barrier/platform/IPlatform.h
crs e3dcf7febf performance fixes on win32 plus clean up of some warnings. also
improved error messages when uninstalling service.
2002-06-14 18:08:20 +00:00

83 lines
2.8 KiB
C++

#ifndef IPLATFORM_H
#define IPLATFORM_H
#include "IInterface.h"
#include "CString.h"
class IPlatform : public IInterface {
public:
typedef int (*DaemonFunc)(IPlatform*, int argc, const char** argv);
typedef int (*RestartFunc)();
enum EResult {
kSuccess,
kFailed,
kAlready
};
// manipulators
// install/uninstall a daemon. commandLine should *not*
// include the name of program as the first argument.
// FIXME -- throw on error? will get better error messages that way.
virtual bool installDaemon(const char* name,
const char* description,
const char* pathname,
const char* commandLine) = 0;
virtual EResult uninstallDaemon(const char* name) = 0;
// daemonize. this should call installDaemonLogger(). returns
// true iff successful. the name is the name of the daemon.
// daemonize. this should have the side effect of sending log
// messages to a system message logger since messages can no
// longer go to the console. name is the name of the daemon.
// once daemonized, func is invoked and daemonize returns when
// and what func does. daemonize() returns -1 on error.
//
// exactly what happens when daemonizing depends on the platform.
// unix:
// detaches from terminal. func gets one argument, the name
// passed to daemonize().
// win32:
// becomes a service. argument 0 is the name of the service
// and the rest are the arguments passed to StartService().
// func is only called when the service is actually started.
// func must behave like a proper ServiceMain() function; in
// particular, it must call RegisterServiceCtrlHandler() and
// SetServiceStatus().
virtual int daemonize(const char* name, DaemonFunc func) = 0;
// directs CLog to send messages to the daemon log. used when
// messages should no longer go to the console. name is used
// in the log to identify this process.
virtual void installDaemonLogger(const char* name) = 0;
// continually restart the given function in a separate process
// or thread until it exits normally with a code less than the
// given code then return the code.
virtual int restart(RestartFunc, int minErrorCode) = 0;
// accessors
// find the basename in the given pathname
virtual const char* getBasename(const char* pathname) const = 0;
// get the user's home directory. returns the empty string if
// this cannot be determined.
virtual CString getUserDirectory() const = 0;
// get the system configuration file directory
virtual CString getSystemDirectory() const = 0;
// concatenate pathname components with a directory separator
// between them. this should not check if the resulting path
// is longer than allowed by the system. we'll rely on the
// system calls to tell us that.
virtual CString addPathComponent(
const CString& prefix,
const CString& suffix) const = 0;
};
#endif