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https://github.com/debauchee/barrier.git
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b279c80608
a screen. this allows the secondary screen to set it's modifier state to match the primary screen's state. this is not strictly necessary since each keystroke should adjust the modifier state as needed to get the right result.
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
#ifndef CSERVERPROTOCOL_H
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#define CSERVERPROTOCOL_H
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#include "CString.h"
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#include "IServerProtocol.h"
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class CServer;
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class IInputStream;
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class IOutputStream;
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class CServerProtocol : public IServerProtocol {
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public:
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CServerProtocol(CServer*, const CString& clientName,
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IInputStream*, IOutputStream*);
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~CServerProtocol();
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// manipulators
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// accessors
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virtual CServer* getServer() const;
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virtual CString getClient() const;
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virtual IInputStream* getInputStream() const;
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virtual IOutputStream* getOutputStream() const;
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static IServerProtocol* create(SInt32 major, SInt32 minor,
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CServer*, const CString& clientName,
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IInputStream*, IOutputStream*);
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// IServerProtocol overrides
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virtual void run() = 0;
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virtual void queryInfo() = 0;
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virtual void sendClose() = 0;
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virtual void sendEnter(SInt32 xAbs, SInt32 yAbs,
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UInt32 seqNum, KeyModifierMask mask) = 0;
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virtual void sendLeave() = 0;
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virtual void sendClipboard(ClipboardID, const CString&) = 0;
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virtual void sendGrabClipboard(ClipboardID) = 0;
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virtual void sendScreenSaver(bool on) = 0;
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virtual void sendKeyDown(KeyID, KeyModifierMask) = 0;
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virtual void sendKeyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
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virtual void sendKeyUp(KeyID, KeyModifierMask) = 0;
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virtual void sendMouseDown(ButtonID) = 0;
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virtual void sendMouseUp(ButtonID) = 0;
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virtual void sendMouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
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virtual void sendMouseWheel(SInt32 delta) = 0;
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protected:
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//IServerProtocol overrides
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virtual void recvInfo() = 0;
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virtual void recvClipboard() = 0;
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virtual void recvGrabClipboard() = 0;
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private:
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CServer* m_server;
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CString m_client;
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IInputStream* m_input;
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IOutputStream* m_output;
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};
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#endif
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