barrier/server/CClientProxy.cpp
crs 64232c7854 updated to new automake and refactored server stuff. the server
now speaks to the primary screen and secondary screens almost
everywhere the same way through an IClient interface;  only
special primary screen calls are accessed through a different
interface, the CPrimaryClient interface.  this simplifies the
server since it no longer needs to test whether the active screen
is the primary or a secondary in most cases.

the server no longer speaks directly to the primary screen;  all
that goes through the CPrimaryClient, which often just forwards
the call.  the primary screen no longer speaks directly to the
server either, again going through the CPrimaryClient via a
IPrimaryReceiver interface.

CServerProtocol classes have been replaced by CClientProxy
classes which are very similar.  the name makes more sense
though.
2002-07-09 21:22:31 +00:00

48 lines
648 B
C++

#include "CClientProxy.h"
#include "IInputStream.h"
#include "IOutputStream.h"
//
// CClientProxy
//
CClientProxy::CClientProxy(IServer* server, const CString& name,
IInputStream* input, IOutputStream* output) :
m_server(server),
m_name(name),
m_input(input),
m_output(output)
{
// do nothing
}
CClientProxy::~CClientProxy()
{
delete m_output;
delete m_input;
}
IServer*
CClientProxy::getServer() const
{
return m_server;
}
IInputStream*
CClientProxy::getInputStream() const
{
return m_input;
}
IOutputStream*
CClientProxy::getOutputStream() const
{
return m_output;
}
CString
CClientProxy::getName() const
{
return m_name;
}