barrier/lib/base/CSimpleEventQueue.h
crs 4c7e524896 Checkpointing centralized event queue stuff. Currently have:
an event queue and events, TCP sockets converted to use events,
unix multithreading and network stuff converted, and an X Windows
event queue subclass.
2004-01-24 16:09:25 +00:00

61 lines
1.5 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CSIMPLEEVENTQUEUE_H
#define CSIMPLEEVENTQUEUE_H
#include "CEventQueue.h"
#include "IArchMultithread.h"
#include "stddeque.h"
//! Event queue for added events only
/*!
An event queue that provides no system events, just events added by
addEvent().
*/
class CSimpleEventQueue : public CEventQueue {
public:
CSimpleEventQueue();
virtual ~CSimpleEventQueue();
//! @name manipulators
//@{
//@}
//! @name accessors
//@{
//@}
protected:
// CEventQueue overrides
virtual void waitForEvent(double timeout);
virtual bool doGetEvent(CEvent& event);
virtual bool doAddEvent(UInt32 dataID);
virtual bool doIsEmpty() const;
virtual CEventQueueTimer*
doNewTimer(double duration, bool oneShot) const;
virtual void doDeleteTimer(CEventQueueTimer*) const;
private:
typedef std::deque<UInt32> CEventDeque;
CArchMutex m_queueMutex;
CArchCond m_queueReadyCond;
bool m_queueReady;
CEventDeque m_queue;
};
#endif