF_SCRIPT
exit 1
fi
# remove any old copies so there's no confusion about whether this
# process completes successfully or not
rm -rf temp.dmg $B_DMG
cd Barrier.app/Contents 2>/dev/null
if [ $? -ne 0 ]; then
echo Please make sure that the build completed successfully
echo before trying to create the installer.
exit 1
fi
# MacOS folder holds the executables, non-system libraries,
# and the startup script
rm -rf MacOS
mkdir MacOS || exit 1
cd MacOS || exit 1
# copy all executables
cp @CMAKE_RUNTIME_OUTPUT_DIRECTORY@/* . || exit 1
# copy the qt platform plugin
# TODO: this is hacky and will probably break if there is more than one qt
# version installed. need a better way to find this library
B_COCOA=$(find /usr/local/Cellar/qt -type f -name libqcocoa.dylib | head -1)
if [ "x$B_COCOA" = "x" ]; then
B_COCOA=$(find /opt/local/libexec/qt5/plugins -type f -name libqcocoa.dylib | head -1)
fi
if [ "x$B_COCOA" = "x" ]; then
echo "Could not find cocoa platform plugin"
exit 1
fi
mkdir platforms
cp $B_COCOA platforms/ || exit 1
# make sure we can r/w all these binaries
chmod -R u+rw * || exit 1
# only one executable (barrier) needs non-system libraries although it's
# libraries can call each other. use a recursive script to handle the
# re-referencing
$B_REREF_SCRIPT barrier || exit 1
# the cocoa platform plugin also needs to know where to find the qt libraries.
# because it exists in a subdirectory we append ../ to the relative path of the
# libraries in its metadata
$B_REREF_SCRIPT platforms/libqcocoa.dylib ../ || exit 1
# create a startup script that will change to the binary directory
# before starting barrier
printf "%s\n" "#!/bin/sh" "cd \$(dirname \$0)" "exec ./barrier" > barrier.sh
chmod +x barrier.sh
echo "Barrier.app created successfully"
# sanity check so we don't distribute a dmg with debug symbols
if [ "@CMAKE_BUILD_TYPE@" != "Release" ]; then
echo "dmg only created for Release builds"
exit 1
fi
# create the DMG to be distributed in build/bundle
cd ../../..
hdiutil create -size 64m -fs HFS+ -volname "Barrier" temp.dmg || exit 1
hdiutil attach temp.dmg -mountpoint mnt || exit 1
cp -r Barrier.app mnt/ || exit 1
hdiutil detach mnt || exit 1
hdiutil convert temp.dmg -format UDZO -o $B_DMG || exit 1
rm temp.dmg
echo "dmg $B_DMB created successfully"