mirror of
https://github.com/debauchee/barrier.git
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52b60d5175
as necessary).
290 lines
6.4 KiB
C++
290 lines
6.4 KiB
C++
#ifndef CXWINDOWSSCREEN_H
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#define CXWINDOWSSCREEN_H
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#include "ClipboardTypes.h"
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#include "CMutex.h"
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#include "CStopwatch.h"
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#include "stdvector.h"
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#if defined(X_DISPLAY_MISSING)
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# error X11 is required to build synergy
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#else
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# include <X11/Xlib.h>
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#endif
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#include <algorithm>
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#include <functional>
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class IClipboard;
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class IJob;
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class IScreenSaver;
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class CXWindowsClipboard;
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class CXWindowsScreenSaver;
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class CEvent {
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public:
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XEvent m_event;
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SInt32 m_result;
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};
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class CXWindowsScreen {
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public:
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CXWindowsScreen();
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virtual ~CXWindowsScreen();
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// manipulators
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// add/remove a job to invoke every timeout seconds. the job is
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// called with the display locked. if a job timeout expires twice
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// or more before the job can be called then the job is called
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// just once. the caller retains ownership of the job.
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void addTimer(IJob*, double timeout);
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void removeTimer(IJob*);
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protected:
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class CDisplayLock {
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public:
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CDisplayLock(const CXWindowsScreen*);
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~CDisplayLock();
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operator Display*() const;
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private:
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const CMutex* m_mutex;
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Display* m_display;
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};
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friend class CDisplayLock;
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// runs an event loop and returns when exitMainLoop() is called
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void mainLoop();
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// force mainLoop() to return
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void exitMainLoop();
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// open the X display. calls onOpenDisplay() after opening the display,
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// getting the screen, its size, and root window. then it starts the
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// event thread.
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void openDisplay();
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// destroy the window and close the display. calls onCloseDisplay()
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// after the event thread has been shut down but before the display
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// is closed.
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void closeDisplay();
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// get the Display*. only use this when you know the display is
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// locked but don't have the CDisplayLock available.
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Display* getDisplay() const;
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// get the opened screen and its root window. to get the display
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// create a CDisplayLock object passing this. while the object
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// exists no other threads may access the display. do not save
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// the Display* beyond the lifetime of the CDisplayLock.
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int getScreen() const;
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Window getRoot() const;
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// initialize the clipboards
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void initClipboards(Window);
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// update screen size cache
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void updateScreenShape();
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// get the shape of the screen
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void getScreenShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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// get the current cursor position
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void getCursorPos(SInt32& x, SInt32& y) const;
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// get the cursor center position
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void getCursorCenter(SInt32& x, SInt32& y) const;
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// get a cursor that is transparent everywhere
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Cursor getBlankCursor() const;
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// set the contents of the clipboard (i.e. primary selection)
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bool setDisplayClipboard(ClipboardID,
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const IClipboard* clipboard);
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// copy the clipboard contents to clipboard
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bool getDisplayClipboard(ClipboardID,
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IClipboard* clipboard) const;
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// get the screen saver object
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CXWindowsScreenSaver*
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getScreenSaver() const;
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// called for each event before event translation and dispatch. return
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// true to skip translation and dispatch. subclasses should call the
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// superclass's version first and return true if it returns true.
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virtual bool onPreDispatch(const CEvent* event) = 0;
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// called by mainLoop(). iff the event was handled return true and
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// store the result, if any, in m_result, which defaults to zero.
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virtual bool onEvent(CEvent* event) = 0;
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// called if the display is unexpectedly closing. default does nothing.
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virtual void onUnexpectedClose();
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// called when a clipboard is lost
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virtual void onLostClipboard(ClipboardID) = 0;
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private:
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// create the transparent cursor
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void createBlankCursor();
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// remove a timer without locking
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void removeTimerNoLock(IJob*);
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// process timers
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bool processTimers();
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// determine the clipboard from the X selection. returns
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// kClipboardEnd if no such clipboard.
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ClipboardID getClipboardID(Atom selection) const;
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// continue processing a selection request
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void processClipboardRequest(Window window,
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Time time, Atom property);
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// terminate a selection request
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void destroyClipboardRequest(Window window);
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// X I/O error handler
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static int ioErrorHandler(Display*);
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private:
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// a priority queue will direct access to the elements
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template <class T, class Container = std::vector<T>,
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class Compare = std::greater<typename Container::value_type> >
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class CPriorityQueue {
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public:
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typedef typename Container::value_type value_type;
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typedef typename Container::size_type size_type;
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typedef typename Container::iterator iterator;
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typedef Container container_type;
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CPriorityQueue() { }
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CPriorityQueue(Container& swappedIn);
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~CPriorityQueue() { }
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// manipulators
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void push(const value_type& v)
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{
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c.push_back(v);
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std::push_heap(c.begin(), c.end(), comp);
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}
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void pop()
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{
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std::pop_heap(c.begin(), c.end(), comp);
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c.pop_back();
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}
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iterator begin()
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{
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return c.begin();
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}
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iterator end()
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{
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return c.end();
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}
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void swap(CPriorityQueue<T, Container, Compare>& q)
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{
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c.swap(q.c);
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}
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void swap(Container& c2)
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{
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c.swap(c2);
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std::make_heap(c.begin(), c.end(), comp);
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}
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// accessors
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bool empty() const
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{
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return c.empty();
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}
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size_type size() const
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{
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return c.size();
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}
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const value_type&
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top() const
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{
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return c.front();
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}
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private:
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Container c;
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Compare comp;
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};
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// a timer priority queue element
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class CTimer {
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public:
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CTimer(IJob* job, double timeout);
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~CTimer();
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// manipulators
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void run();
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void reset();
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CTimer& operator-=(double);
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// accessors
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IJob* getJob() const
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{
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return m_job;
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}
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operator double() const;
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bool operator<(const CTimer&) const;
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private:
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IJob* m_job;
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double m_timeout;
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double m_time;
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};
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private:
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typedef CPriorityQueue<CTimer> CTimerPriorityQueue;
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Display* m_display;
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int m_screen;
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Window m_root;
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SInt32 m_x, m_y;
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SInt32 m_w, m_h;
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bool m_stop;
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// clipboards
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CXWindowsClipboard* m_clipboard[kClipboardEnd];
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// the transparent cursor
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Cursor m_cursor;
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// screen saver
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CXWindowsScreenSaver* m_screenSaver;
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// timers, the stopwatch used to time, and a mutex for the timers
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CTimerPriorityQueue m_timers;
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CStopwatch m_time;
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CMutex m_timersMutex;
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// X is not thread safe
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CMutex m_mutex;
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// pointer to (singleton) screen. this is only needed by
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// ioErrorHandler().
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static CXWindowsScreen* s_screen;
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};
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#endif
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