barrier/client/CServerProxy.h
crs f48a5fe387 checkpoint. still refactoring. merged common code from primary
screens into CPrimaryScreen and merged common code from secondary
screens into CSecondaryScreen.  changed is-a relationship to a
has-a between the primary and secondary screen classes and the
generic platform dependent screen class to avoid multiple
inheritance of implementation.  also standardized the interface
for those generic screen classes.  adding a platform now involves
implementing simpler interfaces:  IScreen for the generic screen,
IScreenEventHandler and some methods of CPrimaryScreen for the
primary screen, and IScreenEventHandler and some methods of
CSecondaryScreen for the secondary screen.  did X11 platform
but not win32 platform.
2002-07-13 22:00:38 +00:00

79 lines
1.6 KiB
C++

#ifndef CSERVERPROXY_H
#define CSERVERPROXY_H
#include "IScreenReceiver.h"
#include "CMutex.h"
class IClient;
class IInputStream;
class IOutputStream;
class CServerProxy : public IScreenReceiver {
public:
CServerProxy(IClient* client,
IInputStream* adoptedInput,
IOutputStream* adoptedOutput);
~CServerProxy();
// manipulators
// handle messages. returns true iff server didn't reject our
// connection.
bool run();
// accessors
// get the client
IClient* getClient() const;
// get the client name
CString getName() const;
// get the input and output streams for the server
IInputStream* getInputStream() const;
IOutputStream* getOutputStream() const;
// IScreenReceiver overrides
virtual void onInfoChanged(const CClientInfo&);
virtual bool onGrabClipboard(ClipboardID);
virtual void onClipboardChanged(ClipboardID, const CString& data);
private:
// if compressing mouse motion then send the last motion now
void flushCompressedMouse();
void sendInfo(const CClientInfo&);
// message handlers
void enter();
void leave();
void setClipboard();
void grabClipboard();
void keyDown();
void keyRepeat();
void keyUp();
void mouseDown();
void mouseUp();
void mouseMove();
void mouseWheel();
void screensaver();
void queryInfo();
void infoAcknowledgment();
private:
CMutex m_mutex;
IClient* m_client;
IInputStream* m_input;
IOutputStream* m_output;
UInt32 m_seqNum;
bool m_compressMouse;
SInt32 m_xMouse, m_yMouse;
bool m_ignoreMouse;
};
#endif