mirror of
https://github.com/debauchee/barrier.git
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54acf38d82
client when handling server rejection.
695 lines
16 KiB
C++
695 lines
16 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#if !defined(_MT)
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# error multithreading compile option is required
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#endif
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#include "CArchMultithreadWindows.h"
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#include "CArch.h"
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#include "XArch.h"
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#include <process.h>
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//
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// note -- implementation of condition variable taken from:
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// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
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// titled "Strategies for Implementing POSIX Condition Variables
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// on Win32." it also provides an implementation that doesn't
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// suffer from the incorrectness problem described in our
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// corresponding header but it is slower, still unfair, and
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// can cause busy waiting.
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//
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//
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// CArchThreadImpl
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//
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class CArchThreadImpl {
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public:
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CArchThreadImpl();
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~CArchThreadImpl();
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public:
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int m_refCount;
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HANDLE m_thread;
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DWORD m_id;
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IArchMultithread::ThreadFunc m_func;
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void* m_userData;
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HANDLE m_cancel;
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bool m_cancelling;
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HANDLE m_exit;
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void* m_result;
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void* m_networkData;
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};
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CArchThreadImpl::CArchThreadImpl() :
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m_refCount(1),
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m_thread(NULL),
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m_id(0),
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m_func(NULL),
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m_userData(NULL),
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m_cancelling(false),
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m_result(NULL),
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m_networkData(NULL)
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{
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m_exit = CreateEvent(NULL, TRUE, FALSE, NULL);
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m_cancel = CreateEvent(NULL, TRUE, FALSE, NULL);
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}
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CArchThreadImpl::~CArchThreadImpl()
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{
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CloseHandle(m_exit);
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CloseHandle(m_cancel);
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}
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//
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// CArchMultithreadWindows
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//
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CArchMultithreadWindows* CArchMultithreadWindows::s_instance = NULL;
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CArchMultithreadWindows::CArchMultithreadWindows() :
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m_signalFunc(NULL),
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m_signalUserData(NULL)
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{
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assert(s_instance == NULL);
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s_instance = this;
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// create mutex for thread list
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m_threadMutex = newMutex();
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// create thread for calling (main) thread and add it to our
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// list. no need to lock the mutex since we're the only thread.
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m_mainThread = new CArchThreadImpl;
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m_mainThread->m_thread = NULL;
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m_mainThread->m_id = GetCurrentThreadId();
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insert(m_mainThread);
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}
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CArchMultithreadWindows::~CArchMultithreadWindows()
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{
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s_instance = NULL;
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// clean up thread list
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for (CThreadList::iterator index = m_threadList.begin();
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index != m_threadList.end(); ++index) {
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delete *index;
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}
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// done with mutex
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delete m_threadMutex;
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}
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void
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CArchMultithreadWindows::setNetworkDataForCurrentThread(void* data)
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{
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lockMutex(m_threadMutex);
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CArchThreadImpl* thread = findNoRef(GetCurrentThreadId());
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thread->m_networkData = data;
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unlockMutex(m_threadMutex);
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}
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void*
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CArchMultithreadWindows::getNetworkDataForThread(CArchThread thread)
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{
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lockMutex(m_threadMutex);
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void* data = thread->m_networkData;
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unlockMutex(m_threadMutex);
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return data;
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}
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HANDLE
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CArchMultithreadWindows::getCancelEventForCurrentThread()
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{
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lockMutex(m_threadMutex);
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CArchThreadImpl* thread = findNoRef(GetCurrentThreadId());
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unlockMutex(m_threadMutex);
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return thread->m_cancel;
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}
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CArchMultithreadWindows*
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CArchMultithreadWindows::getInstance()
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{
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return s_instance;
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}
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CArchCond
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CArchMultithreadWindows::newCondVar()
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{
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CArchCondImpl* cond = new CArchCondImpl;
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cond->m_events[CArchCondImpl::kSignal] = CreateEvent(NULL,
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FALSE, FALSE, NULL);
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cond->m_events[CArchCondImpl::kBroadcast] = CreateEvent(NULL,
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TRUE, FALSE, NULL);
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cond->m_waitCountMutex = newMutex();
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cond->m_waitCount = 0;
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return cond;
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}
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void
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CArchMultithreadWindows::closeCondVar(CArchCond cond)
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{
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CloseHandle(cond->m_events[CArchCondImpl::kSignal]);
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CloseHandle(cond->m_events[CArchCondImpl::kBroadcast]);
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closeMutex(cond->m_waitCountMutex);
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delete cond;
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}
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void
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CArchMultithreadWindows::signalCondVar(CArchCond cond)
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{
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// is anybody waiting?
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lockMutex(cond->m_waitCountMutex);
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const bool hasWaiter = (cond->m_waitCount > 0);
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unlockMutex(cond->m_waitCountMutex);
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// wake one thread if anybody is waiting
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if (hasWaiter) {
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SetEvent(cond->m_events[CArchCondImpl::kSignal]);
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}
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}
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void
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CArchMultithreadWindows::broadcastCondVar(CArchCond cond)
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{
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// is anybody waiting?
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lockMutex(cond->m_waitCountMutex);
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const bool hasWaiter = (cond->m_waitCount > 0);
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unlockMutex(cond->m_waitCountMutex);
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// wake all threads if anybody is waiting
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if (hasWaiter) {
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SetEvent(cond->m_events[CArchCondImpl::kBroadcast]);
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}
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}
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bool
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CArchMultithreadWindows::waitCondVar(CArchCond cond,
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CArchMutex mutex, double timeout)
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{
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// prepare to wait
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const DWORD winTimeout = (timeout < 0.0) ? INFINITE :
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static_cast<DWORD>(1000.0 * timeout);
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// make a list of the condition variable events and the cancel event
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// for the current thread.
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HANDLE handles[4];
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handles[0] = cond->m_events[CArchCondImpl::kSignal];
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handles[1] = cond->m_events[CArchCondImpl::kBroadcast];
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handles[2] = getCancelEventForCurrentThread();
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// update waiter count
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lockMutex(cond->m_waitCountMutex);
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++cond->m_waitCount;
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unlockMutex(cond->m_waitCountMutex);
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// release mutex. this should be atomic with the wait so that it's
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// impossible for another thread to signal us between the unlock and
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// the wait, which would lead to a lost signal on broadcasts.
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// however, we're using a manual reset event for broadcasts which
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// stays set until we reset it, so we don't lose the broadcast.
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unlockMutex(mutex);
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// wait for a signal or broadcast
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DWORD result = WaitForMultipleObjects(3, handles, FALSE, winTimeout);
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// cancel takes priority
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if (result != WAIT_OBJECT_0 + 2 &&
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WaitForSingleObject(handles[2], 0) == WAIT_OBJECT_0) {
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result = WAIT_OBJECT_0 + 2;
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}
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// update the waiter count and check if we're the last waiter
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lockMutex(cond->m_waitCountMutex);
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--cond->m_waitCount;
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const bool last = (result == WAIT_OBJECT_0 + 1 && cond->m_waitCount == 0);
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unlockMutex(cond->m_waitCountMutex);
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// reset the broadcast event if we're the last waiter
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if (last) {
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ResetEvent(cond->m_events[CArchCondImpl::kBroadcast]);
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}
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// reacquire the mutex
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lockMutex(mutex);
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// cancel thread if necessary
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if (result == WAIT_OBJECT_0 + 2) {
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ARCH->testCancelThread();
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}
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// return success or failure
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return (result == WAIT_OBJECT_0 + 0 ||
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result == WAIT_OBJECT_0 + 1);
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}
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CArchMutex
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CArchMultithreadWindows::newMutex()
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{
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CArchMutexImpl* mutex = new CArchMutexImpl;
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InitializeCriticalSection(&mutex->m_mutex);
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return mutex;
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}
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void
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CArchMultithreadWindows::closeMutex(CArchMutex mutex)
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{
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DeleteCriticalSection(&mutex->m_mutex);
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delete mutex;
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}
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void
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CArchMultithreadWindows::lockMutex(CArchMutex mutex)
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{
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EnterCriticalSection(&mutex->m_mutex);
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}
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void
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CArchMultithreadWindows::unlockMutex(CArchMutex mutex)
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{
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LeaveCriticalSection(&mutex->m_mutex);
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}
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CArchThread
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CArchMultithreadWindows::newThread(ThreadFunc func, void* data)
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{
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lockMutex(m_threadMutex);
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// create thread impl for new thread
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CArchThreadImpl* thread = new CArchThreadImpl;
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thread->m_func = func;
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thread->m_userData = data;
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// create thread
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unsigned int id;
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thread->m_thread = reinterpret_cast<HANDLE>(_beginthreadex(NULL, 0,
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threadFunc, (void*)thread, 0, &id));
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thread->m_id = static_cast<DWORD>(id);
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// check if thread was started
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if (thread->m_thread == 0) {
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// failed to start thread so clean up
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delete thread;
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thread = NULL;
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}
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else {
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// add thread to list
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insert(thread);
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// increment ref count to account for the thread itself
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refThread(thread);
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}
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// note that the child thread will wait until we release this mutex
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unlockMutex(m_threadMutex);
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return thread;
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}
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CArchThread
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CArchMultithreadWindows::newCurrentThread()
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{
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lockMutex(m_threadMutex);
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CArchThreadImpl* thread = find(GetCurrentThreadId());
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unlockMutex(m_threadMutex);
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assert(thread != NULL);
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return thread;
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}
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void
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CArchMultithreadWindows::closeThread(CArchThread thread)
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{
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assert(thread != NULL);
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// decrement ref count and clean up thread if no more references
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if (--thread->m_refCount == 0) {
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// close the handle (main thread has a NULL handle)
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if (thread->m_thread != NULL) {
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CloseHandle(thread->m_thread);
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}
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// remove thread from list
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lockMutex(m_threadMutex);
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assert(findNoRefOrCreate(thread->m_id) == thread);
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erase(thread);
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unlockMutex(m_threadMutex);
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// done with thread
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delete thread;
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}
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}
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CArchThread
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CArchMultithreadWindows::copyThread(CArchThread thread)
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{
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refThread(thread);
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return thread;
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}
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void
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CArchMultithreadWindows::cancelThread(CArchThread thread)
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{
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assert(thread != NULL);
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// set cancel flag
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SetEvent(thread->m_cancel);
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}
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void
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CArchMultithreadWindows::setPriorityOfThread(CArchThread thread, int n)
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{
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struct CPriorityInfo {
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public:
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DWORD m_class;
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int m_level;
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};
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static const CPriorityInfo s_pClass[] = {
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{ IDLE_PRIORITY_CLASS, THREAD_PRIORITY_IDLE },
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{ IDLE_PRIORITY_CLASS, THREAD_PRIORITY_LOWEST },
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{ IDLE_PRIORITY_CLASS, THREAD_PRIORITY_BELOW_NORMAL },
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{ IDLE_PRIORITY_CLASS, THREAD_PRIORITY_NORMAL },
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{ IDLE_PRIORITY_CLASS, THREAD_PRIORITY_ABOVE_NORMAL },
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{ IDLE_PRIORITY_CLASS, THREAD_PRIORITY_HIGHEST },
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{ NORMAL_PRIORITY_CLASS, THREAD_PRIORITY_LOWEST },
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{ NORMAL_PRIORITY_CLASS, THREAD_PRIORITY_BELOW_NORMAL },
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{ NORMAL_PRIORITY_CLASS, THREAD_PRIORITY_NORMAL },
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{ NORMAL_PRIORITY_CLASS, THREAD_PRIORITY_ABOVE_NORMAL },
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{ NORMAL_PRIORITY_CLASS, THREAD_PRIORITY_HIGHEST },
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{ HIGH_PRIORITY_CLASS, THREAD_PRIORITY_LOWEST },
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{ HIGH_PRIORITY_CLASS, THREAD_PRIORITY_BELOW_NORMAL },
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{ HIGH_PRIORITY_CLASS, THREAD_PRIORITY_NORMAL },
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{ HIGH_PRIORITY_CLASS, THREAD_PRIORITY_ABOVE_NORMAL },
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{ HIGH_PRIORITY_CLASS, THREAD_PRIORITY_HIGHEST },
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{ REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_IDLE },
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{ REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_LOWEST },
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{ REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_BELOW_NORMAL },
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{ REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_NORMAL },
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{ REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_ABOVE_NORMAL },
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{ REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_HIGHEST },
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{ REALTIME_PRIORITY_CLASS, THREAD_PRIORITY_TIME_CRITICAL}
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};
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#if defined(_DEBUG)
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// don't use really high priorities when debugging
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static const size_t s_pMax = 13;
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#else
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static const size_t s_pMax = sizeof(s_pClass) / sizeof(s_pClass[0]) - 1;
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#endif
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static const size_t s_pBase = 8; // index of normal priority
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assert(thread != NULL);
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size_t index;
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if (n > 0 && s_pBase < n) {
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// lowest priority
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index = 0;
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}
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else {
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index = s_pBase - n;
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if (index > s_pMax) {
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// highest priority
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index = s_pMax;
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}
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}
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SetPriorityClass(GetCurrentProcess(), s_pClass[index].m_class);
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SetThreadPriority(thread->m_thread, s_pClass[index].m_level);
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}
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void
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CArchMultithreadWindows::testCancelThread()
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{
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// find current thread
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lockMutex(m_threadMutex);
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CArchThreadImpl* thread = findNoRef(GetCurrentThreadId());
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unlockMutex(m_threadMutex);
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// test cancel on thread
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testCancelThreadImpl(thread);
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}
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bool
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CArchMultithreadWindows::wait(CArchThread target, double timeout)
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{
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assert(target != NULL);
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lockMutex(m_threadMutex);
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// find current thread
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CArchThreadImpl* self = findNoRef(GetCurrentThreadId());
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// ignore wait if trying to wait on ourself
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if (target == self) {
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unlockMutex(m_threadMutex);
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return false;
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}
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// ref the target so it can't go away while we're watching it
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refThread(target);
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unlockMutex(m_threadMutex);
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// convert timeout
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DWORD t;
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if (timeout < 0.0) {
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t = INFINITE;
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}
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else {
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t = (DWORD)(1000.0 * timeout);
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}
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// wait for this thread to be cancelled or woken up or for the
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// target thread to terminate.
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HANDLE handles[2];
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handles[0] = target->m_exit;
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handles[1] = self->m_cancel;
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DWORD result = WaitForMultipleObjects(2, handles, FALSE, t);
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// cancel takes priority
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if (result != WAIT_OBJECT_0 + 1 &&
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WaitForSingleObject(handles[1], 0) == WAIT_OBJECT_0) {
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result = WAIT_OBJECT_0 + 1;
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}
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// release target
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closeThread(target);
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// handle result
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switch (result) {
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case WAIT_OBJECT_0 + 0:
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// target thread terminated
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return true;
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case WAIT_OBJECT_0 + 1:
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// this thread was cancelled. does not return.
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testCancelThreadImpl(self);
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default:
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// timeout or error
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return false;
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}
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}
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bool
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CArchMultithreadWindows::isSameThread(CArchThread thread1, CArchThread thread2)
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{
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return (thread1 == thread2);
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}
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bool
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CArchMultithreadWindows::isExitedThread(CArchThread thread)
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{
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// poll exit event
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return (WaitForSingleObject(thread->m_exit, 0) == WAIT_OBJECT_0);
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}
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void*
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CArchMultithreadWindows::getResultOfThread(CArchThread thread)
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{
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lockMutex(m_threadMutex);
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void* result = thread->m_result;
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unlockMutex(m_threadMutex);
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return result;
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}
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IArchMultithread::ThreadID
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CArchMultithreadWindows::getIDOfThread(CArchThread thread)
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{
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return static_cast<ThreadID>(thread->m_id);
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}
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void
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CArchMultithreadWindows::setInterruptHandler(InterruptFunc func, void* userData)
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{
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lockMutex(m_threadMutex);
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m_signalFunc = func;
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m_signalUserData = userData;
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unlockMutex(m_threadMutex);
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}
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void
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CArchMultithreadWindows::interrupt()
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{
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lockMutex(m_threadMutex);
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if (m_signalFunc != NULL) {
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m_signalFunc(m_signalUserData);
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ARCH->unblockPollSocket(m_mainThread);
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}
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else {
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ARCH->cancelThread(m_mainThread);
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|
}
|
|
unlockMutex(m_threadMutex);
|
|
}
|
|
|
|
CArchThreadImpl*
|
|
CArchMultithreadWindows::find(DWORD id)
|
|
{
|
|
CArchThreadImpl* impl = findNoRef(id);
|
|
if (impl != NULL) {
|
|
refThread(impl);
|
|
}
|
|
return impl;
|
|
}
|
|
|
|
CArchThreadImpl*
|
|
CArchMultithreadWindows::findNoRef(DWORD id)
|
|
{
|
|
CArchThreadImpl* impl = findNoRefOrCreate(id);
|
|
if (impl == NULL) {
|
|
// create thread for calling thread which isn't in our list and
|
|
// add it to the list. this won't normally happen but it can if
|
|
// the system calls us under a new thread, like it does when we
|
|
// run as a service.
|
|
impl = new CArchThreadImpl;
|
|
impl->m_thread = NULL;
|
|
impl->m_id = GetCurrentThreadId();
|
|
insert(impl);
|
|
}
|
|
return impl;
|
|
}
|
|
|
|
CArchThreadImpl*
|
|
CArchMultithreadWindows::findNoRefOrCreate(DWORD id)
|
|
{
|
|
// linear search
|
|
for (CThreadList::const_iterator index = m_threadList.begin();
|
|
index != m_threadList.end(); ++index) {
|
|
if ((*index)->m_id == id) {
|
|
return *index;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
CArchMultithreadWindows::insert(CArchThreadImpl* thread)
|
|
{
|
|
assert(thread != NULL);
|
|
|
|
// thread shouldn't already be on the list
|
|
assert(findNoRefOrCreate(thread->m_id) == NULL);
|
|
|
|
// append to list
|
|
m_threadList.push_back(thread);
|
|
}
|
|
|
|
void
|
|
CArchMultithreadWindows::erase(CArchThreadImpl* thread)
|
|
{
|
|
for (CThreadList::iterator index = m_threadList.begin();
|
|
index != m_threadList.end(); ++index) {
|
|
if (*index == thread) {
|
|
m_threadList.erase(index);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CArchMultithreadWindows::refThread(CArchThreadImpl* thread)
|
|
{
|
|
assert(thread != NULL);
|
|
assert(findNoRefOrCreate(thread->m_id) != NULL);
|
|
++thread->m_refCount;
|
|
}
|
|
|
|
void
|
|
CArchMultithreadWindows::testCancelThreadImpl(CArchThreadImpl* thread)
|
|
{
|
|
assert(thread != NULL);
|
|
|
|
// poll cancel event. return if not set.
|
|
const DWORD result = WaitForSingleObject(thread->m_cancel, 0);
|
|
if (result != WAIT_OBJECT_0) {
|
|
return;
|
|
}
|
|
|
|
// update cancel state
|
|
lockMutex(m_threadMutex);
|
|
bool cancel = !thread->m_cancelling;
|
|
thread->m_cancelling = true;
|
|
ResetEvent(thread->m_cancel);
|
|
unlockMutex(m_threadMutex);
|
|
|
|
// unwind thread's stack if cancelling
|
|
if (cancel) {
|
|
throw XThreadCancel();
|
|
}
|
|
}
|
|
|
|
unsigned int __stdcall
|
|
CArchMultithreadWindows::threadFunc(void* vrep)
|
|
{
|
|
// get the thread
|
|
CArchThreadImpl* thread = reinterpret_cast<CArchThreadImpl*>(vrep);
|
|
|
|
// run thread
|
|
s_instance->doThreadFunc(thread);
|
|
|
|
// terminate the thread
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
CArchMultithreadWindows::doThreadFunc(CArchThread thread)
|
|
{
|
|
// wait for parent to initialize this object
|
|
lockMutex(m_threadMutex);
|
|
unlockMutex(m_threadMutex);
|
|
|
|
void* result = NULL;
|
|
try {
|
|
// go
|
|
result = (*thread->m_func)(thread->m_userData);
|
|
}
|
|
|
|
catch (XThreadCancel&) {
|
|
// client called cancel()
|
|
}
|
|
catch (...) {
|
|
// note -- don't catch (...) to avoid masking bugs
|
|
SetEvent(thread->m_exit);
|
|
closeThread(thread);
|
|
throw;
|
|
}
|
|
|
|
// thread has exited
|
|
lockMutex(m_threadMutex);
|
|
thread->m_result = result;
|
|
unlockMutex(m_threadMutex);
|
|
SetEvent(thread->m_exit);
|
|
|
|
// done with thread
|
|
closeThread(thread);
|
|
}
|