barrier/lib/platform/CXWindowsEventQueue.cpp
crs 4c7e524896 Checkpointing centralized event queue stuff. Currently have:
an event queue and events, TCP sockets converted to use events,
unix multithreading and network stuff converted, and an X Windows
event queue subclass.
2004-01-24 16:09:25 +00:00

183 lines
4.1 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CXWindowsEventQueue.h"
#include "CEvent.h"
#include "CThread.h"
#if UNIX_LIKE
# if HAVE_POLL
# include <sys/poll.h>
# else
# if HAVE_SYS_SELECT_H
# include <sys/select.h>
# endif
# if HAVE_SYS_TIME_H
# include <sys/time.h>
# endif
# if HAVE_SYS_TYPES_H
# include <sys/types.h>
# endif
# if HAVE_UNISTD_H
# include <unistd.h>
# endif
# endif
#endif
//
// CEventQueueTimer
//
class CEventQueueTimer { };
//
// CXWindowsEventQueue
//
CXWindowsEventQueue::CXWindowsEventQueue(Display* display) :
m_display(display)
{
m_userEvent = XInternAtom(m_display, "SYNERGY_USER_EVENT", False);
XSetWindowAttributes attr;
m_window = XCreateWindow(m_display, DefaultRootWindow(m_display),
0, 0, 1, 1, 0, 0, InputOnly, CopyFromParent,
0, &attr);
}
CXWindowsEventQueue::~CXWindowsEventQueue()
{
XDestroyWindow(m_display, m_window);
}
void
CXWindowsEventQueue::processSystemEvent(CEvent& event)
{
event = CEvent(CEvent::kSystem, getSystemTarget(), &m_event);
}
void
CXWindowsEventQueue::processClientMessage(CEvent& event)
{
assert(m_event.xany.type == ClientMessage);
// handle user events specially
if (m_event.xclient.message_type == m_userEvent) {
// get event data
CEventData data = removeEventData(m_event.xclient.data.l[1]);
// create event
event = CEvent(static_cast<size_t>(m_event.xclient.data.l[0]),
data.first, data.second);
}
else {
processSystemEvent(event);
}
}
void
CXWindowsEventQueue::waitForEvent(double dtimeout)
{
// use poll() to wait for a message from the X server or for timeout.
// this is a good deal more efficient than polling and sleeping.
#if HAVE_POLL
struct pollfd pfds[1];
pfds[0].fd = ConnectionNumber(m_display);
pfds[0].events = POLLIN;
int timeout = (dtimeout < 0.0) ? -1 :
static_cast<int>(1000.0 * dtimeout);
#else
struct timeval timeout;
struct timeval* timeoutPtr;
if (dtimeout < 0.0) {
timeoutPtr = NULL;
}
else {
timeout.tv_sec = static_cast<int>(dtimeout);
timeout.tv_usec = static_cast<int>(1.0e+6 *
(dtimeout - timeout.tv_sec));
timeoutPtr = &timeout;
}
// initialize file descriptor sets
fd_set rfds;
FD_ZERO(&rfds);
FD_SET(ConnectionNumber(m_display), &rfds);
#endif
// wait for message from X server or for timeout. also check
// if the thread has been cancelled. poll() should return -1
// with EINTR when the thread is cancelled.
CThread::testCancel();
#if HAVE_POLL
poll(pfds, 1, timeout);
#else
select(ConnectionNumber(m_display) + 1,
SELECT_TYPE_ARG234 &rfds,
SELECT_TYPE_ARG234 NULL,
SELECT_TYPE_ARG234 NULL,
SELECT_TYPE_ARG5 timeoutPtr);
#endif
CThread::testCancel();
}
bool
CXWindowsEventQueue::doGetEvent(CEvent& event)
{
// get next event
XNextEvent(m_display, &m_event);
// process event
if (m_event.xany.type == ClientMessage) {
processClientMessage(event);
}
else {
processSystemEvent(event);
}
return true;
}
bool
CXWindowsEventQueue::doAddEvent(CEvent::Type type, UInt32 dataID)
{
// send ourself a message
XEvent xevent;
xevent.xclient.type = ClientMessage;
xevent.xclient.window = m_window;
xevent.xclient.message_type = m_userEvent;
xevent.xclient.format = 32;
xevent.xclient.data.l[0] = static_cast<long>(type);
xevent.xclient.data.l[1] = static_cast<long>(dataID);
return (XSendEvent(m_display, m_window, False, 0, &xevent) != 0);
}
bool
CXWindowsEventQueue::doIsEmpty() const
{
return (XPending(m_display) == 0);
}
CEventQueueTimer*
CXWindowsEventQueue::doNewTimer(double, bool) const
{
return new CEventQueueTimer();
}
void
CXWindowsEventQueue::doDeleteTimer(CEventQueueTimer* timer) const
{
delete timer;
}