barrier/lib/net/CTCPSocket.h
crs 4c7e524896 Checkpointing centralized event queue stuff. Currently have:
an event queue and events, TCP sockets converted to use events,
unix multithreading and network stuff converted, and an X Windows
event queue subclass.
2004-01-24 16:09:25 +00:00

99 lines
2.2 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CTCPSOCKET_H
#define CTCPSOCKET_H
#include "IDataSocket.h"
#include "CEvent.h"
#include "BasicTypes.h"
#include "IArchNetwork.h"
class CMutex;
class CThread;
class CBufferedInputStream;
class CBufferedOutputStream;
class ISocketMultiplexerJob;
//! TCP data socket
/*!
A data socket using TCP.
*/
class CTCPSocket : public IDataSocket {
public:
CTCPSocket();
CTCPSocket(CArchSocket);
~CTCPSocket();
// ISocket overrides
virtual void bind(const CNetworkAddress&);
virtual void close();
virtual void setEventTarget(void*);
// IDataSocket overrides
virtual void connect(const CNetworkAddress&);
virtual IInputStream* getInputStream();
virtual IOutputStream* getOutputStream();
private:
enum State {
kUnconnected,
kConnecting,
kReadWrite,
kReadOnly,
kWriteOnly,
kShutdown,
kClosed
};
void init();
ISocketMultiplexerJob*
setState(State, bool setJob);
void closeInput(void*);
void closeOutput(void*);
void emptyInput(void*);
void fillOutput(void*);
ISocketMultiplexerJob*
serviceConnecting(ISocketMultiplexerJob*,
bool, bool, bool);
ISocketMultiplexerJob*
serviceConnected(ISocketMultiplexerJob*,
bool, bool, bool);
typedef ISocketMultiplexerJob* (CTCPSocket::*JobFunc)(
ISocketMultiplexerJob*,
bool, bool, bool);
ISocketMultiplexerJob*
newMultiplexerJob(JobFunc,
bool readable, bool writable);
void sendEvent(CEvent::Type);
private:
CArchSocket m_socket;
CBufferedInputStream* m_input;
CBufferedOutputStream* m_output;
CMutex* m_mutex;
State m_state;
void* m_target;
ISocketMultiplexerJob* m_job;
};
#endif