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https://github.com/debauchee/barrier.git
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635c3d1c62
cancelling any other threads. this prevents a race condition where we disconnect a client but it reconnects before we manage to shutdown. that might leave a thread running and the connection won't be closed down properly.
1663 lines
39 KiB
C++
1663 lines
39 KiB
C++
#include "CServer.h"
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#include "CHTTPServer.h"
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#include "CInputPacketStream.h"
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#include "COutputPacketStream.h"
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#include "CPrimaryClient.h"
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#include "CProtocolUtil.h"
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#include "CClientProxy1_0.h"
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#include "ProtocolTypes.h"
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#include "XScreen.h"
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#include "XSynergy.h"
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#include "IDataSocket.h"
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#include "IListenSocket.h"
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#include "ISocketFactory.h"
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#include "XSocket.h"
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#include "CLock.h"
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#include "CThread.h"
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#include "CTimerThread.h"
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#include "XThread.h"
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#include "CFunctionJob.h"
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#include "CLog.h"
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#include "CStopwatch.h"
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#include "TMethodJob.h"
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//
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// CServer
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//
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const SInt32 CServer::s_httpMaxSimultaneousRequests = 3;
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CServer::CServer(const CString& serverName) :
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m_name(serverName),
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m_bindTimeout(5.0 * 60.0),
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m_socketFactory(NULL),
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m_securityFactory(NULL),
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m_acceptClientThread(NULL),
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m_active(NULL),
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m_primaryClient(NULL),
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m_seqNum(0),
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m_activeSaver(NULL),
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m_httpServer(NULL),
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m_httpAvailable(&m_mutex, s_httpMaxSimultaneousRequests)
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{
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// do nothing
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}
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CServer::~CServer()
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{
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// do nothing
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}
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bool
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CServer::open()
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{
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// open the screen
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try {
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log((CLOG_INFO "opening screen"));
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openPrimaryScreen();
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return true;
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}
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catch (XScreenOpenFailure&) {
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// can't open screen yet. wait a few seconds to retry.
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CThread::sleep(3.0);
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log((CLOG_INFO "failed to open screen"));
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return false;
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}
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catch (XUnknownClient& e) {
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// can't open screen yet. wait a few seconds to retry.
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CThread::sleep(3.0);
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log((CLOG_CRIT "unknown screen name `%s'", e.getName().c_str()));
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return false;
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}
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}
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void
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CServer::run()
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{
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// check preconditions
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{
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CLock lock(&m_mutex);
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assert(m_primaryClient != NULL);
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}
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try {
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log((CLOG_NOTE "starting server"));
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// start listening for new clients
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m_acceptClientThread = new CThread(startThread(
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new TMethodJob<CServer>(this,
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&CServer::acceptClients)));
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// start listening for HTTP requests
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if (m_config.getHTTPAddress().isValid()) {
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m_httpServer = new CHTTPServer(this);
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startThread(new TMethodJob<CServer>(this,
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&CServer::acceptHTTPClients));
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}
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// handle events
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m_primaryClient->run();
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// clean up
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log((CLOG_NOTE "stopping server"));
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// use a macro to write the stuff that should go into a finally
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// block so we can repeat it easily. stroustrup's view that
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// "resource acquistion is initialization" is a better solution
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// than a finally block is parochial. they both have their
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// place. adding finally to C++ would've been a drop in a big
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// bucket.
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#define FINALLY do { \
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stopThreads(); \
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delete m_httpServer; \
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m_httpServer = NULL; \
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} while (false)
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FINALLY;
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}
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catch (XBase& e) {
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log((CLOG_ERR "server error: %s", e.what()));
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// clean up
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log((CLOG_NOTE "stopping server"));
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FINALLY;
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}
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catch (XThread&) {
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// clean up
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log((CLOG_NOTE "stopping server"));
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FINALLY;
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throw;
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}
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catch (...) {
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log((CLOG_DEBUG "unknown server error"));
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// clean up
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log((CLOG_NOTE "stopping server"));
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FINALLY;
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throw;
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}
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#undef FINALLY
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}
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void
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CServer::quit()
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{
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m_primaryClient->stop();
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}
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void
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CServer::close()
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{
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if (m_primaryClient != NULL) {
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closePrimaryScreen();
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}
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log((CLOG_INFO "closed screen"));
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}
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bool
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CServer::setConfig(const CConfig& config)
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{
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// refuse configuration if it doesn't include the primary screen
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{
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CLock lock(&m_mutex);
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if (m_primaryClient != NULL &&
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!config.isScreen(m_primaryClient->getName())) {
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return false;
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}
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}
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// close clients that are connected but being dropped from the
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// configuration.
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closeClients(config);
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// cut over
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CLock lock(&m_mutex);
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m_config = config;
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// tell primary screen about reconfiguration
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if (m_primaryClient != NULL) {
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m_primaryClient->reconfigure(getActivePrimarySides());
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}
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return true;
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}
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CString
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CServer::getPrimaryScreenName() const
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{
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return m_name;
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}
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void
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CServer::getConfig(CConfig* config) const
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{
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assert(config != NULL);
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CLock lock(&m_mutex);
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*config = m_config;
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}
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UInt32
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CServer::getActivePrimarySides() const
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{
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// note -- m_mutex must be locked on entry
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UInt32 sides = 0;
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if (!m_config.getNeighbor(getPrimaryScreenName(), kLeft).empty()) {
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sides |= kLeftMask;
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}
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if (!m_config.getNeighbor(getPrimaryScreenName(), kRight).empty()) {
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sides |= kRightMask;
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}
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if (!m_config.getNeighbor(getPrimaryScreenName(), kTop).empty()) {
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sides |= kTopMask;
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}
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if (!m_config.getNeighbor(getPrimaryScreenName(), kBottom).empty()) {
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sides |= kBottomMask;
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}
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return sides;
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}
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void
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CServer::onError()
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{
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// stop all running threads but don't wait too long since some
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// threads may be unable to proceed until this thread returns.
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stopThreads(3.0);
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// done with the HTTP server
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CLock lock(&m_mutex);
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delete m_httpServer;
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m_httpServer = NULL;
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// note -- we do not attempt to close down the primary screen
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}
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void
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CServer::onInfoChanged(const CString& name, const CClientInfo& info)
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{
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CLock lock(&m_mutex);
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// look up client
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CClientList::iterator index = m_clients.find(name);
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if (index == m_clients.end()) {
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throw XBadClient();
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}
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IClient* client = index->second;
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assert(client != NULL);
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// update the remote mouse coordinates
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if (client == m_active) {
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m_x = info.m_mx;
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m_y = info.m_my;
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}
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log((CLOG_INFO "screen \"%s\" shape=%d,%d %dx%d zone=%d pos=%d,%d", name.c_str(), info.m_x, info.m_y, info.m_w, info.m_h, info.m_zoneSize, info.m_mx, info.m_my));
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// handle resolution change to primary screen
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if (client == m_primaryClient) {
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if (client == m_active) {
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onMouseMovePrimaryNoLock(m_x, m_y);
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}
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else {
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onMouseMoveSecondaryNoLock(0, 0);
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}
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}
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}
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bool
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CServer::onGrabClipboard(const CString& name, ClipboardID id, UInt32 seqNum)
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{
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CLock lock(&m_mutex);
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// screen must be connected
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CClientList::iterator grabber = m_clients.find(name);
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if (grabber == m_clients.end()) {
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throw XBadClient();
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}
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// ignore grab if sequence number is old. always allow primary
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// screen to grab.
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CClipboardInfo& clipboard = m_clipboards[id];
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if (name != m_primaryClient->getName() &&
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seqNum < clipboard.m_clipboardSeqNum) {
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log((CLOG_INFO "ignored screen \"%s\" grab of clipboard %d", name.c_str(), id));
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return false;
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}
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// mark screen as owning clipboard
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log((CLOG_INFO "screen \"%s\" grabbed clipboard %d from \"%s\"", name.c_str(), id, clipboard.m_clipboardOwner.c_str()));
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clipboard.m_clipboardOwner = name;
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clipboard.m_clipboardSeqNum = seqNum;
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// clear the clipboard data (since it's not known at this point)
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if (clipboard.m_clipboard.open(0)) {
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clipboard.m_clipboard.empty();
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clipboard.m_clipboard.close();
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}
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clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
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// tell all other screens to take ownership of clipboard. tell the
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// grabber that it's clipboard isn't dirty.
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for (CClientList::iterator index = m_clients.begin();
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index != m_clients.end(); ++index) {
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IClient* client = index->second;
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if (index == grabber) {
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client->setClipboardDirty(id, false);
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}
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else {
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client->grabClipboard(id);
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}
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}
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return true;
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}
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void
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CServer::onClipboardChanged(ClipboardID id, UInt32 seqNum, const CString& data)
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{
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CLock lock(&m_mutex);
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onClipboardChangedNoLock(id, seqNum, data);
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}
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void
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CServer::onClipboardChangedNoLock(ClipboardID id,
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UInt32 seqNum, const CString& data)
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{
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CClipboardInfo& clipboard = m_clipboards[id];
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// ignore update if sequence number is old
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if (seqNum < clipboard.m_clipboardSeqNum) {
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log((CLOG_INFO "ignored screen \"%s\" update of clipboard %d (missequenced)", clipboard.m_clipboardOwner.c_str(), id));
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return;
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}
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// ignore if data hasn't changed
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if (data == clipboard.m_clipboardData) {
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log((CLOG_DEBUG "ignored screen \"%s\" update of clipboard %d (unchanged)", clipboard.m_clipboardOwner.c_str(), id));
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return;
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}
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// unmarshall into our clipboard buffer
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log((CLOG_INFO "screen \"%s\" updated clipboard %d", clipboard.m_clipboardOwner.c_str(), id));
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clipboard.m_clipboardData = data;
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clipboard.m_clipboard.unmarshall(clipboard.m_clipboardData, 0);
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// tell all clients except the sender that the clipboard is dirty
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CClientList::const_iterator sender =
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m_clients.find(clipboard.m_clipboardOwner);
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for (CClientList::const_iterator index = m_clients.begin();
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index != m_clients.end(); ++index) {
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IClient* client = index->second;
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client->setClipboardDirty(id, index != sender);
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}
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// send the new clipboard to the active screen
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m_active->setClipboard(id, m_clipboards[id].m_clipboardData);
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}
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void
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CServer::onScreensaver(bool activated)
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{
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log((CLOG_DEBUG "onScreenSaver %s", activated ? "activated" : "deactivated"));
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CLock lock(&m_mutex);
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if (activated) {
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// save current screen and position
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m_activeSaver = m_active;
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m_xSaver = m_x;
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m_ySaver = m_y;
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// jump to primary screen
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if (m_active != m_primaryClient) {
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switchScreen(m_primaryClient, 0, 0, true);
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}
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}
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else {
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// jump back to previous screen and position. we must check
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// that the position is still valid since the screen may have
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// changed resolutions while the screen saver was running.
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if (m_activeSaver != NULL && m_activeSaver != m_primaryClient) {
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// check position
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IClient* screen = m_activeSaver;
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SInt32 x, y, w, h;
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screen->getShape(x, y, w, h);
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SInt32 zoneSize = screen->getJumpZoneSize();
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if (m_xSaver < x + zoneSize) {
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m_xSaver = x + zoneSize;
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}
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else if (m_xSaver >= x + w - zoneSize) {
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m_xSaver = x + w - zoneSize - 1;
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}
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if (m_ySaver < y + zoneSize) {
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m_ySaver = y + zoneSize;
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}
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else if (m_ySaver >= y + h - zoneSize) {
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m_ySaver = y + h - zoneSize - 1;
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}
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// jump
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switchScreen(screen, m_xSaver, m_ySaver, false);
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}
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// reset state
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m_activeSaver = NULL;
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}
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// send message to all clients
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for (CClientList::const_iterator index = m_clients.begin();
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index != m_clients.end(); ++index) {
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IClient* client = index->second;
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client->screensaver(activated);
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}
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}
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void
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CServer::onKeyDown(KeyID id, KeyModifierMask mask)
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{
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log((CLOG_DEBUG1 "onKeyDown id=%d mask=0x%04x", id, mask));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, true)) {
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return;
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}
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// relay
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m_active->keyDown(id, mask);
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}
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void
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CServer::onKeyUp(KeyID id, KeyModifierMask mask)
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{
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log((CLOG_DEBUG1 "onKeyUp id=%d mask=0x%04x", id, mask));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, false)) {
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return;
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}
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// relay
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m_active->keyUp(id, mask);
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}
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void
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CServer::onKeyRepeat(KeyID id, KeyModifierMask mask, SInt32 count)
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{
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log((CLOG_DEBUG1 "onKeyRepeat id=%d mask=0x%04x count=%d", id, mask, count));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// handle command keys
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if (onCommandKey(id, mask, false)) {
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onCommandKey(id, mask, true);
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return;
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}
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// relay
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m_active->keyRepeat(id, mask, count);
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}
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void
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CServer::onMouseDown(ButtonID id)
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{
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log((CLOG_DEBUG1 "onMouseDown id=%d", id));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// relay
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m_active->mouseDown(id);
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}
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void
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CServer::onMouseUp(ButtonID id)
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{
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log((CLOG_DEBUG1 "onMouseUp id=%d", id));
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CLock lock(&m_mutex);
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assert(m_active != NULL);
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// relay
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m_active->mouseUp(id);
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}
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bool
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CServer::onMouseMovePrimary(SInt32 x, SInt32 y)
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{
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log((CLOG_DEBUG2 "onMouseMovePrimary %d,%d", x, y));
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CLock lock(&m_mutex);
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return onMouseMovePrimaryNoLock(x, y);
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}
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bool
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CServer::onMouseMovePrimaryNoLock(SInt32 x, SInt32 y)
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{
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// mouse move on primary (server's) screen
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assert(m_primaryClient != NULL);
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assert(m_active == m_primaryClient);
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// ignore if mouse is locked to screen
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if (isLockedToScreenNoLock()) {
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return false;
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}
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// get screen shape
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SInt32 ax, ay, aw, ah;
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m_active->getShape(ax, ay, aw, ah);
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SInt32 zoneSize = m_active->getJumpZoneSize();
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// see if we should change screens
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EDirection dir;
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if (x < ax + zoneSize) {
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x -= zoneSize;
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dir = kLeft;
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log((CLOG_DEBUG1 "switch to left"));
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}
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else if (x >= ax + aw - zoneSize) {
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x += zoneSize;
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dir = kRight;
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log((CLOG_DEBUG1 "switch to right"));
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}
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else if (y < ay + zoneSize) {
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y -= zoneSize;
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dir = kTop;
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log((CLOG_DEBUG1 "switch to top"));
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}
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else if (y >= ay + ah - zoneSize) {
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y += zoneSize;
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dir = kBottom;
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log((CLOG_DEBUG1 "switch to bottom"));
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}
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else {
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// still on local screen
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return false;
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}
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// get jump destination and, if no screen in jump direction,
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// then ignore the move.
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IClient* newScreen = getNeighbor(m_active, dir, x, y);
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if (newScreen == NULL) {
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return false;
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}
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// switch screen
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switchScreen(newScreen, x, y, false);
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return true;
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}
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|
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void
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CServer::onMouseMoveSecondary(SInt32 dx, SInt32 dy)
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{
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log((CLOG_DEBUG2 "onMouseMoveSecondary %+d,%+d", dx, dy));
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CLock lock(&m_mutex);
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onMouseMoveSecondaryNoLock(dx, dy);
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}
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|
|
|
void
|
|
CServer::onMouseMoveSecondaryNoLock(SInt32 dx, SInt32 dy)
|
|
{
|
|
// mouse move on secondary (client's) screen
|
|
assert(m_active != NULL);
|
|
if (m_active == m_primaryClient) {
|
|
// we're actually on the primary screen. this can happen
|
|
// when the primary screen begins processing a mouse move
|
|
// for a secondary screen, then the active (secondary)
|
|
// screen disconnects causing us to jump to the primary
|
|
// screen, and finally the primary screen finishes
|
|
// processing the mouse move, still thinking it's for
|
|
// a secondary screen. we just ignore the motion.
|
|
return;
|
|
}
|
|
|
|
// save old position
|
|
const SInt32 xOld = m_x;
|
|
const SInt32 yOld = m_y;
|
|
|
|
// accumulate motion
|
|
m_x += dx;
|
|
m_y += dy;
|
|
|
|
// get screen shape
|
|
SInt32 ax, ay, aw, ah;
|
|
m_active->getShape(ax, ay, aw, ah);
|
|
|
|
// switch screens if the mouse is outside the screen and not
|
|
// locked to the screen
|
|
IClient* newScreen = NULL;
|
|
if (!isLockedToScreenNoLock()) {
|
|
// find direction of neighbor
|
|
EDirection dir;
|
|
if (m_x < ax) {
|
|
dir = kLeft;
|
|
}
|
|
else if (m_x > ax + aw - 1) {
|
|
dir = kRight;
|
|
}
|
|
else if (m_y < ay) {
|
|
dir = kTop;
|
|
}
|
|
else if (m_y > ay + ah - 1) {
|
|
dir = kBottom;
|
|
}
|
|
else {
|
|
newScreen = m_active;
|
|
|
|
// keep compiler quiet about unset variable
|
|
dir = kLeft;
|
|
}
|
|
|
|
// get neighbor if we should switch
|
|
if (newScreen == NULL) {
|
|
log((CLOG_DEBUG1 "leave \"%s\" on %s", m_active->getName().c_str(), CConfig::dirName(dir)));
|
|
|
|
// get new position or clamp to current screen
|
|
newScreen = getNeighbor(m_active, dir, m_x, m_y);
|
|
if (newScreen == NULL) {
|
|
log((CLOG_DEBUG1 "no neighbor; clamping"));
|
|
if (m_x < ax) {
|
|
m_x = ax;
|
|
}
|
|
else if (m_x > ax + aw - 1) {
|
|
m_x = ax + aw - 1;
|
|
}
|
|
if (m_y < ay) {
|
|
m_y = ay;
|
|
}
|
|
else if (m_y > ay + ah - 1) {
|
|
m_y = ay + ah - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// clamp to edge when locked
|
|
log((CLOG_DEBUG1 "clamp to \"%s\"", m_active->getName().c_str()));
|
|
if (m_x < ax) {
|
|
m_x = ax;
|
|
}
|
|
else if (m_x > ax + aw - 1) {
|
|
m_x = ax + aw - 1;
|
|
}
|
|
if (m_y < ay) {
|
|
m_y = ay;
|
|
}
|
|
else if (m_y > ay + ah - 1) {
|
|
m_y = ay + ah - 1;
|
|
}
|
|
}
|
|
|
|
// warp cursor if on same screen
|
|
if (newScreen == NULL || newScreen == m_active) {
|
|
// do nothing if mouse didn't move
|
|
if (m_x != xOld || m_y != yOld) {
|
|
log((CLOG_DEBUG2 "move on %s to %d,%d", m_active->getName().c_str(), m_x, m_y));
|
|
m_active->mouseMove(m_x, m_y);
|
|
}
|
|
}
|
|
|
|
// otherwise screen screens
|
|
else {
|
|
switchScreen(newScreen, m_x, m_y, false);
|
|
}
|
|
}
|
|
|
|
void
|
|
CServer::onMouseWheel(SInt32 delta)
|
|
{
|
|
log((CLOG_DEBUG1 "onMouseWheel %+d", delta));
|
|
CLock lock(&m_mutex);
|
|
assert(m_active != NULL);
|
|
|
|
// relay
|
|
m_active->mouseWheel(delta);
|
|
}
|
|
|
|
bool
|
|
CServer::onCommandKey(KeyID /*id*/, KeyModifierMask /*mask*/, bool /*down*/)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CServer::isLockedToScreenNoLock() const
|
|
{
|
|
// locked if primary says we're locked
|
|
if (m_primaryClient->isLockedToScreen()) {
|
|
return true;
|
|
}
|
|
|
|
// locked if scroll-lock is toggled on
|
|
if ((m_primaryClient->getToggleMask() & KeyModifierScrollLock) != 0) {
|
|
return true;
|
|
}
|
|
|
|
// not locked
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CServer::switchScreen(IClient* dst, SInt32 x, SInt32 y, bool forScreensaver)
|
|
{
|
|
assert(dst != NULL);
|
|
#ifndef NDEBUG
|
|
{
|
|
SInt32 dx, dy, dw, dh;
|
|
dst->getShape(dx, dy, dw, dh);
|
|
assert(x >= dx && y >= dy && x < dx + dw && y < dy + dh);
|
|
}
|
|
#endif
|
|
assert(m_active != NULL);
|
|
|
|
log((CLOG_INFO "switch from \"%s\" to \"%s\" at %d,%d", m_active->getName().c_str(), dst->getName().c_str(), x, y));
|
|
// FIXME -- we're not locked here but we probably should be
|
|
|
|
// record new position
|
|
m_x = x;
|
|
m_y = y;
|
|
|
|
// wrapping means leaving the active screen and entering it again.
|
|
// since that's a waste of time we skip that and just warp the
|
|
// mouse.
|
|
if (m_active != dst) {
|
|
// leave active screen
|
|
if (!m_active->leave()) {
|
|
// cannot leave screen
|
|
log((CLOG_WARN "can't leave screen"));
|
|
return;
|
|
}
|
|
|
|
// update the primary client's clipboards if we're leaving the
|
|
// primary screen.
|
|
if (m_active == m_primaryClient) {
|
|
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
|
|
CClipboardInfo& clipboard = m_clipboards[id];
|
|
if (clipboard.m_clipboardOwner == m_primaryClient->getName()) {
|
|
CString clipboardData;
|
|
m_primaryClient->getClipboard(id, clipboardData);
|
|
onClipboardChangedNoLock(id,
|
|
clipboard.m_clipboardSeqNum, clipboardData);
|
|
}
|
|
}
|
|
}
|
|
|
|
// cut over
|
|
m_active = dst;
|
|
|
|
// increment enter sequence number
|
|
++m_seqNum;
|
|
|
|
// enter new screen
|
|
m_active->enter(x, y, m_seqNum,
|
|
m_primaryClient->getToggleMask(),
|
|
forScreensaver);
|
|
|
|
// send the clipboard data to new active screen
|
|
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
|
|
m_active->setClipboard(id, m_clipboards[id].m_clipboardData);
|
|
}
|
|
}
|
|
else {
|
|
m_active->mouseMove(x, y);
|
|
}
|
|
}
|
|
|
|
IClient*
|
|
CServer::getNeighbor(IClient* src, EDirection dir) const
|
|
{
|
|
assert(src != NULL);
|
|
|
|
CString srcName = src->getName();
|
|
assert(!srcName.empty());
|
|
log((CLOG_DEBUG2 "find neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
|
|
for (;;) {
|
|
// look up name of neighbor
|
|
const CString dstName(m_config.getNeighbor(srcName, dir));
|
|
|
|
// if nothing in that direction then return NULL
|
|
if (dstName.empty()) {
|
|
log((CLOG_DEBUG2 "no neighbor on %s of \"%s\"", CConfig::dirName(dir), srcName.c_str()));
|
|
return NULL;
|
|
}
|
|
|
|
// look up neighbor cell. if the screen is connected and
|
|
// ready then we can stop. otherwise we skip over an
|
|
// unconnected screen.
|
|
CClientList::const_iterator index = m_clients.find(dstName);
|
|
if (index != m_clients.end()) {
|
|
log((CLOG_DEBUG2 "\"%s\" is on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
|
|
return index->second;
|
|
}
|
|
|
|
log((CLOG_DEBUG2 "ignored \"%s\" on %s of \"%s\"", dstName.c_str(), CConfig::dirName(dir), srcName.c_str()));
|
|
srcName = dstName;
|
|
}
|
|
}
|
|
|
|
IClient*
|
|
CServer::getNeighbor(IClient* src,
|
|
EDirection srcSide, SInt32& x, SInt32& y) const
|
|
{
|
|
assert(src != NULL);
|
|
|
|
// get the first neighbor
|
|
IClient* dst = getNeighbor(src, srcSide);
|
|
if (dst == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
// get the source screen's size (needed for kRight and kBottom)
|
|
SInt32 sx, sy, sw, sh;
|
|
SInt32 dx, dy, dw, dh;
|
|
IClient* lastGoodScreen = src;
|
|
lastGoodScreen->getShape(sx, sy, sw, sh);
|
|
lastGoodScreen->getShape(dx, dy, dw, dh);
|
|
|
|
// find destination screen, adjusting x or y (but not both). the
|
|
// searches are done in a sort of canonical screen space where
|
|
// the upper-left corner is 0,0 for each screen. we adjust from
|
|
// actual to canonical position on entry to and from canonical to
|
|
// actual on exit from the search.
|
|
switch (srcSide) {
|
|
case kLeft:
|
|
x -= dx;
|
|
while (dst != NULL && dst != lastGoodScreen) {
|
|
lastGoodScreen = dst;
|
|
lastGoodScreen->getShape(dx, dy, dw, dh);
|
|
x += dw;
|
|
if (x >= 0) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
assert(lastGoodScreen != NULL);
|
|
x += dx;
|
|
break;
|
|
|
|
case kRight:
|
|
x -= dx;
|
|
while (dst != NULL) {
|
|
x -= dw;
|
|
lastGoodScreen = dst;
|
|
lastGoodScreen->getShape(dx, dy, dw, dh);
|
|
if (x < dw) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
assert(lastGoodScreen != NULL);
|
|
x += dx;
|
|
break;
|
|
|
|
case kTop:
|
|
y -= dy;
|
|
while (dst != NULL) {
|
|
lastGoodScreen = dst;
|
|
lastGoodScreen->getShape(dx, dy, dw, dh);
|
|
y += dh;
|
|
if (y >= 0) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
assert(lastGoodScreen != NULL);
|
|
y += dy;
|
|
break;
|
|
|
|
case kBottom:
|
|
y -= dy;
|
|
while (dst != NULL) {
|
|
y -= dh;
|
|
lastGoodScreen = dst;
|
|
lastGoodScreen->getShape(dx, dy, dw, dh);
|
|
if (y < sh) {
|
|
break;
|
|
}
|
|
log((CLOG_DEBUG2 "skipping over screen %s", dst->getName().c_str()));
|
|
dst = getNeighbor(lastGoodScreen, srcSide);
|
|
}
|
|
assert(lastGoodScreen != NULL);
|
|
y += dy;
|
|
break;
|
|
}
|
|
|
|
// save destination screen
|
|
assert(lastGoodScreen != NULL);
|
|
dst = lastGoodScreen;
|
|
|
|
// if entering primary screen then be sure to move in far enough
|
|
// to avoid the jump zone. if entering a side that doesn't have
|
|
// a neighbor (i.e. an asymmetrical side) then we don't need to
|
|
// move inwards because that side can't provoke a jump.
|
|
if (dst == m_primaryClient) {
|
|
const CString dstName(dst->getName());
|
|
switch (srcSide) {
|
|
case kLeft:
|
|
if (!m_config.getNeighbor(dstName, kRight).empty() &&
|
|
x > dx + dw - 1 - dst->getJumpZoneSize())
|
|
x = dx + dw - 1 - dst->getJumpZoneSize();
|
|
break;
|
|
|
|
case kRight:
|
|
if (!m_config.getNeighbor(dstName, kLeft).empty() &&
|
|
x < dx + dst->getJumpZoneSize())
|
|
x = dx + dst->getJumpZoneSize();
|
|
break;
|
|
|
|
case kTop:
|
|
if (!m_config.getNeighbor(dstName, kBottom).empty() &&
|
|
y > dy + dh - 1 - dst->getJumpZoneSize())
|
|
y = dy + dh - 1 - dst->getJumpZoneSize();
|
|
break;
|
|
|
|
case kBottom:
|
|
if (!m_config.getNeighbor(dstName, kTop).empty() &&
|
|
y < dy + dst->getJumpZoneSize())
|
|
y = dy + dst->getJumpZoneSize();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// adjust the coordinate orthogonal to srcSide to account for
|
|
// resolution differences. for example, if y is 200 pixels from
|
|
// the top on a screen 1000 pixels high (20% from the top) when
|
|
// we cross the left edge onto a screen 600 pixels high then y
|
|
// should be set 120 pixels from the top (again 20% from the
|
|
// top).
|
|
switch (srcSide) {
|
|
case kLeft:
|
|
case kRight:
|
|
y -= sy;
|
|
if (y < 0) {
|
|
y = 0;
|
|
}
|
|
else if (y >= sh) {
|
|
y = dh - 1;
|
|
}
|
|
else {
|
|
y = static_cast<SInt32>(0.5 + y *
|
|
static_cast<double>(dh - 1) / (sh - 1));
|
|
}
|
|
y += dy;
|
|
break;
|
|
|
|
case kTop:
|
|
case kBottom:
|
|
x -= sx;
|
|
if (x < 0) {
|
|
x = 0;
|
|
}
|
|
else if (x >= sw) {
|
|
x = dw - 1;
|
|
}
|
|
else {
|
|
x = static_cast<SInt32>(0.5 + x *
|
|
static_cast<double>(dw - 1) / (sw - 1));
|
|
}
|
|
x += dx;
|
|
break;
|
|
}
|
|
|
|
return dst;
|
|
}
|
|
|
|
void
|
|
CServer::closeClients(const CConfig& config)
|
|
{
|
|
CThreadList threads;
|
|
{
|
|
CLock lock(&m_mutex);
|
|
|
|
// get the set of clients that are connected but are being
|
|
// dropped from the configuration (or who's canonical name
|
|
// is changing) and tell them to disconnect. note that
|
|
// since m_clientThreads doesn't include a thread for the
|
|
// primary client we will not close it.
|
|
for (CClientThreadList::iterator
|
|
index = m_clientThreads.begin();
|
|
index != m_clientThreads.end(); ) {
|
|
const CString& name = index->first;
|
|
if (!config.isCanonicalName(name)) {
|
|
// lookup IClient with name
|
|
CClientList::const_iterator index2 = m_clients.find(name);
|
|
assert(index2 != m_clients.end());
|
|
|
|
// save the thread and remove it from m_clientThreads
|
|
threads.push_back(index->second);
|
|
m_clientThreads.erase(index++);
|
|
|
|
// close that client
|
|
assert(index2->second != m_primaryClient);
|
|
index2->second->close();
|
|
}
|
|
else {
|
|
++index;
|
|
}
|
|
}
|
|
}
|
|
|
|
// wait a moment to allow each client to close its connection
|
|
// before we close it (to avoid having our socket enter TIME_WAIT).
|
|
if (threads.size() > 0) {
|
|
CThread::sleep(1.0);
|
|
}
|
|
|
|
// cancel the old client threads
|
|
for (CThreadList::iterator index = threads.begin();
|
|
index != threads.end(); ++index) {
|
|
index->cancel();
|
|
}
|
|
|
|
// wait for old client threads to terminate. we must not hold
|
|
// the lock while we do this so those threads can finish any
|
|
// calls to this object.
|
|
for (CThreadList::iterator index = threads.begin();
|
|
index != threads.end(); ++index) {
|
|
index->wait();
|
|
}
|
|
|
|
// clean up thread list
|
|
reapThreads();
|
|
}
|
|
|
|
CThread
|
|
CServer::startThread(IJob* job)
|
|
{
|
|
CLock lock(&m_mutex);
|
|
|
|
// reap completed threads
|
|
doReapThreads(m_threads);
|
|
|
|
// add new thread to list. use the job as user data for logging.
|
|
CThread thread(job, job);
|
|
m_threads.push_back(thread);
|
|
log((CLOG_DEBUG1 "started thread %p", thread.getUserData()));
|
|
return thread;
|
|
}
|
|
|
|
void
|
|
CServer::stopThreads(double timeout)
|
|
{
|
|
log((CLOG_DEBUG1 "stopping threads"));
|
|
|
|
// cancel the accept client thread to prevent more clients from
|
|
// connecting while we're shutting down.
|
|
CThread* acceptClientThread;
|
|
{
|
|
CLock lock(&m_mutex);
|
|
acceptClientThread = m_acceptClientThread;
|
|
m_acceptClientThread = NULL;
|
|
}
|
|
if (acceptClientThread != NULL) {
|
|
acceptClientThread->cancel();
|
|
acceptClientThread->wait(timeout);
|
|
delete acceptClientThread;
|
|
}
|
|
|
|
// close all clients (except the primary)
|
|
{
|
|
CConfig emptyConfig;
|
|
closeClients(emptyConfig);
|
|
}
|
|
|
|
// swap thread list so nobody can mess with it
|
|
CThreadList threads;
|
|
{
|
|
CLock lock(&m_mutex);
|
|
threads.swap(m_threads);
|
|
}
|
|
|
|
// cancel every thread
|
|
for (CThreadList::iterator index = threads.begin();
|
|
index != threads.end(); ++index) {
|
|
index->cancel();
|
|
}
|
|
|
|
// now wait for the threads
|
|
CStopwatch timer(true);
|
|
while (threads.size() > 0 && (timeout < 0.0 || timer.getTime() < timeout)) {
|
|
doReapThreads(threads);
|
|
CThread::sleep(0.01);
|
|
}
|
|
|
|
// delete remaining threads
|
|
for (CThreadList::iterator index = threads.begin();
|
|
index != threads.end(); ++index) {
|
|
log((CLOG_DEBUG1 "reaped running thread %p", index->getUserData()));
|
|
}
|
|
|
|
log((CLOG_DEBUG1 "stopped threads"));
|
|
}
|
|
|
|
void
|
|
CServer::reapThreads()
|
|
{
|
|
CLock lock(&m_mutex);
|
|
doReapThreads(m_threads);
|
|
}
|
|
|
|
void
|
|
CServer::doReapThreads(CThreadList& threads)
|
|
{
|
|
for (CThreadList::iterator index = threads.begin();
|
|
index != threads.end(); ) {
|
|
if (index->wait(0.0)) {
|
|
// thread terminated
|
|
log((CLOG_DEBUG1 "reaped thread %p", index->getUserData()));
|
|
index = threads.erase(index);
|
|
}
|
|
else {
|
|
// thread is running
|
|
++index;
|
|
}
|
|
}
|
|
}
|
|
|
|
#include "CTCPListenSocket.h"
|
|
void
|
|
CServer::acceptClients(void*)
|
|
{
|
|
log((CLOG_DEBUG1 "starting to wait for clients"));
|
|
|
|
IListenSocket* listen = NULL;
|
|
try {
|
|
// create socket listener
|
|
// listen = std::auto_ptr<IListenSocket>(m_socketFactory->createListen());
|
|
listen = new CTCPListenSocket; // FIXME -- use factory
|
|
|
|
// bind to the desired port. keep retrying if we can't bind
|
|
// the address immediately.
|
|
CStopwatch timer;
|
|
for (;;) {
|
|
try {
|
|
log((CLOG_DEBUG1 "binding listen socket"));
|
|
listen->bind(m_config.getSynergyAddress());
|
|
break;
|
|
}
|
|
catch (XSocketAddressInUse&) {
|
|
// give up if we've waited too long
|
|
if (timer.getTime() >= m_bindTimeout) {
|
|
log((CLOG_DEBUG1 "waited too long to bind, giving up"));
|
|
throw;
|
|
}
|
|
|
|
// wait a bit before retrying
|
|
log((CLOG_DEBUG1 "bind failed; waiting to retry"));
|
|
CThread::sleep(5.0);
|
|
}
|
|
}
|
|
|
|
// accept connections and begin processing them
|
|
log((CLOG_DEBUG1 "waiting for client connections"));
|
|
for (;;) {
|
|
// accept connection
|
|
CThread::testCancel();
|
|
IDataSocket* socket = listen->accept();
|
|
log((CLOG_NOTE "accepted client connection"));
|
|
CThread::testCancel();
|
|
|
|
// start handshake thread
|
|
startThread(new TMethodJob<CServer>(
|
|
this, &CServer::runClient, socket));
|
|
}
|
|
|
|
// clean up
|
|
delete listen;
|
|
}
|
|
catch (XBase& e) {
|
|
log((CLOG_ERR "cannot listen for clients: %s", e.what()));
|
|
delete listen;
|
|
quit();
|
|
}
|
|
catch (...) {
|
|
delete listen;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void
|
|
CServer::runClient(void* vsocket)
|
|
{
|
|
// get the socket pointer from the argument
|
|
assert(vsocket != NULL);
|
|
IDataSocket* socket = reinterpret_cast<IDataSocket*>(vsocket);
|
|
|
|
// create proxy
|
|
CClientProxy* proxy = NULL;
|
|
try {
|
|
proxy = handshakeClient(socket);
|
|
if (proxy == NULL) {
|
|
delete socket;
|
|
return;
|
|
}
|
|
}
|
|
catch (...) {
|
|
delete socket;
|
|
throw;
|
|
}
|
|
|
|
// add the connection
|
|
try {
|
|
addConnection(proxy);
|
|
|
|
// save this client's thread
|
|
CLock lock(&m_mutex);
|
|
m_clientThreads.insert(std::make_pair(proxy->getName(),
|
|
CThread::getCurrentThread()));
|
|
}
|
|
catch (XDuplicateClient& e) {
|
|
// client has duplicate name
|
|
log((CLOG_WARN "a client with name \"%s\" is already connected", e.getName().c_str()));
|
|
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBusy);
|
|
delete proxy;
|
|
delete socket;
|
|
return;
|
|
}
|
|
catch (XUnknownClient& e) {
|
|
// client has unknown name
|
|
log((CLOG_WARN "a client with name \"%s\" is not in the map", e.getName().c_str()));
|
|
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEUnknown);
|
|
delete proxy;
|
|
delete socket;
|
|
return;
|
|
}
|
|
catch (...) {
|
|
delete proxy;
|
|
delete socket;
|
|
throw;
|
|
}
|
|
|
|
// activate screen saver on new client if active on the primary screen
|
|
{
|
|
CLock lock(&m_mutex);
|
|
if (m_activeSaver != NULL) {
|
|
proxy->screensaver(true);
|
|
}
|
|
}
|
|
|
|
// handle client messages
|
|
try {
|
|
log((CLOG_NOTE "client \"%s\" has connected", proxy->getName().c_str()));
|
|
proxy->run();
|
|
}
|
|
catch (XBadClient&) {
|
|
// client not behaving
|
|
// FIXME -- could print network address if socket had suitable method
|
|
log((CLOG_WARN "protocol error from client \"%s\"", proxy->getName().c_str()));
|
|
CProtocolUtil::writef(proxy->getOutputStream(), kMsgEBad);
|
|
}
|
|
catch (XBase& e) {
|
|
// misc error
|
|
log((CLOG_WARN "error communicating with client \"%s\": %s", proxy->getName().c_str(), e.what()));
|
|
// FIXME -- could print network address if socket had suitable method
|
|
}
|
|
catch (...) {
|
|
// run() was probably cancelled
|
|
removeConnection(proxy->getName());
|
|
delete socket;
|
|
throw;
|
|
}
|
|
|
|
// clean up
|
|
removeConnection(proxy->getName());
|
|
delete socket;
|
|
}
|
|
|
|
CClientProxy*
|
|
CServer::handshakeClient(IDataSocket* socket)
|
|
{
|
|
log((CLOG_DEBUG1 "negotiating with new client"));
|
|
|
|
// get the input and output streams
|
|
IInputStream* input = socket->getInputStream();
|
|
IOutputStream* output = socket->getOutputStream();
|
|
bool own = false;
|
|
|
|
// attach the encryption layer
|
|
if (m_securityFactory != NULL) {
|
|
/* FIXME -- implement ISecurityFactory
|
|
input = m_securityFactory->createInputFilter(input, own);
|
|
output = m_securityFactory->createOutputFilter(output, own);
|
|
own = true;
|
|
*/
|
|
}
|
|
|
|
// attach the packetizing filters
|
|
input = new CInputPacketStream(input, own);
|
|
output = new COutputPacketStream(output, own);
|
|
own = true;
|
|
|
|
CClientProxy* proxy = NULL;
|
|
CString name("<unknown>");
|
|
try {
|
|
// give the client a limited time to complete the handshake
|
|
CTimerThread timer(30.0);
|
|
|
|
// limit the maximum length of the hello
|
|
// FIXME -- should be in protocol types; may become obsolete anyway
|
|
static const UInt32 maxHelloLen = 1024;
|
|
|
|
// say hello
|
|
log((CLOG_DEBUG1 "saying hello"));
|
|
CProtocolUtil::writef(output, "Synergy%2i%2i",
|
|
kProtocolMajorVersion,
|
|
kProtocolMinorVersion);
|
|
output->flush();
|
|
|
|
// wait for the reply
|
|
log((CLOG_DEBUG1 "waiting for hello reply"));
|
|
UInt32 n = input->getSize();
|
|
if (n > maxHelloLen) {
|
|
throw XBadClient();
|
|
}
|
|
|
|
// get and parse the reply to hello
|
|
SInt16 major, minor;
|
|
try {
|
|
log((CLOG_DEBUG1 "parsing hello reply"));
|
|
CProtocolUtil::readf(input, "Synergy%2i%2i%s",
|
|
&major, &minor, &name);
|
|
}
|
|
catch (XIO&) {
|
|
throw XBadClient();
|
|
}
|
|
|
|
// disallow invalid version numbers
|
|
if (major < 0 || minor < 0) {
|
|
throw XIncompatibleClient(major, minor);
|
|
}
|
|
|
|
// disallow connection from test versions to release versions
|
|
if (major == 0 && kProtocolMajorVersion != 0) {
|
|
throw XIncompatibleClient(major, minor);
|
|
}
|
|
|
|
// hangup (with error) if version isn't supported
|
|
if (major > kProtocolMajorVersion ||
|
|
(major == kProtocolMajorVersion && minor > kProtocolMinorVersion)) {
|
|
throw XIncompatibleClient(major, minor);
|
|
}
|
|
|
|
// convert name to canonical form (if any)
|
|
if (m_config.isScreen(name)) {
|
|
name = m_config.getCanonicalName(name);
|
|
}
|
|
|
|
// create client proxy for highest version supported by the client
|
|
log((CLOG_DEBUG1 "creating proxy for client \"%s\" version %d.%d", name.c_str(), major, minor));
|
|
proxy = new CClientProxy1_0(this, name, input, output);
|
|
|
|
// negotiate
|
|
// FIXME
|
|
|
|
// ask and wait for the client's info
|
|
log((CLOG_DEBUG1 "waiting for info for client \"%s\"", name.c_str()));
|
|
proxy->open();
|
|
|
|
return proxy;
|
|
}
|
|
catch (XIncompatibleClient& e) {
|
|
// client is incompatible
|
|
// FIXME -- could print network address if socket had suitable method
|
|
log((CLOG_WARN "client \"%s\" has incompatible version %d.%d)", name.c_str(), e.getMajor(), e.getMinor()));
|
|
CProtocolUtil::writef(output, kMsgEIncompatible,
|
|
kProtocolMajorVersion, kProtocolMinorVersion);
|
|
}
|
|
catch (XBadClient&) {
|
|
// client not behaving
|
|
// FIXME -- could print network address if socket had suitable method
|
|
log((CLOG_WARN "protocol error from client \"%s\"", name.c_str()));
|
|
CProtocolUtil::writef(output, kMsgEBad);
|
|
}
|
|
catch (XBase& e) {
|
|
// misc error
|
|
log((CLOG_WARN "error communicating with client \"%s\": %s", name.c_str(), e.what()));
|
|
// FIXME -- could print network address if socket had suitable method
|
|
}
|
|
catch (...) {
|
|
// probably timed out
|
|
if (proxy != NULL) {
|
|
delete proxy;
|
|
}
|
|
else if (own) {
|
|
delete input;
|
|
delete output;
|
|
}
|
|
throw;
|
|
}
|
|
|
|
// failed
|
|
if (proxy != NULL) {
|
|
delete proxy;
|
|
}
|
|
else if (own) {
|
|
delete input;
|
|
delete output;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
CServer::acceptHTTPClients(void*)
|
|
{
|
|
log((CLOG_DEBUG1 "starting to wait for HTTP clients"));
|
|
|
|
IListenSocket* listen = NULL;
|
|
try {
|
|
// create socket listener
|
|
// listen = std::auto_ptr<IListenSocket>(m_socketFactory->createListen());
|
|
listen = new CTCPListenSocket; // FIXME -- use factory
|
|
|
|
// bind to the desired port. keep retrying if we can't bind
|
|
// the address immediately.
|
|
CStopwatch timer;
|
|
for (;;) {
|
|
try {
|
|
log((CLOG_DEBUG1 "binding HTTP listen socket"));
|
|
listen->bind(m_config.getHTTPAddress());
|
|
break;
|
|
}
|
|
catch (XSocketAddressInUse&) {
|
|
// give up if we've waited too long
|
|
if (timer.getTime() >= m_bindTimeout) {
|
|
log((CLOG_DEBUG1 "waited too long to bind HTTP, giving up"));
|
|
throw;
|
|
}
|
|
|
|
// wait a bit before retrying
|
|
log((CLOG_DEBUG1 "bind HTTP failed; waiting to retry"));
|
|
CThread::sleep(5.0);
|
|
}
|
|
}
|
|
|
|
// accept connections and begin processing them
|
|
log((CLOG_DEBUG1 "waiting for HTTP connections"));
|
|
for (;;) {
|
|
// limit the number of HTTP requests being handled at once
|
|
{
|
|
CLock lock(&m_httpAvailable);
|
|
while (m_httpAvailable == 0) {
|
|
m_httpAvailable.wait();
|
|
}
|
|
assert(m_httpAvailable > 0);
|
|
m_httpAvailable = m_httpAvailable - 1;
|
|
}
|
|
|
|
// accept connection
|
|
CThread::testCancel();
|
|
IDataSocket* socket = listen->accept();
|
|
log((CLOG_NOTE "accepted HTTP connection"));
|
|
CThread::testCancel();
|
|
|
|
// handle HTTP request
|
|
startThread(new TMethodJob<CServer>(
|
|
this, &CServer::processHTTPRequest, socket));
|
|
}
|
|
|
|
// clean up
|
|
delete listen;
|
|
}
|
|
catch (XBase& e) {
|
|
log((CLOG_ERR "cannot listen for HTTP clients: %s", e.what()));
|
|
delete listen;
|
|
// FIXME -- quit?
|
|
quit();
|
|
}
|
|
catch (...) {
|
|
delete listen;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void
|
|
CServer::processHTTPRequest(void* vsocket)
|
|
{
|
|
IDataSocket* socket = reinterpret_cast<IDataSocket*>(vsocket);
|
|
try {
|
|
// process the request and force delivery
|
|
m_httpServer->processRequest(socket);
|
|
socket->getOutputStream()->flush();
|
|
|
|
// wait a moment to give the client a chance to hangup first
|
|
CThread::sleep(3.0);
|
|
|
|
// clean up
|
|
socket->close();
|
|
delete socket;
|
|
|
|
// increment available HTTP handlers
|
|
{
|
|
CLock lock(&m_httpAvailable);
|
|
m_httpAvailable = m_httpAvailable + 1;
|
|
m_httpAvailable.signal();
|
|
}
|
|
}
|
|
catch (...) {
|
|
delete socket;
|
|
{
|
|
CLock lock(&m_httpAvailable);
|
|
m_httpAvailable = m_httpAvailable + 1;
|
|
m_httpAvailable.signal();
|
|
}
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void
|
|
CServer::openPrimaryScreen()
|
|
{
|
|
assert(m_primaryClient == NULL);
|
|
|
|
// reset sequence number
|
|
m_seqNum = 0;
|
|
|
|
// canonicalize the primary screen name
|
|
CString primary = m_config.getCanonicalName(getPrimaryScreenName());
|
|
if (primary.empty()) {
|
|
throw XUnknownClient(getPrimaryScreenName());
|
|
}
|
|
|
|
// clear clipboards
|
|
for (ClipboardID id = 0; id < kClipboardEnd; ++id) {
|
|
CClipboardInfo& clipboard = m_clipboards[id];
|
|
clipboard.m_clipboardOwner = primary;
|
|
clipboard.m_clipboardSeqNum = m_seqNum;
|
|
if (clipboard.m_clipboard.open(0)) {
|
|
clipboard.m_clipboard.empty();
|
|
clipboard.m_clipboard.close();
|
|
}
|
|
clipboard.m_clipboardData = clipboard.m_clipboard.marshall();
|
|
}
|
|
|
|
// create the primary client and open it
|
|
try {
|
|
m_primaryClient = new CPrimaryClient(this, this, primary);
|
|
|
|
// add connection
|
|
addConnection(m_primaryClient);
|
|
m_active = m_primaryClient;
|
|
|
|
// open the screen
|
|
log((CLOG_DEBUG1 "opening primary screen"));
|
|
m_primaryClient->open();
|
|
|
|
// tell it about the active sides
|
|
m_primaryClient->reconfigure(getActivePrimarySides());
|
|
}
|
|
catch (...) {
|
|
if (m_active != NULL) {
|
|
removeConnection(primary);
|
|
}
|
|
else {
|
|
delete m_primaryClient;
|
|
}
|
|
m_active = NULL;
|
|
m_primaryClient = NULL;
|
|
throw;
|
|
}
|
|
}
|
|
|
|
void
|
|
CServer::closePrimaryScreen()
|
|
{
|
|
assert(m_primaryClient != NULL);
|
|
|
|
// close the primary screen
|
|
try {
|
|
log((CLOG_DEBUG1 "closing primary screen"));
|
|
m_primaryClient->close();
|
|
}
|
|
catch (...) {
|
|
// ignore
|
|
}
|
|
|
|
// remove connection
|
|
removeConnection(m_primaryClient->getName());
|
|
m_primaryClient = NULL;
|
|
}
|
|
|
|
void
|
|
CServer::addConnection(IClient* client)
|
|
{
|
|
assert(client != NULL);
|
|
|
|
log((CLOG_DEBUG "adding connection \"%s\"", client->getName().c_str()));
|
|
|
|
CLock lock(&m_mutex);
|
|
|
|
// name must be in our configuration
|
|
if (!m_config.isScreen(client->getName())) {
|
|
throw XUnknownClient(client->getName());
|
|
}
|
|
|
|
// can only have one screen with a given name at any given time
|
|
if (m_clients.count(client->getName()) != 0) {
|
|
throw XDuplicateClient(client->getName());
|
|
}
|
|
|
|
// save screen info
|
|
m_clients.insert(std::make_pair(client->getName(), client));
|
|
log((CLOG_DEBUG "added connection \"%s\"", client->getName().c_str()));
|
|
}
|
|
|
|
void
|
|
CServer::removeConnection(const CString& name)
|
|
{
|
|
log((CLOG_DEBUG "removing connection \"%s\"", name.c_str()));
|
|
CLock lock(&m_mutex);
|
|
|
|
// find client
|
|
CClientList::iterator index = m_clients.find(name);
|
|
assert(index != m_clients.end());
|
|
|
|
// if this is active screen then we have to jump off of it
|
|
IClient* active = (m_activeSaver != NULL) ? m_activeSaver : m_active;
|
|
if (active == index->second && active != m_primaryClient) {
|
|
// record new position (center of primary screen)
|
|
m_primaryClient->getCursorCenter(m_x, m_y);
|
|
|
|
// don't notify active screen since it probably already disconnected
|
|
log((CLOG_INFO "jump from \"%s\" to \"%s\" at %d,%d", active->getName().c_str(), m_primaryClient->getName().c_str(), m_x, m_y));
|
|
|
|
// cut over
|
|
m_active = m_primaryClient;
|
|
|
|
// enter new screen (unless we already have because of the
|
|
// screen saver)
|
|
if (m_activeSaver == NULL) {
|
|
m_primaryClient->enter(m_x, m_y, m_seqNum,
|
|
m_primaryClient->getToggleMask(), false);
|
|
}
|
|
}
|
|
|
|
// if this screen had the cursor when the screen saver activated
|
|
// then we can't switch back to it when the screen saver
|
|
// deactivates.
|
|
if (m_activeSaver == index->second) {
|
|
m_activeSaver = NULL;
|
|
}
|
|
|
|
// done with client
|
|
delete index->second;
|
|
m_clients.erase(index);
|
|
|
|
// remove any thread for this client
|
|
m_clientThreads.erase(name);
|
|
}
|
|
|
|
|
|
//
|
|
// CServer::CClipboardInfo
|
|
//
|
|
|
|
CServer::CClipboardInfo::CClipboardInfo() :
|
|
m_clipboard(),
|
|
m_clipboardData(),
|
|
m_clipboardOwner(),
|
|
m_clipboardSeqNum(0)
|
|
{
|
|
// do nothing
|
|
}
|