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https://github.com/debauchee/barrier.git
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5e40de48f9
would fail to open in such a way that it could never succeed but it'd never stop retrying. now terminating when open fails such that it'll never succeed.
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
#ifndef CCLIENTPROXY_H
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#define CCLIENTPROXY_H
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#include "IClient.h"
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#include "CString.h"
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class IInputStream;
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class IOutputStream;
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class IServer;
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//! Generic proxy for client
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class CClientProxy : public IClient {
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public:
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/*!
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\c name is the name of the client.
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*/
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CClientProxy(IServer* server, const CString& name,
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IInputStream* adoptedInput,
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IOutputStream* adoptedOutput);
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~CClientProxy();
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//! @name accessors
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//@{
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//! Get server
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/*!
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Returns the server passed to the c'tor.
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*/
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IServer* getServer() const;
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//! Get input stream
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/*!
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Returns the input stream passed to the c'tor.
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*/
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IInputStream* getInputStream() const;
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//! Get output stream
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/*!
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Returns the output stream passed to the c'tor.
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*/
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IOutputStream* getOutputStream() const;
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//@}
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// IClient overrides
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virtual void open() = 0;
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virtual void mainLoop() = 0;
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virtual void close() = 0;
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virtual void enter(SInt32 xAbs, SInt32 yAbs,
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UInt32 seqNum, KeyModifierMask mask,
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bool forScreensaver) = 0;
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virtual bool leave() = 0;
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virtual void setClipboard(ClipboardID, const CString&) = 0;
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virtual void grabClipboard(ClipboardID) = 0;
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virtual void setClipboardDirty(ClipboardID, bool) = 0;
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virtual void keyDown(KeyID, KeyModifierMask) = 0;
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virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
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virtual void keyUp(KeyID, KeyModifierMask) = 0;
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virtual void mouseDown(ButtonID) = 0;
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virtual void mouseUp(ButtonID) = 0;
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virtual void mouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
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virtual void mouseWheel(SInt32 delta) = 0;
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virtual void screensaver(bool activate) = 0;
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virtual CString getName() const;
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virtual SInt32 getJumpZoneSize() const = 0;
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virtual void getShape(SInt32& x, SInt32& y,
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SInt32& width, SInt32& height) const = 0;
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virtual void getCursorPos(SInt32& x, SInt32& y) const = 0;
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virtual void getCursorCenter(SInt32& x, SInt32& y) const = 0;
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private:
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IServer* m_server;
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CString m_name;
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IInputStream* m_input;
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IOutputStream* m_output;
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};
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#endif
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