barrier/lib/server/CServer.cpp
crs 1d17f865ea Added switch delay and double-tap options to win32 and added a
tray icon to the client and server that gives status feedback to
the user and allows the user to kill the app.
2003-03-12 22:34:07 +00:00

2113 lines
49 KiB
C++

/*
* synergy -- mouse and keyboard sharing utility
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file COPYING that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "CServer.h"
#include "CHTTPServer.h"
#include "CPrimaryClient.h"
#include "IPrimaryScreenFactory.h"
#include "CInputPacketStream.h"
#include "COutputPacketStream.h"
#include "CProtocolUtil.h"
#include "CClientProxy1_0.h"
#include "OptionTypes.h"
#include "ProtocolTypes.h"
#include "XScreen.h"
#include "XSynergy.h"
#include "CTCPListenSocket.h"
#include "IDataSocket.h"
#include "ISocketFactory.h"
#include "XSocket.h"
#include "IStreamFilterFactory.h"
#include "CLock.h"
#include "CThread.h"
#include "CTimerThread.h"
#include "XMT.h"
#include "XThread.h"
#include "CFunctionJob.h"
#include "CLog.h"
#include "CStopwatch.h"
#include "TMethodJob.h"
#include "CArch.h"
//
// CServer
//
const SInt32 CServer::s_httpMaxSimultaneousRequests = 3;
CServer::CServer(const CString& serverName) :
m_name(serverName),
m_error(false),
m_bindTimeout(5.0 * 60.0),
m_screenFactory(NULL),
m_socketFactory(NULL),
m_streamFilterFactory(NULL),
m_acceptClientThread(NULL),
m_active(NULL),
m_primaryClient(NULL),
m_seqNum(0),
m_activeSaver(NULL),
m_httpServer(NULL),
m_httpAvailable(&m_mutex, s_httpMaxSimultaneousRequests),
m_switchDir(kNoDirection),
m_switchScreen(NULL),
m_switchWaitDelay(0.0),
m_switchWaitEngaged(false),
m_switchTwoTapDelay(0.0),
m_switchTwoTapEngaged(false),
m_switchTwoTapArmed(false),
m_status(kNotRunning)
{
// do nothing
}
CServer::~CServer()
{
delete m_screenFactory;
delete m_socketFactory;
delete m_streamFilterFactory;
}
void
CServer::open()
{
// open the screen
try {
LOG((CLOG_INFO "opening screen"));
openPrimaryScreen();
setStatus(kNotRunning);
}
catch (XScreen& e) {
// can't open screen
setStatus(kError, e.what());
LOG((CLOG_INFO "failed to open screen"));
throw;
}
catch (XUnknownClient& e) {
// can't open screen
setStatus(kServerNameUnknown);
LOG((CLOG_CRIT "unknown screen name `%s'", e.getName().c_str()));
throw;
}
}
void
CServer::mainLoop()
{
// check preconditions
{
CLock lock(&m_mutex);
assert(m_primaryClient != NULL);
}
try {
setStatus(kNotRunning);
LOG((CLOG_NOTE "starting server"));
// start listening for new clients
m_acceptClientThread = new CThread(startThread(
new TMethodJob<CServer>(this,
&CServer::acceptClients)));
// start listening for HTTP requests
if (m_config.getHTTPAddress().isValid()) {
m_httpServer = new CHTTPServer(this);
startThread(new TMethodJob<CServer>(this,
&CServer::acceptHTTPClients));
}
// handle events
m_primaryClient->mainLoop();
// clean up
LOG((CLOG_NOTE "stopping server"));
// use a macro to write the stuff that should go into a finally
// block so we can repeat it easily. stroustrup's view that
// "resource acquistion is initialization" is a better solution
// than a finally block is parochial. they both have their
// place. adding finally to C++ would've been a drop in a big
// bucket.
#define FINALLY do { \
stopThreads(); \
delete m_httpServer; \
m_httpServer = NULL; \
runStatusJobs(); \
} while (false)
FINALLY;
}
catch (XMT& e) {
LOG((CLOG_ERR "server error: %s", e.what()));
setStatus(kError, e.what());
// clean up
LOG((CLOG_NOTE "stopping server"));
FINALLY;
throw;
}
catch (XBase& e) {
LOG((CLOG_ERR "server error: %s", e.what()));
setStatus(kError, e.what());
// clean up
LOG((CLOG_NOTE "stopping server"));
FINALLY;
}
catch (XThread&) {
setStatus(kNotRunning);
// clean up
LOG((CLOG_NOTE "stopping server"));
FINALLY;
throw;
}
catch (...) {
LOG((CLOG_DEBUG "unknown server error"));
setStatus(kError);
// clean up
LOG((CLOG_NOTE "stopping server"));
FINALLY;
throw;
}
#undef FINALLY
// throw if there was an error
if (m_error) {
LOG((CLOG_DEBUG "forwarding child thread exception"));
throw XServerRethrow();
}
}
void
CServer::exitMainLoop()
{
m_primaryClient->exitMainLoop();
}
void
CServer::exitMainLoopWithError()
{
{
CLock lock(&m_mutex);
m_error = true;
}
exitMainLoop();
}
void
CServer::close()
{
if (m_primaryClient != NULL) {
closePrimaryScreen();
}
LOG((CLOG_INFO "closed screen"));
}
bool
CServer::setConfig(const CConfig& config)
{
// refuse configuration if it doesn't include the primary screen
{
CLock lock(&m_mutex);
if (m_primaryClient != NULL &&
!config.isScreen(m_primaryClient->getName())) {
return false;
}
}
// close clients that are connected but being dropped from the
// configuration.
closeClients(config);
// cut over
CLock lock(&m_mutex);
m_config = config;
// process global options
const CConfig::CScreenOptions* options = m_config.getOptions("");
if (options != NULL && options->size() > 0) {
for (CConfig::CScreenOptions::const_iterator index = options->begin();
index != options->end(); ++index) {
const OptionID id = index->first;
const OptionValue value = index->second;
if (id == kOptionScreenSwitchDelay) {
m_switchWaitDelay = 1.0e-3 * static_cast<double>(value);
if (m_switchWaitDelay < 0.0) {
m_switchWaitDelay = 0.0;
}
m_switchWaitEngaged = false;
}
else if (id == kOptionScreenSwitchTwoTap) {
m_switchTwoTapDelay = 1.0e-3 * static_cast<double>(value);
if (m_switchTwoTapDelay < 0.0) {
m_switchTwoTapDelay = 0.0;
}
m_switchTwoTapEngaged = false;
}
}
}
// tell primary screen about reconfiguration
if (m_primaryClient != NULL) {
m_primaryClient->reconfigure(getActivePrimarySides());
}
// tell all (connected) clients about current options
for (CClientList::const_iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
IClient* client = index->second;
sendOptions(client);
}
// notify of status
runStatusJobs();
return true;
}
void
CServer::setScreenFactory(IPrimaryScreenFactory* adopted)
{
CLock lock(&m_mutex);
delete m_screenFactory;
m_screenFactory = adopted;
}
void
CServer::setSocketFactory(ISocketFactory* adopted)
{
CLock lock(&m_mutex);
delete m_socketFactory;
m_socketFactory = adopted;
}
void
CServer::setStreamFilterFactory(IStreamFilterFactory* adopted)
{
CLock lock(&m_mutex);
delete m_streamFilterFactory;
m_streamFilterFactory = adopted;
}
void
CServer::addStatusJob(IJob* job)
{
m_statusJobs.addJob(job);
}
void
CServer::removeStatusJob(IJob* job)
{
m_statusJobs.removeJob(job);
}
CString
CServer::getPrimaryScreenName() const
{
return m_name;
}
UInt32
CServer::getNumClients() const
{
CLock lock(&m_mutex);
return m_clients.size();
}
void
CServer::getClients(std::vector<CString>& list) const
{
CLock lock(&m_mutex);
list.clear();
for (CClientList::const_iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
list.push_back(index->first);
}
}
CServer::EStatus
CServer::getStatus(CString* msg) const
{
CLock lock(&m_mutex);
if (msg != NULL) {
*msg = m_statusMessage;
}
return m_status;
}
void
CServer::getConfig(CConfig* config) const
{
assert(config != NULL);
CLock lock(&m_mutex);
*config = m_config;
}
void
CServer::runStatusJobs() const
{
m_statusJobs.runJobs();
}
void
CServer::setStatus(EStatus status, const char* msg)
{
{
CLock lock(&m_mutex);
m_status = status;
if (m_status == kError) {
m_statusMessage = (msg == NULL) ? "Error" : msg;
}
else {
m_statusMessage = (msg == NULL) ? "" : msg;
}
}
runStatusJobs();
}
UInt32
CServer::getActivePrimarySides() const
{
// note -- m_mutex must be locked on entry
UInt32 sides = 0;
if (!m_config.getNeighbor(getPrimaryScreenName(), kLeft).empty()) {
sides |= kLeftMask;
}
if (!m_config.getNeighbor(getPrimaryScreenName(), kRight).empty()) {
sides |= kRightMask;
}
if (!m_config.getNeighbor(getPrimaryScreenName(), kTop).empty()) {
sides |= kTopMask;
}
if (!m_config.getNeighbor(getPrimaryScreenName(), kBottom).empty()) {
sides |= kBottomMask;
}
return sides;
}
void
CServer::onError()
{
setStatus(kError);
// stop all running threads but don't wait too long since some
// threads may be unable to proceed until this thread returns.
stopThreads(3.0);
// done with the HTTP server
CLock lock(&m_mutex);
delete m_httpServer;
m_httpServer = NULL;
// note -- we do not attempt to close down the primary screen
}
void
CServer::onInfoChanged(const CString& name, const CClientInfo& info)
{
CLock lock(&m_mutex);
// look up client
CClientList::iterator index = m_clients.find(name);
if (index == m_clients.end()) {
throw XBadClient();
}
IClient* client = index->second;
assert(client != NULL);
// update the remote mouse coordinates
if (client == m_active) {
m_x = info.m_mx;
m_y = info.m_my;
}
LOG((CLOG_INFO "screen \"%s\" shape=%d,%d %dx%d zone=%d pos=%d,%d", name.c_str(), info.m_x, info.m_y, info.m_w, info.m_h, info.m_zoneSize, info.m_mx, info.m_my));
// handle resolution change to primary screen
if (client == m_primaryClient) {
if (client == m_active) {
onMouseMovePrimaryNoLock(m_x, m_y);
}
else {
onMouseMoveSecondaryNoLock(0, 0);
}
}
}
bool
CServer::onGrabClipboard(const CString& name, ClipboardID id, UInt32 seqNum)
{
CLock lock(&m_mutex);
// screen must be connected
CClientList::iterator grabber = m_clients.find(name);
if (grabber == m_clients.end()) {
throw XBadClient();
}
// ignore grab if sequence number is old. always allow primary
// screen to grab.
CClipboardInfo& clipboard = m_clipboards[id];
if (name != m_primaryClient->getName() &&
seqNum < clipboard.m_clipboardSeqNum) {
LOG((CLOG_INFO "ignored screen \"%s\" grab of clipboard %d", name.c_str(), id));
return false;
}
// mark screen as owning clipboard
LOG((CLOG_INFO "screen \"%s\" grabbed clipboard %d from \"%s\"", name.c_str(), id, clipboard.m_clipboardOwner.c_str()));
clipboard.m_clipboardOwner = name;
clipboard.m_clipboardSeqNum = seqNum;
// clear the clipboard data (since it's not known at this point)
if (clipboard.m_clipboard.open(0)) {
clipboard.m_clipboard.empty();
clipboard.m_clipboard.close();
}
clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
// tell all other screens to take ownership of clipboard. tell the
// grabber that it's clipboard isn't dirty.
for (CClientList::iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
IClient* client = index->second;
if (index == grabber) {
client->setClipboardDirty(id, false);
}
else {
client->grabClipboard(id);
}
}
return true;
}
void
CServer::onClipboardChanged(ClipboardID id, UInt32 seqNum, const CString& data)
{
CLock lock(&m_mutex);
onClipboardChangedNoLock(id, seqNum, data);
}
void
CServer::onClipboardChangedNoLock(ClipboardID id,
UInt32 seqNum, const CString& data)
{
CClipboardInfo& clipboard = m_clipboards[id];
// ignore update if sequence number is old
if (seqNum < clipboard.m_clipboardSeqNum) {
LOG((CLOG_INFO "ignored screen \"%s\" update of clipboard %d (missequenced)", clipboard.m_clipboardOwner.c_str(), id));
return;
}
// ignore if data hasn't changed
if (data == clipboard.m_clipboardData) {
LOG((CLOG_DEBUG "ignored screen \"%s\" update of clipboard %d (unchanged)", clipboard.m_clipboardOwner.c_str(), id));
return;
}
// unmarshall into our clipboard buffer
LOG((CLOG_INFO "screen \"%s\" updated clipboard %d", clipboard.m_clipboardOwner.c_str(), id));
clipboard.m_clipboardData = data;
clipboard.m_clipboard.unmarshall(clipboard.m_clipboardData, 0);
// tell all clients except the sender that the clipboard is dirty
CClientList::const_iterator sender =
m_clients.find(clipboard.m_clipboardOwner);
for (CClientList::const_iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
IClient* client = index->second;
client->setClipboardDirty(id, index != sender);
}
// send the new clipboard to the active screen
m_active->setClipboard(id, m_clipboards[id].m_clipboardData);
}
void
CServer::onScreensaver(bool activated)
{
LOG((CLOG_DEBUG "onScreenSaver %s", activated ? "activated" : "deactivated"));
CLock lock(&m_mutex);
if (activated) {
// save current screen and position
m_activeSaver = m_active;
m_xSaver = m_x;
m_ySaver = m_y;
// jump to primary screen
if (m_active != m_primaryClient) {
switchScreen(m_primaryClient, 0, 0, true);
}
}
else {
// jump back to previous screen and position. we must check
// that the position is still valid since the screen may have
// changed resolutions while the screen saver was running.
if (m_activeSaver != NULL && m_activeSaver != m_primaryClient) {
// check position
IClient* screen = m_activeSaver;
SInt32 x, y, w, h;
screen->getShape(x, y, w, h);
SInt32 zoneSize = screen->getJumpZoneSize();
if (m_xSaver < x + zoneSize) {
m_xSaver = x + zoneSize;
}
else if (m_xSaver >= x + w - zoneSize) {
m_xSaver = x + w - zoneSize - 1;
}
if (m_ySaver < y + zoneSize) {
m_ySaver = y + zoneSize;
}
else if (m_ySaver >= y + h - zoneSize) {
m_ySaver = y + h - zoneSize - 1;
}
// jump
switchScreen(screen, m_xSaver, m_ySaver, false);
}
// reset state
m_activeSaver = NULL;
}
// send message to all clients
for (CClientList::const_iterator index = m_clients.begin();
index != m_clients.end(); ++index) {
IClient* client = index->second;
client->screensaver(activated);
}
}
void
CServer::onOneShotTimerExpired(UInt32 id)
{
CLock lock(&m_mutex);
// ignore if it's an old timer or if switch wait isn't engaged anymore
if (!m_switchWaitEngaged || id != m_switchWaitTimer) {
return;
}
// ignore if mouse is locked to screen
if (isLockedToScreenNoLock()) {
LOG((CLOG_DEBUG1 "locked to screen"));
clearSwitchState();
return;
}
// switch screen
switchScreen(m_switchScreen, m_switchWaitX, m_switchWaitY, false);
}
void
CServer::onKeyDown(KeyID id, KeyModifierMask mask)
{
LOG((CLOG_DEBUG1 "onKeyDown id=%d mask=0x%04x", id, mask));
CLock lock(&m_mutex);
assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, true)) {
return;
}
// relay
m_active->keyDown(id, mask);
}
void
CServer::onKeyUp(KeyID id, KeyModifierMask mask)
{
LOG((CLOG_DEBUG1 "onKeyUp id=%d mask=0x%04x", id, mask));
CLock lock(&m_mutex);
assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, false)) {
return;
}
// relay
m_active->keyUp(id, mask);
}
void
CServer::onKeyRepeat(KeyID id, KeyModifierMask mask, SInt32 count)
{
LOG((CLOG_DEBUG1 "onKeyRepeat id=%d mask=0x%04x count=%d", id, mask, count));
CLock lock(&m_mutex);
assert(m_active != NULL);
// handle command keys
if (onCommandKey(id, mask, false)) {
onCommandKey(id, mask, true);
return;
}
// relay
m_active->keyRepeat(id, mask, count);
}
void
CServer::onMouseDown(ButtonID id)
{
LOG((CLOG_DEBUG1 "onMouseDown id=%d", id));
CLock lock(&m_mutex);
assert(m_active != NULL);
// relay
m_active->mouseDown(id);
}
void
CServer::onMouseUp(ButtonID id)
{
LOG((CLOG_DEBUG1 "onMouseUp id=%d", id));
CLock lock(&m_mutex);
assert(m_active != NULL);
// relay
m_active->mouseUp(id);
}
bool
CServer::onMouseMovePrimary(SInt32 x, SInt32 y)
{
LOG((CLOG_DEBUG2 "onMouseMovePrimary %d,%d", x, y));
CLock lock(&m_mutex);
return onMouseMovePrimaryNoLock(x, y);
}
bool
CServer::onMouseMovePrimaryNoLock(SInt32 x, SInt32 y)
{
// mouse move on primary (server's) screen
assert(m_primaryClient != NULL);
assert(m_active == m_primaryClient);
// get screen shape
SInt32 ax, ay, aw, ah;
m_active->getShape(ax, ay, aw, ah);
SInt32 zoneSize = m_active->getJumpZoneSize();
// see if we should change screens
EDirection dir;
if (x < ax + zoneSize) {
x -= zoneSize;
dir = kLeft;
}
else if (x >= ax + aw - zoneSize) {
x += zoneSize;
dir = kRight;
}
else if (y < ay + zoneSize) {
y -= zoneSize;
dir = kTop;
}
else if (y >= ay + ah - zoneSize) {
y += zoneSize;
dir = kBottom;
}
else {
// still on local screen
onNoSwitch();
return false;
}
// get jump destination
IClient* newScreen = getNeighbor(m_active, dir, x, y);
// should we switch or not?
if (isSwitchOkay(newScreen, dir, x, y)) {
// switch screen
switchScreen(newScreen, x, y, false);
return true;
}
else {
return false;
}
}
void
CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy)
{
LOG((CLOG_DEBUG2 "onMouseMoveSecondary %+d,%+d", dx, dy));
CLock lock(&m_mutex);
onMouseMoveSecondaryNoLock(dx, dy);
}
void
CServer::onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy)
{
// mouse move on secondary (client's) screen
assert(m_active != NULL);
if (m_active == m_primaryClient) {
// we're actually on the primary screen. this can happen
// when the primary screen begins processing a mouse move
// for a secondary screen, then the active (secondary)
// screen disconnects causing us to jump to the primary
// screen, and finally the primary screen finishes
// processing the mouse move, still thinking it's for
// a secondary screen. we just ignore the motion.
return;
}
// save old position
const SInt32 xOld = m_x;
const SInt32 yOld = m_y;
// accumulate motion
m_x += dx;
m_y += dy;
// get screen shape
SInt32 ax, ay, aw, ah;
m_active->getShape(ax, ay, aw, ah);
// find direction of neighbor and get the neighbor
IClient* newScreen;
do {
EDirection dir;
if (m_x < ax) {
dir = kLeft;
}
else if (m_x > ax + aw - 1) {
dir = kRight;
}
else if (m_y < ay) {
dir = kTop;
}
else if (m_y > ay + ah - 1) {
dir = kBottom;
}
else {
// we haven't left the screen
newScreen = m_active;
// if waiting and mouse is not on the border we're waiting
// on then stop waiting. also if it's not on the border
// then arm the double tap.
if (m_switchScreen != NULL) {
bool clearWait;
SInt32 zoneSize = m_primaryClient->getJumpZoneSize();
switch (m_switchDir) {
case kLeft:
clearWait = (m_x >= ax + zoneSize);
break;
case kRight:
clearWait = (m_x <= ax + aw - 1 - zoneSize);
break;
case kTop:
clearWait = (m_y >= ay + zoneSize);
break;
case kBottom:
clearWait = (m_y <= ay + ah - 1 + zoneSize);
break;
default:
clearWait = false;
break;
}
if (clearWait) {
onNoSwitch();
}
}
// skip rest of block
break;
}
// try to switch screen. get the neighbor.
newScreen = getNeighbor(m_active, dir, m_x, m_y);
// see if we should switch
if (!isSwitchOkay(newScreen, dir, m_x, m_y)) {
newScreen = m_active;
}
} while (false);
if (newScreen != m_active) {
// switch screens
switchScreen(newScreen, m_x, m_y, false);
}
else {
// same screen. clamp mouse to edge.
m_x = xOld + dx;
m_y = yOld + dy;
if (m_x < ax) {
m_x = ax;
LOG((CLOG_DEBUG2 "clamp to left of \"%s\"", m_active->getName().c_str()));
}
else if (m_x > ax + aw - 1) {
m_x = ax + aw - 1;
LOG((CLOG_DEBUG2 "clamp to right of \"%s\"", m_active->getName().c_str()));
}
if (m_y < ay) {
m_y = ay;
LOG((CLOG_DEBUG2 "clamp to top of \"%s\"", m_active->getName().c_str()));
}
else if (m_y > ay + ah - 1) {
m_y = ay + ah - 1;
LOG((CLOG_DEBUG2 "clamp to bottom of \"%s\"", m_active->getName().c_str()));
}
// warp cursor if it moved.
if (m_x != xOld || m_y != yOld) {
LOG((CLOG_DEBUG2 "move on %s to %d,%d", m_active->getName().c_str(), m_x, m_y));
m_active->mouseMove(m_x, m_y);
}
}
}
void
CServer::onMouseWheel(SInt32 delta)
{
LOG((CLOG_DEBUG1 "onMouseWheel %+d", delta));
CLock lock(&m_mutex);
assert(m_active != NULL);
// relay
m_active->mouseWheel(delta);
}
bool
CServer::onCommandKey(KeyID /*id*/, KeyModifierMask /*mask*/, bool /*down*/)
{
return false;
}
bool
CServer::isLockedToScreenNoLock() const
{
// locked if primary says we're locked
if (m_primaryClient->isLockedToScreen()) {
return true;
}
// locked if scroll-lock is toggled on
if ((m_primaryClient->getToggleMask() & KeyModifierScrollLock) != 0) {
return true;
}
// not locked
return false;
}
void
CServer::switchScreen(IClient* dst, SInt32 x, SInt32 y, bool forScreensaver)
{
// note -- must be locked on entry
assert(dst != NULL);
#ifndef NDEBUG
{
SInt32 dx, dy, dw, dh;
dst->getShape(dx, dy, dw, dh);
assert(x >= dx && y >= dy && x < dx + dw && y < dy + dh);
}
#endif
assert(m_active != NULL);
LOG((CLOG_INFO "switch from \"%s\" to \"%s\" at %d,%d", m_active->getName().c_str(), dst->getName().c_str(), x, y));
// stop waiting to switch
clearSwitchState();
// record new position
m_x = x;
m_y = y;
// wrapping means leaving the active screen and entering it again.
// since that's a waste of time we skip that and just warp the
// mouse.
if (m_active != dst) {
// leave active screen
if (!m_active->leave()) {
// cannot leave screen
LOG((CLOG_WARN "can't leave screen"));
return;
}
// update the primary client's clipboards if we're leaving the
// primary screen.
if (m_active == m_primaryClient) {
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
CClipboardInfo& clipboard = m_clipboards[id];
if (clipboard.m_clipboardOwner == m_primaryClient->getName()) {
CString clipboardData;
m_primaryClient->getClipboard(id, clipboardData);
onClipboardChangedNoLock(id,
clipboard.m_clipboardSeqNum, clipboardData);
}
}
}
// cut over
m_active = dst;
// increment enter sequence number
++m_seqNum;
// enter new screen
m_active->enter(x, y, m_seqNum,
m_primaryClient->getToggleMask(),
forScreensaver);
// send the clipboard data to new active screen
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
m_active->setClipboard(id, m_clipboards[id].m_clipboardData);
}
}
else {
m_active->mouseMove(x, y);
}
}
IClient*
CServer::getNeighbor(IClient* src, EDirection dir) const
{
// note -- must be locked on entry
assert(src != NULL);
// get source screen name
CString srcName = src->getName();
assert(!srcName.empty());
LOG((CLOG_DEBUG2 "find neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
// get first neighbor. if it's the source then the source jumps
// to itself and we return the source.
CString dstName(m_config.getNeighbor(srcName, dir));
if (dstName == srcName) {
LOG((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
return src;
}
// keep checking
for (;;) {
// if nothing in that direction then return NULL. if the
// destination is the source then we can make no more
// progress in this direction. since we haven't found a
// connected neighbor we return NULL.
if (dstName.empty() || dstName == srcName) {
LOG((CLOG_DEBUG2 "no neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
return NULL;
}
// look up neighbor cell. if the screen is connected and
// ready then we can stop.
CClientList::const_iterator index = m_clients.find(dstName);
if (index != m_clients.end()) {
LOG((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
return index->second;
}
// skip over unconnected screen
LOG((CLOG_DEBUG2 "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
srcName = dstName;
// look up name of neighbor of skipped screen
dstName = m_config.getNeighbor(srcName, dir);
}
}
IClient*
CServer::getNeighbor(IClient* src,
EDirection srcSide, SInt32& x, SInt32& y) const
{
// note -- must be locked on entry
assert(src != NULL);
// get the first neighbor
IClient* dst = getNeighbor(src, srcSide);
if (dst == NULL) {
return NULL;
}
// get the source screen's size (needed for kRight and kBottom)
SInt32 sx, sy, sw, sh;
SInt32 dx, dy, dw, dh;
IClient* lastGoodScreen = src;
lastGoodScreen->getShape(sx, sy, sw, sh);
lastGoodScreen->getShape(dx, dy, dw, dh);
// find destination screen, adjusting x or y (but not both). the
// searches are done in a sort of canonical screen space where
// the upper-left corner is 0,0 for each screen. we adjust from
// actual to canonical position on entry to and from canonical to
// actual on exit from the search.
switch (srcSide) {
case kLeft:
x -= dx;
while (dst != NULL) {
lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
x += dw;
if (x >= 0) {
break;
}
LOG((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
x += dx;
break;
case kRight:
x -= dx;
while (dst != NULL) {
x -= dw;
lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
if (x < dw) {
break;
}
LOG((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
x += dx;
break;
case kTop:
y -= dy;
while (dst != NULL) {
lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
y += dh;
if (y >= 0) {
break;
}
LOG((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
y += dy;
break;
case kBottom:
y -= dy;
while (dst != NULL) {
y -= dh;
lastGoodScreen = dst;
lastGoodScreen->getShape(dx, dy, dw, dh);
if (y < sh) {
break;
}
LOG((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
dst = getNeighbor(lastGoodScreen, srcSide);
}
assert(lastGoodScreen != NULL);
y += dy;
break;
}
// save destination screen
assert(lastGoodScreen != NULL);
dst = lastGoodScreen;
// if entering primary screen then be sure to move in far enough
// to avoid the jump zone. if entering a side that doesn't have
// a neighbor (i.e. an asymmetrical side) then we don't need to
// move inwards because that side can't provoke a jump.
if (dst == m_primaryClient) {
const CString dstName(dst->getName());
switch (srcSide) {
case kLeft:
if (!m_config.getNeighbor(dstName, kRight).empty() &&
x > dx + dw - 1 - dst->getJumpZoneSize())
x = dx + dw - 1 - dst->getJumpZoneSize();
break;
case kRight:
if (!m_config.getNeighbor(dstName, kLeft).empty() &&
x < dx + dst->getJumpZoneSize())
x = dx + dst->getJumpZoneSize();
break;
case kTop:
if (!m_config.getNeighbor(dstName, kBottom).empty() &&
y > dy + dh - 1 - dst->getJumpZoneSize())
y = dy + dh - 1 - dst->getJumpZoneSize();
break;
case kBottom:
if (!m_config.getNeighbor(dstName, kTop).empty() &&
y < dy + dst->getJumpZoneSize())
y = dy + dst->getJumpZoneSize();
break;
}
}
// adjust the coordinate orthogonal to srcSide to account for
// resolution differences. for example, if y is 200 pixels from
// the top on a screen 1000 pixels high (20% from the top) when
// we cross the left edge onto a screen 600 pixels high then y
// should be set 120 pixels from the top (again 20% from the
// top).
switch (srcSide) {
case kLeft:
case kRight:
y -= sy;
if (y < 0) {
y = 0;
}
else if (y >= sh) {
y = dh - 1;
}
else {
y = static_cast<SInt32>(0.5 + y *
static_cast<double>(dh - 1) / (sh - 1));
}
y += dy;
break;
case kTop:
case kBottom:
x -= sx;
if (x < 0) {
x = 0;
}
else if (x >= sw) {
x = dw - 1;
}
else {
x = static_cast<SInt32>(0.5 + x *
static_cast<double>(dw - 1) / (sw - 1));
}
x += dx;
break;
}
return dst;
}
bool
CServer::isSwitchOkay(IClient* newScreen, EDirection dir, SInt32 x, SInt32 y)
{
LOG((CLOG_DEBUG1 "try to leave \"%s\" on %s", m_active->getName().c_str(), CConfig::dirName(dir)));
// is there a neighbor?
if (newScreen == NULL) {
// there's no neighbor. we don't want to switch and we don't
// want to try to switch later.
LOG((CLOG_DEBUG1 "no neighbor %s", CConfig::dirName(dir)));
clearSwitchState();
return false;
}
// should we switch or not?
bool preventSwitch = false;
bool allowSwitch = false;
// note if the switch direction has changed. save the new
// direction and screen if so.
bool isNewDirection = (dir != m_switchDir);
if (isNewDirection || m_switchScreen == NULL) {
m_switchDir = dir;
m_switchScreen = newScreen;
}
// is this a double tap and do we care?
if (!allowSwitch && m_switchTwoTapDelay > 0.0) {
if (isNewDirection || !m_switchTwoTapEngaged) {
// tapping a different or new edge. prepare for second tap.
preventSwitch = true;
m_switchTwoTapEngaged = true;
m_switchTwoTapArmed = false;
m_switchTwoTapTimer.reset();
LOG((CLOG_DEBUG1 "waiting for second tap"));
}
else {
// second tap if we were armed. if soon enough then switch.
if (m_switchTwoTapArmed &&
m_switchTwoTapTimer.getTime() <= m_switchTwoTapDelay) {
allowSwitch = true;
}
else {
// not fast enough. reset the clock.
preventSwitch = true;
m_switchTwoTapEngaged = true;
m_switchTwoTapArmed = false;
m_switchTwoTapTimer.reset();
LOG((CLOG_DEBUG1 "waiting for second tap"));
}
}
}
// if waiting before a switch then prepare to switch later
if (!allowSwitch && m_switchWaitDelay > 0.0) {
if (isNewDirection || !m_switchWaitEngaged) {
m_switchWaitEngaged = true;
m_switchWaitX = x;
m_switchWaitY = y;
m_switchWaitTimer = m_primaryClient->addOneShotTimer(
m_switchWaitDelay);
LOG((CLOG_DEBUG1 "waiting to switch"));
}
preventSwitch = true;
}
// ignore if mouse is locked to screen
if (!preventSwitch && isLockedToScreenNoLock()) {
LOG((CLOG_DEBUG1 "locked to screen"));
preventSwitch = true;
// don't try to switch later. it's possible that we might
// not be locked to the screen when the wait delay expires
// and could switch then but we'll base the decision on
// when the user first attempts the switch. this also
// ensures that all switch tests are using the same
clearSwitchState();
}
return !preventSwitch;
}
void
CServer::onNoSwitch()
{
if (m_switchTwoTapEngaged) {
if (m_switchTwoTapTimer.getTime() > m_switchTwoTapDelay) {
// second tap took too long. disengage.
m_switchTwoTapEngaged = false;
m_switchTwoTapArmed = false;
}
else {
// we've moved away from the edge and there's still
// time to get back for a double tap.
m_switchTwoTapArmed = true;
}
}
// once the mouse moves away from the edge we no longer want to
// switch after a delay.
m_switchWaitEngaged = false;
}
void
CServer::clearSwitchState()
{
if (m_switchScreen != NULL) {
m_switchDir = kNoDirection;
m_switchScreen = NULL;
m_switchWaitEngaged = false;
m_switchTwoTapEngaged = false;
}
}
void
CServer::closeClients(const CConfig& config)
{
CThreadList threads;
{
CLock lock(&m_mutex);
// get the set of clients that are connected but are being
// dropped from the configuration (or who's canonical name
// is changing) and tell them to disconnect. note that
// since m_clientThreads doesn't include a thread for the
// primary client we will not close it.
for (CClientThreadList::iterator
index = m_clientThreads.begin();
index != m_clientThreads.end(); ) {
const CString& name = index->first;
if (!config.isCanonicalName(name)) {
// lookup IClient with name
CClientList::const_iterator index2 = m_clients.find(name);
assert(index2 != m_clients.end());
// save the thread and remove it from m_clientThreads
threads.push_back(index->second);
m_clientThreads.erase(index++);
// close that client
assert(index2->second != m_primaryClient);
index2->second->close();
// don't switch to it if we planned to
if (index2->second == m_switchScreen) {
clearSwitchState();
}
}
else {
++index;
}
}
}
// wait a moment to allow each client to close its connection
// before we close it (to avoid having our socket enter TIME_WAIT).
if (threads.size() > 0) {
ARCH->sleep(1.0);
}
// cancel the old client threads
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
index->cancel();
}
// wait for old client threads to terminate. we must not hold
// the lock while we do this so those threads can finish any
// calls to this object.
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
index->wait();
}
// clean up thread list
reapThreads();
}
CThread
CServer::startThread(IJob* job)
{
CLock lock(&m_mutex);
// reap completed threads
doReapThreads(m_threads);
// add new thread to list
CThread thread(job);
m_threads.push_back(thread);
LOG((CLOG_DEBUG1 "started thread 0x%08x", thread.getID()));
return thread;
}
void
CServer::stopThreads(double timeout)
{
LOG((CLOG_DEBUG1 "stopping threads"));
// cancel the accept client thread to prevent more clients from
// connecting while we're shutting down.
CThread* acceptClientThread;
{
CLock lock(&m_mutex);
acceptClientThread = m_acceptClientThread;
m_acceptClientThread = NULL;
}
if (acceptClientThread != NULL) {
acceptClientThread->cancel();
acceptClientThread->wait(timeout);
delete acceptClientThread;
}
// close all clients (except the primary)
{
CConfig emptyConfig;
closeClients(emptyConfig);
}
// swap thread list so nobody can mess with it
CThreadList threads;
{
CLock lock(&m_mutex);
threads.swap(m_threads);
}
// cancel every thread
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
index->cancel();
}
// now wait for the threads
CStopwatch timer(true);
while (threads.size() > 0 && (timeout < 0.0 || timer.getTime() < timeout)) {
doReapThreads(threads);
ARCH->sleep(0.01);
}
// delete remaining threads
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ++index) {
LOG((CLOG_DEBUG1 "reaped running thread 0x%08x", index->getID()));
}
LOG((CLOG_DEBUG1 "stopped threads"));
}
void
CServer::reapThreads()
{
CLock lock(&m_mutex);
doReapThreads(m_threads);
}
void
CServer::doReapThreads(CThreadList& threads)
{
for (CThreadList::iterator index = threads.begin();
index != threads.end(); ) {
if (index->wait(0.0)) {
// thread terminated
LOG((CLOG_DEBUG1 "reaped thread 0x%08x", index->getID()));
index = threads.erase(index);
}
else {
// thread is running
++index;
}
}
}
void
CServer::acceptClients(void*)
{
LOG((CLOG_DEBUG1 "starting to wait for clients"));
IListenSocket* listen = NULL;
try {
// create socket listener
if (m_socketFactory != NULL) {
listen = m_socketFactory->createListen();
}
assert(listen != NULL);
// bind to the desired port. keep retrying if we can't bind
// the address immediately.
CStopwatch timer;
for (;;) {
try {
LOG((CLOG_DEBUG1 "binding listen socket"));
listen->bind(m_config.getSynergyAddress());
break;
}
catch (XSocketAddressInUse& e) {
setStatus(kError, e.what());
LOG((CLOG_WARN "bind failed: %s", e.what()));
// give up if we've waited too long
if (timer.getTime() >= m_bindTimeout) {
LOG((CLOG_ERR "waited too long to bind, giving up"));
throw;
}
// wait a bit before retrying
ARCH->sleep(5.0);
}
}
// accept connections and begin processing them
setStatus(kRunning);
LOG((CLOG_DEBUG1 "waiting for client connections"));
for (;;) {
// accept connection
CThread::testCancel();
IDataSocket* socket = listen->accept();
LOG((CLOG_NOTE "accepted client connection"));
CThread::testCancel();
// start handshake thread
startThread(new TMethodJob<CServer>(
this, &CServer::runClient, socket));
}
}
catch (XBase& e) {
setStatus(kError, e.what());
LOG((CLOG_ERR "cannot listen for clients: %s", e.what()));
delete listen;
exitMainLoopWithError();
}
catch (...) {
setStatus(kNotRunning);
delete listen;
throw;
}
}
void
CServer::runClient(void* vsocket)
{
// get the socket pointer from the argument
assert(vsocket != NULL);
IDataSocket* socket = reinterpret_cast<IDataSocket*>(vsocket);
// create proxy
CClientProxy* proxy = NULL;
try {
proxy = handshakeClient(socket);
if (proxy == NULL) {
delete socket;
return;
}
}
catch (...) {
delete socket;
throw;
}
// add the connection
try {
addConnection(proxy);
// save this client's thread
CLock lock(&m_mutex);
m_clientThreads.insert(std::make_pair(proxy->getName(),
CThread::getCurrentThread()));
// send configuration options
sendOptions(proxy);
}
catch (XDuplicateClient& e) {
// client has duplicate name
LOG((CLOG_WARN "a client with name \"%s\" is already connected", e.getName().c_str()));
try {
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBusy);
}
catch (XSocket&) {
// ignore
}
delete proxy;
delete socket;
return;
}
catch (XUnknownClient& e) {
// client has unknown name
LOG((CLOG_WARN "a client with name \"%s\" is not in the map", e.getName().c_str()));
try {
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEUnknown);
}
catch (XSocket&) {
// ignore
}
delete proxy;
delete socket;
return;
}
catch (...) {
delete proxy;
delete socket;
throw;
}
// activate screen saver on new client if active on the primary screen
{
CLock lock(&m_mutex);
if (m_activeSaver != NULL) {
proxy->screensaver(true);
}
}
// handle client messages
try {
LOG((CLOG_NOTE "client \"%s\" has connected", proxy->getName().c_str()));
proxy->mainLoop();
}
catch (XBadClient&) {
// client not behaving
LOG((CLOG_WARN "protocol error from client \"%s\"", proxy->getName().c_str()));
try {
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBad);
}
catch (XSocket&) {
// ignore. client probably aborted the connection.
}
}
catch (XBase& e) {
// misc error
LOG((CLOG_WARN "error communicating with client \"%s\": %s", proxy->getName().c_str(), e.what()));
}
catch (...) {
// mainLoop() was probably cancelled
removeConnection(proxy->getName());
delete socket;
throw;
}
// clean up
removeConnection(proxy->getName());
delete socket;
}
CClientProxy*
CServer::handshakeClient(IDataSocket* socket)
{
LOG((CLOG_DEBUG1 "negotiating with new client"));
// get the input and output streams
IInputStream* input = socket->getInputStream();
IOutputStream* output = socket->getOutputStream();
bool own = false;
// attach filters
if (m_streamFilterFactory != NULL) {
input = m_streamFilterFactory->createInput(input, own);
output = m_streamFilterFactory->createOutput(output, own);
own = true;
}
// attach the packetizing filters
input = new CInputPacketStream(input, own);
output = new COutputPacketStream(output, own);
own = true;
CClientProxy* proxy = NULL;
CString name("<unknown>");
try {
// give the client a limited time to complete the handshake
CTimerThread timer(30.0);
// say hello
LOG((CLOG_DEBUG1 "saying hello"));
CProtocolUtil::writef(output, kMsgHello,
kProtocolMajorVersion,
kProtocolMinorVersion);
output->flush();
// wait for the reply
LOG((CLOG_DEBUG1 "waiting for hello reply"));
UInt32 n = input->getSize();
// limit the maximum length of the hello
if (n > kMaxHelloLength) {
throw XBadClient();
}
// get and parse the reply to hello
SInt16 major, minor;
try {
LOG((CLOG_DEBUG1 "parsing hello reply"));
CProtocolUtil::readf(input, kMsgHelloBack,
&major, &minor, &name);
}
catch (XIO&) {
throw XBadClient();
}
// disallow invalid version numbers
if (major < 0 || minor < 0) {
throw XIncompatibleClient(major, minor);
}
// disallow connection from test versions to release versions
if (major == 0 && kProtocolMajorVersion != 0) {
throw XIncompatibleClient(major, minor);
}
// hangup (with error) if version isn't supported
if (major > kProtocolMajorVersion ||
(major == kProtocolMajorVersion && minor > kProtocolMinorVersion)) {
throw XIncompatibleClient(major, minor);
}
// convert name to canonical form (if any)
if (m_config.isScreen(name)) {
name = m_config.getCanonicalName(name);
}
// create client proxy for highest version supported by the client
LOG((CLOG_DEBUG1 "creating proxy for client \"%s\" version %d.%d", name.c_str(), major, minor));
proxy = new CClientProxy1_0(this, name, input, output);
// negotiate
// FIXME
// ask and wait for the client's info
LOG((CLOG_DEBUG1 "waiting for info for client \"%s\"", name.c_str()));
proxy->open();
return proxy;
}
catch (XIncompatibleClient& e) {
// client is incompatible
LOG((CLOG_WARN "client \"%s\" has incompatible version %d.%d)", name.c_str(), e.getMajor(), e.getMinor()));
try {
CProtocolUtil::writef(output, kMsgEIncompatible,
kProtocolMajorVersion, kProtocolMinorVersion);
}
catch (XSocket&) {
// ignore
}
}
catch (XBadClient&) {
// client not behaving
LOG((CLOG_WARN "protocol error from client \"%s\"", name.c_str()));
try {
CProtocolUtil::writef(output, kMsgEBad);
}
catch (XSocket&) {
// ignore. client probably aborted the connection.
}
}
catch (XBase& e) {
// misc error
LOG((CLOG_WARN "error communicating with client \"%s\": %s", name.c_str(), e.what()));
}
catch (...) {
// probably timed out
if (proxy != NULL) {
delete proxy;
}
else if (own) {
delete input;
delete output;
}
throw;
}
// failed
if (proxy != NULL) {
delete proxy;
}
else if (own) {
delete input;
delete output;
}
return NULL;
}
void
CServer::acceptHTTPClients(void*)
{
LOG((CLOG_DEBUG1 "starting to wait for HTTP clients"));
IListenSocket* listen = NULL;
try {
// create socket listener
listen = new CTCPListenSocket;
// bind to the desired port. keep retrying if we can't bind
// the address immediately.
CStopwatch timer;
for (;;) {
try {
LOG((CLOG_DEBUG1 "binding HTTP listen socket"));
listen->bind(m_config.getHTTPAddress());
break;
}
catch (XSocketBind& e) {
LOG((CLOG_DEBUG1 "bind HTTP failed: %s", e.what()));
// give up if we've waited too long
if (timer.getTime() >= m_bindTimeout) {
LOG((CLOG_DEBUG1 "waited too long to bind HTTP, giving up"));
throw;
}
// wait a bit before retrying
ARCH->sleep(5.0);
}
}
// accept connections and begin processing them
LOG((CLOG_DEBUG1 "waiting for HTTP connections"));
for (;;) {
// limit the number of HTTP requests being handled at once
{
CLock lock(&m_httpAvailable);
while (m_httpAvailable == 0) {
m_httpAvailable.wait();
}
assert(m_httpAvailable > 0);
m_httpAvailable = m_httpAvailable - 1;
}
// accept connection
CThread::testCancel();
IDataSocket* socket = listen->accept();
LOG((CLOG_NOTE "accepted HTTP connection"));
CThread::testCancel();
// handle HTTP request
startThread(new TMethodJob<CServer>(
this, &CServer::processHTTPRequest, socket));
}
// clean up
delete listen;
}
catch (XBase& e) {
LOG((CLOG_ERR "cannot listen for HTTP clients: %s", e.what()));
delete listen;
exitMainLoopWithError();
}
catch (...) {
delete listen;
throw;
}
}
void
CServer::processHTTPRequest(void* vsocket)
{
IDataSocket* socket = reinterpret_cast<IDataSocket*>(vsocket);
try {
// process the request and force delivery
m_httpServer->processRequest(socket);
socket->getOutputStream()->flush();
// wait a moment to give the client a chance to hangup first
ARCH->sleep(3.0);
// clean up
socket->close();
delete socket;
// increment available HTTP handlers
{
CLock lock(&m_httpAvailable);
m_httpAvailable = m_httpAvailable + 1;
m_httpAvailable.signal();
}
}
catch (...) {
delete socket;
{
CLock lock(&m_httpAvailable);
m_httpAvailable = m_httpAvailable + 1;
m_httpAvailable.signal();
}
throw;
}
}
void
CServer::sendOptions(IClient* client) const
{
// note -- must be locked on entry
COptionsList optionsList;
// look up options for client
const CConfig::CScreenOptions* options =
m_config.getOptions(client->getName());
if (options != NULL && options->size() > 0) {
// convert options to a more convenient form for sending
optionsList.reserve(2 * options->size());
for (CConfig::CScreenOptions::const_iterator index = options->begin();
index != options->end(); ++index) {
optionsList.push_back(index->first);
optionsList.push_back(static_cast<UInt32>(index->second));
}
}
// look up global options
options = m_config.getOptions("");
if (options != NULL && options->size() > 0) {
// convert options to a more convenient form for sending
optionsList.reserve(optionsList.size() + 2 * options->size());
for (CConfig::CScreenOptions::const_iterator index = options->begin();
index != options->end(); ++index) {
optionsList.push_back(index->first);
optionsList.push_back(static_cast<UInt32>(index->second));
}
}
// send the options
client->setOptions(optionsList);
}
void
CServer::openPrimaryScreen()
{
assert(m_primaryClient == NULL);
// reset sequence number
m_seqNum = 0;
// canonicalize the primary screen name
CString primaryName = m_config.getCanonicalName(getPrimaryScreenName());
if (primaryName.empty()) {
throw XUnknownClient(getPrimaryScreenName());
}
// clear clipboards
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
CClipboardInfo& clipboard = m_clipboards[id];
clipboard.m_clipboardOwner = primaryName;
clipboard.m_clipboardSeqNum = m_seqNum;
if (clipboard.m_clipboard.open(0)) {
clipboard.m_clipboard.empty();
clipboard.m_clipboard.close();
}
clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
}
try {
// create the primary client
m_primaryClient = new CPrimaryClient(m_screenFactory,
this, this, primaryName);
// add connection
addConnection(m_primaryClient);
m_active = m_primaryClient;
// open the screen
LOG((CLOG_DEBUG1 "opening primary screen"));
m_primaryClient->open();
// tell it about the active sides
m_primaryClient->reconfigure(getActivePrimarySides());
// tell primary client about its options
sendOptions(m_primaryClient);
}
catch (...) {
// if m_active is NULL then we haven't added the connection
// for the primary client so we don't try to remove it.
if (m_active != NULL) {
removeConnection(primaryName);
}
else {
delete m_primaryClient;
}
m_active = NULL;
m_primaryClient = NULL;
throw;
}
}
void
CServer::closePrimaryScreen()
{
assert(m_primaryClient != NULL);
// close the primary screen
try {
LOG((CLOG_DEBUG1 "closing primary screen"));
m_primaryClient->close();
}
catch (...) {
// ignore
}
// remove connection
removeConnection(m_primaryClient->getName());
m_primaryClient = NULL;
}
void
CServer::addConnection(IClient* client)
{
assert(client != NULL);
LOG((CLOG_DEBUG "adding connection \"%s\"", client->getName().c_str()));
{
CLock lock(&m_mutex);
// name must be in our configuration
if (!m_config.isScreen(client->getName())) {
throw XUnknownClient(client->getName());
}
// can only have one screen with a given name at any given time
if (m_clients.count(client->getName()) != 0) {
throw XDuplicateClient(client->getName());
}
// save screen info
m_clients.insert(std::make_pair(client->getName(), client));
LOG((CLOG_DEBUG "added connection \"%s\"", client->getName().c_str()));
}
runStatusJobs();
}
void
CServer::removeConnection(const CString& name)
{
LOG((CLOG_DEBUG "removing connection \"%s\"", name.c_str()));
bool updateStatus;
{
CLock lock(&m_mutex);
// find client
CClientList::iterator index = m_clients.find(name);
assert(index != m_clients.end());
// if this is active screen then we have to jump off of it
IClient* active = (m_activeSaver != NULL) ? m_activeSaver : m_active;
if (active == index->second && active != m_primaryClient) {
// record new position (center of primary screen)
m_primaryClient->getCursorCenter(m_x, m_y);
// stop waiting to switch if we were
if (active == m_switchScreen) {
clearSwitchState();
}
// don't notify active screen since it probably already
// disconnected.
LOG((CLOG_INFO "jump from \"%s\" to \"%s\" at %d,%d", active->getName().c_str(), m_primaryClient->getName().c_str(), m_x, m_y));
// cut over
m_active = m_primaryClient;
// enter new screen (unless we already have because of the
// screen saver)
if (m_activeSaver == NULL) {
m_primaryClient->enter(m_x, m_y, m_seqNum,
m_primaryClient->getToggleMask(), false);
}
}
// if this screen had the cursor when the screen saver activated
// then we can't switch back to it when the screen saver
// deactivates.
if (m_activeSaver == index->second) {
m_activeSaver = NULL;
}
// done with client
delete index->second;
m_clients.erase(index);
// remove any thread for this client
m_clientThreads.erase(name);
updateStatus = (m_clients.size() <= 1);
}
if (updateStatus) {
runStatusJobs();
}
}
//
// CServer::CClipboardInfo
//
CString
CServer::XServerRethrow::getWhat() const throw()
{
return format("XServerRethrow", "child thread failed");
}
//
// CServer::CClipboardInfo
//
CServer::CClipboardInfo::CClipboardInfo() :
m_clipboard(),
m_clipboardData(),
m_clipboardOwner(),
m_clipboardSeqNum(0)
{
// do nothing
}