mirror of
https://github.com/debauchee/barrier.git
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4c7e524896
an event queue and events, TCP sockets converted to use events, unix multithreading and network stuff converted, and an X Windows event queue subclass.
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CSIMPLEEVENTQUEUE_H
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#define CSIMPLEEVENTQUEUE_H
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#include "CEventQueue.h"
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#include "IArchMultithread.h"
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#include "stddeque.h"
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//! Event queue for added events only
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/*!
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An event queue that provides no system events, just events added by
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addEvent().
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*/
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class CSimpleEventQueue : public CEventQueue {
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public:
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CSimpleEventQueue();
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virtual ~CSimpleEventQueue();
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//! @name manipulators
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//@{
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//@}
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//! @name accessors
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//@{
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//@}
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protected:
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// CEventQueue overrides
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virtual void waitForEvent(double timeout);
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virtual bool doGetEvent(CEvent& event);
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virtual bool doAddEvent(UInt32 dataID);
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virtual bool doIsEmpty() const;
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virtual CEventQueueTimer*
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doNewTimer(double duration, bool oneShot) const;
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virtual void doDeleteTimer(CEventQueueTimer*) const;
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private:
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typedef std::deque<UInt32> CEventDeque;
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CArchMutex m_queueMutex;
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CArchCond m_queueReadyCond;
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bool m_queueReady;
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CEventDeque m_queue;
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};
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#endif
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