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83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2003 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef ISECONDARYSCREEN_H
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#define ISECONDARYSCREEN_H
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#include "IInterface.h"
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#include "IKeyState.h"
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#include "MouseTypes.h"
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//! Secondary screen interface
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/*!
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This interface defines the methods common to all platform dependent
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secondary screen implementations.
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*/
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class ISecondaryScreen : public IInterface {
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public:
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//! @name accessors
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//@{
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//! Fake key press/release
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/*!
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Synthesize a press or release of key \c id.
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*/
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virtual void fakeKeyEvent(KeyButton id, bool press) const = 0;
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//! Fake ctrl+alt+del
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/*!
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Synthesize a press of ctrl+alt+del. Return true if processing is
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complete and false if normal key processing should continue.
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*/
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virtual bool fakeCtrlAltDel() const = 0;
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//! Fake mouse press/release
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/*!
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Synthesize a press or release of mouse button \c id.
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*/
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virtual void fakeMouseButton(ButtonID id, bool press) const = 0;
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//! Fake mouse move
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/*!
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Synthesize a mouse move to the absolute coordinates \c x,y.
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*/
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virtual void fakeMouseMove(SInt32 x, SInt32 y) const = 0;
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//! Fake mouse wheel
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/*!
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Synthesize a mouse wheel event of amount \c delta.
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*/
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virtual void fakeMouseWheel(SInt32 delta) const = 0;
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//! Map key press/repeat to keystrokes
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/*!
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Convert a press/repeat of key \c id with the modifiers as given
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in \c desiredMask into the keystrokes necessary to synthesize
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that key event. This may expand into multiple keys due to modifiers
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that don't match the current modifier state from \c keyState, or to
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needing to compose a character using dead key, or to other reasons.
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Return the platform specific code of the key being pressed. If \c id
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cannot be mapped or if \c isAutoRepeat is true and the key does not
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auto-repeat then return 0.
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*/
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virtual KeyButton mapKey(IKeyState::Keystrokes&,
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const IKeyState& keyState, KeyID id,
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KeyModifierMask desiredMask,
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bool isAutoRepeat) const = 0;
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//@}
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};
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#endif
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