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64232c7854
now speaks to the primary screen and secondary screens almost everywhere the same way through an IClient interface; only special primary screen calls are accessed through a different interface, the CPrimaryClient interface. this simplifies the server since it no longer needs to test whether the active screen is the primary or a secondary in most cases. the server no longer speaks directly to the primary screen; all that goes through the CPrimaryClient, which often just forwards the call. the primary screen no longer speaks directly to the server either, again going through the CPrimaryClient via a IPrimaryReceiver interface. CServerProtocol classes have been replaced by CClientProxy classes which are very similar. the name makes more sense though.
48 lines
648 B
C++
48 lines
648 B
C++
#include "CClientProxy.h"
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#include "IInputStream.h"
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#include "IOutputStream.h"
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//
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// CClientProxy
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//
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CClientProxy::CClientProxy(IServer* server, const CString& name,
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IInputStream* input, IOutputStream* output) :
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m_server(server),
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m_name(name),
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m_input(input),
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m_output(output)
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{
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// do nothing
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}
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CClientProxy::~CClientProxy()
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{
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delete m_output;
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delete m_input;
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}
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IServer*
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CClientProxy::getServer() const
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{
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return m_server;
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}
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IInputStream*
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CClientProxy::getInputStream() const
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{
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return m_input;
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}
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IOutputStream*
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CClientProxy::getOutputStream() const
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{
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return m_output;
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}
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CString
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CClientProxy::getName() const
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{
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return m_name;
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}
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