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https://github.com/debauchee/barrier.git
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7c391a0f35
also implemented onError in CClient which previously did not have any way to handle display disconnection.
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
#ifndef CMSWINDOWSSECONDARYSCREEN_H
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#define CMSWINDOWSSECONDARYSCREEN_H
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// ensure that we get SendInput()
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#if _WIN32_WINNT <= 0x400
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x401
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#endif
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#include "CSecondaryScreen.h"
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#include "IMSWindowsScreenEventHandler.h"
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#include "CMutex.h"
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#include "CString.h"
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#include "stdvector.h"
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class CMSWindowsScreen;
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class IScreenReceiver;
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class CMSWindowsSecondaryScreen :
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public CSecondaryScreen, public IMSWindowsScreenEventHandler {
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public:
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CMSWindowsSecondaryScreen(IScreenReceiver*);
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virtual ~CMSWindowsSecondaryScreen();
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// CSecondaryScreen overrides
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virtual void keyDown(KeyID, KeyModifierMask);
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virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
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virtual void keyUp(KeyID, KeyModifierMask);
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virtual void mouseDown(ButtonID);
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virtual void mouseUp(ButtonID);
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virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute);
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virtual void mouseWheel(SInt32 delta);
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virtual IScreen* getScreen() const;
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// IMSWindowsScreenEventHandler overrides
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virtual void onScreensaver(bool activated);
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virtual bool onPreDispatch(const CEvent* event);
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virtual bool onEvent(CEvent* event);
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virtual SInt32 getJumpZoneSize() const;
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virtual void postCreateWindow(HWND);
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virtual void preDestroyWindow(HWND);
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protected:
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// CSecondaryScreen overrides
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virtual void onPreRun();
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virtual void onPreOpen();
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virtual void onPreEnter();
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virtual void onPreLeave();
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virtual void createWindow();
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virtual void destroyWindow();
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virtual void showWindow();
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virtual void hideWindow();
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virtual void warpCursor(SInt32 x, SInt32 y);
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virtual void updateKeys();
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virtual void setToggleState(KeyModifierMask);
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private:
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enum EKeyAction { kPress, kRelease, kRepeat };
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class Keystroke {
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public:
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UINT m_virtualKey;
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bool m_press;
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bool m_repeat;
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};
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typedef std::vector<Keystroke> Keystrokes;
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// open/close desktop (for windows 95/98/me)
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bool openDesktop();
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void closeDesktop();
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// make desk the thread desktop (for windows NT/2000/XP)
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bool switchDesktop(HDESK desk);
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// returns true iff there appear to be multiple monitors
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bool isMultimon() const;
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// key and button queries and operations
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DWORD mapButton(ButtonID button, bool press) const;
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KeyModifierMask mapKey(Keystrokes&, UINT& virtualKey, KeyID,
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KeyModifierMask, EKeyAction) const;
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void doKeystrokes(const Keystrokes&, SInt32 count);
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void releaseKeys();
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void toggleKey(UINT virtualKey, KeyModifierMask mask);
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UINT virtualKeyToScanCode(UINT& virtualKey);
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bool isExtendedKey(UINT virtualKey);
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void sendKeyEvent(UINT virtualKey, bool press);
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private:
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CMutex m_mutex;
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CMSWindowsScreen* m_screen;
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// true if windows 95/98/me
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bool m_is95Family;
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// our window
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HWND m_window;
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// virtual key states
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BYTE m_keys[256];
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// current active modifiers
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KeyModifierMask m_mask;
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};
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#endif
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