mirror of
https://github.com/debauchee/barrier.git
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76cc62d133
work but will let testers make the final call. also fixed desktop synchronization by setting a variable that was mistakenly left unset. and tried to work around an apparent bug in MsgWaitForMultipleObjects() that prevented the service from closing down properly. start/pause/continue/stop sequence still doesn't shut down correctly. start/pause/stop and start/stop work fine.
117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
#ifndef CMSWINDOWSPRIMARYSCREEN_H
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#define CMSWINDOWSPRIMARYSCREEN_H
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#include "CPrimaryScreen.h"
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#include "IMSWindowsScreenEventHandler.h"
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#include "CSynergyHook.h"
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#include "MouseTypes.h"
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#include "CString.h"
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class CMSWindowsScreen;
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class IScreenReceiver;
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class IPrimaryScreenReceiver;
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class CMSWindowsPrimaryScreen :
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public CPrimaryScreen, public IMSWindowsScreenEventHandler {
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public:
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typedef bool (CMSWindowsPrimaryScreen::*HookMethod)(int, WPARAM, LPARAM);
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CMSWindowsPrimaryScreen(IScreenReceiver*, IPrimaryScreenReceiver*);
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virtual ~CMSWindowsPrimaryScreen();
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// CPrimaryScreen overrides
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virtual void reconfigure(UInt32 activeSides);
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virtual void warpCursor(SInt32 x, SInt32 y);
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virtual KeyModifierMask getToggleMask() const;
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virtual bool isLockedToScreen() const;
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virtual IScreen* getScreen() const;
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// IMSWindowsScreenEventHandler overrides
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virtual void onScreensaver(bool activated);
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virtual bool onPreDispatch(const CEvent* event);
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virtual bool onEvent(CEvent* event);
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virtual SInt32 getJumpZoneSize() const;
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virtual void postCreateWindow(HWND);
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virtual void preDestroyWindow(HWND);
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protected:
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// CPrimaryScreen overrides
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virtual void onPreRun();
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virtual void onPreOpen();
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virtual void onPostOpen();
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virtual void onPostClose();
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virtual void onPreEnter();
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virtual void onPostEnter();
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virtual void onPreLeave();
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virtual void onPostLeave(bool);
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virtual void createWindow();
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virtual void destroyWindow();
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virtual bool showWindow();
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virtual void hideWindow();
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virtual void warpCursorToCenter();
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virtual void updateKeys();
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private:
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void enterNoWarp();
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// warp cursor without discarding queued events
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void warpCursorNoFlush(SInt32 x, SInt32 y);
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// discard posted messages
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void nextMark();
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// test if event should be ignored
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bool ignore() const;
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// key and button queries
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KeyID mapKey(WPARAM keycode, LPARAM info,
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KeyModifierMask* maskOut);
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ButtonID mapButton(WPARAM button) const;
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void updateKey(UINT vkCode, bool press);
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private:
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IPrimaryScreenReceiver* m_receiver;
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CMSWindowsScreen* m_screen;
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// true if windows 95/98/me
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bool m_is95Family;
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// the main loop's thread id
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DWORD m_threadID;
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// our window
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HWND m_window;
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// used to discard queued messages that are no longer needed
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UInt32 m_mark;
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UInt32 m_markReceived;
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// map of key state
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BYTE m_keys[256];
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// last mouse position
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SInt32 m_x, m_y;
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// position of center pixel of screen
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SInt32 m_xCenter, m_yCenter;
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// hook library stuff
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HINSTANCE m_hookLibrary;
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InitFunc m_init;
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CleanupFunc m_cleanup;
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InstallFunc m_install;
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UninstallFunc m_uninstall;
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SetSidesFunc m_setSides;
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SetZoneFunc m_setZone;
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SetRelayFunc m_setRelay;
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// stuff for restoring active window
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HWND m_lastForegroundWindow;
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HWND m_lastActiveWindow;
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DWORD m_lastActiveThread;
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};
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#endif
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