barrier/lib/platform/CXWindowsEventQueue.h
crs 4c7e524896 Checkpointing centralized event queue stuff. Currently have:
an event queue and events, TCP sockets converted to use events,
unix multithreading and network stuff converted, and an X Windows
event queue subclass.
2004-01-24 16:09:25 +00:00

62 lines
1.5 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2004 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef CXWINDOWSEVENTQUEUE_H
#define CXWINDOWSEVENTQUEUE_H
#include "CEventQueue.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/Xlib.h>
#endif
//! Event queue for X11
class CXWindowsEventQueue : public CEventQueue {
public:
CXWindowsEventQueue(Display*);
virtual ~CXWindowsEventQueue();
//! @name manipulators
//@{
//@}
//! @name accessors
//@{
//@}
protected:
// CEventQueue overrides
virtual void waitForEvent(double timeout);
virtual bool doGetEvent(CEvent& event);
virtual bool doAddEvent(CEvent::Type type, UInt32 dataID);
virtual bool doIsEmpty() const;
virtual CEventQueueTimer*
doNewTimer(double duration, bool oneShot) const;
virtual void doDeleteTimer(CEventQueueTimer*) const;
private:
void processSystemEvent(CEvent& event);
void processClientMessage(CEvent& event);
private:
Display* m_display;
Window m_window;
Atom m_userEvent;
XEvent m_event;
};
#endif