barrier/client/CXWindowsSecondaryScreen.h
crs 7c391a0f35 moved onError() method to IScreenReceiver from IPrimaryScreenReceiver.
also implemented onError in CClient which previously did not have
any way to handle display disconnection.
2002-07-16 16:52:26 +00:00

128 lines
3.5 KiB
C++

#ifndef CXWINDOWSSECONDARYSCREEN_H
#define CXWINDOWSSECONDARYSCREEN_H
#include "CSecondaryScreen.h"
#include "IScreenEventHandler.h"
#include "stdmap.h"
#include "stdvector.h"
#if defined(X_DISPLAY_MISSING)
# error X11 is required to build synergy
#else
# include <X11/Xlib.h>
#endif
class CXWindowsScreen;
class IScreenReceiver;
class CXWindowsSecondaryScreen :
public CSecondaryScreen, public IScreenEventHandler {
public:
CXWindowsSecondaryScreen(IScreenReceiver*);
virtual ~CXWindowsSecondaryScreen();
// CSecondaryScreen overrides
virtual void keyDown(KeyID, KeyModifierMask);
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count);
virtual void keyUp(KeyID, KeyModifierMask);
virtual void mouseDown(ButtonID);
virtual void mouseUp(ButtonID);
virtual void mouseMove(SInt32 x, SInt32 y);
virtual void mouseWheel(SInt32 delta);
virtual IScreen* getScreen() const;
// IScreenEventHandler overrides
virtual void onScreensaver(bool activated);
virtual bool onPreDispatch(const CEvent* event);
virtual bool onEvent(CEvent* event);
virtual SInt32 getJumpZoneSize() const;
protected:
// CSecondaryScreen overrides
virtual void onPreRun();
virtual void onPreOpen();
virtual void onPostOpen();
virtual void onPreEnter();
virtual void onPreLeave();
virtual void createWindow();
virtual void destroyWindow();
virtual void showWindow();
virtual void hideWindow();
virtual void warpCursor(SInt32 x, SInt32 y);
virtual void updateKeys();
virtual void setToggleState(KeyModifierMask);
private:
enum EKeyAction { kPress, kRelease, kRepeat };
class KeyCodeMask {
public:
KeyCode m_keycode;
unsigned int m_keyMask;
unsigned int m_keyMaskMask;
};
class Keystroke {
public:
KeyCode m_keycode;
Bool m_press;
bool m_repeat;
};
typedef std::vector<Keystroke> Keystrokes;
typedef std::vector<KeyCode> KeyCodes;
typedef std::map<KeyID, KeyCodeMask> KeyCodeMap;
typedef std::map<KeyCode, unsigned int> ModifierMap;
unsigned int mapButton(ButtonID button) const;
unsigned int mapKey(Keystrokes&, KeyCode&, KeyID,
KeyModifierMask, EKeyAction) const;
bool findKeyCode(KeyCode&, unsigned int&,
KeyID id, unsigned int) const;
void doKeystrokes(const Keystrokes&, SInt32 count);
unsigned int maskToX(KeyModifierMask) const;
void releaseKeys(Display*);
void updateKeycodeMap(Display* display);
void updateModifiers(Display* display);
void updateModifierMap(Display* display);
void toggleKey(Display*, KeySym, unsigned int mask);
static bool isToggleKeysym(KeySym);
private:
CXWindowsScreen* m_screen;
Window m_window;
// note toggle keys that toggles on up/down (false) or on
// transition (true)
bool m_numLockHalfDuplex;
bool m_capsLockHalfDuplex;
// set entries indicate keys that are pressed. indexed by keycode.
bool m_keys[256];
// current active modifiers (X key masks)
unsigned int m_mask;
// maps key IDs to X keycodes and the X modifier key mask needed
// to generate the right keysym
KeyCodeMap m_keycodeMap;
// the modifiers that have keys bound to them
unsigned int m_modifierMask;
// set bits indicate modifiers that toggle (e.g. caps-lock)
unsigned int m_toggleModifierMask;
// masks that indicate which modifier bits are for toggle keys
unsigned int m_numLockMask;
unsigned int m_capsLockMask;
unsigned int m_scrollLockMask;
// map X modifier key indices to the key codes bound to them
unsigned int m_keysPerModifier;
KeyCodes m_modifierToKeycode;
// maps keycodes to modifier indices
ModifierMap m_keycodeToModifier;
};
#endif