mirror of
https://github.com/debauchee/barrier.git
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6284286d4f
ignore small mouse wheel events (which seem to get sent by some win32 systems). Other platforms were already ignoring them.
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef COSXSCREEN_H
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#define COSXSCREEN_H
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#include "CPlatformScreen.h"
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#include "stdvector.h"
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#include <Carbon/Carbon.h>
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class COSXKeyState;
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class COSXScreenSaver;
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//! Implementation of IPlatformScreen for OS X
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class COSXScreen : public CPlatformScreen {
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public:
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COSXScreen(bool isPrimary);
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virtual ~COSXScreen();
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// IScreen overrides
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virtual void* getEventTarget() const;
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virtual bool getClipboard(ClipboardID id, IClipboard*) const;
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const;
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virtual void getCursorPos(SInt32& x, SInt32& y) const;
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// IPrimaryScreen overrides
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virtual void reconfigure(UInt32 activeSides);
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virtual void warpCursor(SInt32 x, SInt32 y);
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virtual SInt32 getJumpZoneSize() const;
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virtual bool isAnyMouseButtonDown() const;
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virtual void getCursorCenter(SInt32& x, SInt32& y) const;
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// ISecondaryScreen overrides
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virtual void fakeMouseButton(ButtonID id, bool press) const;
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virtual void fakeMouseMove(SInt32 x, SInt32 y) const;
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virtual void fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
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virtual void fakeMouseWheel(SInt32 delta) const;
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// IPlatformScreen overrides
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virtual void enable();
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virtual void disable();
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virtual void enter();
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virtual bool leave();
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virtual bool setClipboard(ClipboardID, const IClipboard*);
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virtual void checkClipboards();
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virtual void openScreensaver(bool notify);
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virtual void closeScreensaver();
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virtual void screensaver(bool activate);
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virtual void resetOptions();
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virtual void setOptions(const COptionsList& options);
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virtual void setSequenceNumber(UInt32);
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virtual bool isPrimary() const;
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protected:
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// IPlatformScreen overrides
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virtual void handleSystemEvent(const CEvent&, void*);
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virtual void updateButtons();
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virtual IKeyState* getKeyState() const;
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private:
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void updateScreenShape();
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void postMouseEvent(const CGPoint &) const;
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// convenience function to send events
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void sendEvent(CEvent::Type type, void* = NULL) const;
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void sendClipboardEvent(CEvent::Type type, ClipboardID id) const;
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// message handlers
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bool onMouseMove(SInt32 x, SInt32 y);
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// mouse button handler. pressed is true if this is a mousedown
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// event, false if it is a mouseup event. macButton is the index
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// of the button pressed using the mac button mapping.
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bool onMouseButton(bool pressed, UInt16 macButton) const;
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bool onMouseWheel(SInt32 delta) const;
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bool onDisplayChange();
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bool onKey(EventRef event) const;
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// map mac mouse button to synergy buttons
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ButtonID mapMacButtonToSynergy(UInt16) const;
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// map mac modifier mask to synergy modifier mask
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KeyModifierMask mapMacModifiersToSynergy(EventRef event) const;
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/// Resolution switch callback
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static pascal void displayManagerCallback(void* inUserData,
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SInt16 inMessage, void* inNotifyData);
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private:
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// true if screen is being used as a primary screen, false otherwise
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bool m_isPrimary;
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// true if mouse has entered the screen
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bool m_isOnScreen;
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// the display
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CGDirectDisplayID m_displayID;
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// screen shape stuff
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SInt32 m_x, m_y;
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SInt32 m_w, m_h;
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SInt32 m_xCenter, m_yCenter;
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// mouse state
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mutable SInt32 m_xCursor, m_yCursor;
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mutable bool m_cursorPosValid;
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mutable boolean_t m_buttons[5];
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bool m_cursorHidden;
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// keyboard stuff
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COSXKeyState* m_keyState;
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// clipboards
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UInt32 m_sequenceNumber;
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// screen saver stuff
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COSXScreenSaver* m_screensaver;
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bool m_screensaverNotify;
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// clipboard stuff
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bool m_ownClipboard;
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// window object that gets user input events when the server
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// has focus.
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WindowRef m_hiddenWindow;
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// window object that gets user input events when the server
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// does not have focus.
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WindowRef m_userInputWindow;
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// display manager stuff (to get screen resolution switches).
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DMExtendedNotificationUPP m_displayManagerNotificationUPP;
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ProcessSerialNumber m_PSN;
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};
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#endif
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