mirror of
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6aba3a6f57
being listed and they'd have to be added to every one. just doesn't seem worth the trouble.
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#ifndef CSERVERPROTOCOL_H
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#define CSERVERPROTOCOL_H
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#include "CString.h"
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#include "IServerProtocol.h"
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class CServer;
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class IInputStream;
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class IOutputStream;
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class CServerProtocol : public IServerProtocol {
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public:
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CServerProtocol(CServer*, const CString& clientName,
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IInputStream*, IOutputStream*);
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~CServerProtocol();
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// manipulators
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// accessors
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virtual CServer* getServer() const;
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virtual CString getClient() const;
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virtual IInputStream* getInputStream() const;
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virtual IOutputStream* getOutputStream() const;
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static IServerProtocol* create(SInt32 major, SInt32 minor,
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CServer*, const CString& clientName,
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IInputStream*, IOutputStream*);
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// IServerProtocol overrides
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virtual void run() = 0;
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virtual void queryInfo() = 0;
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virtual void sendClose() = 0;
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virtual void sendEnter(SInt32 xAbs, SInt32 yAbs) = 0;
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virtual void sendLeave() = 0;
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virtual void sendGrabClipboard() = 0;
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virtual void sendQueryClipboard() = 0;
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virtual void sendScreenSaver(bool on) = 0;
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virtual void sendKeyDown(KeyID, KeyModifierMask) = 0;
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virtual void sendKeyRepeat(KeyID, KeyModifierMask) = 0;
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virtual void sendKeyUp(KeyID, KeyModifierMask) = 0;
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virtual void sendMouseDown(ButtonID) = 0;
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virtual void sendMouseUp(ButtonID) = 0;
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virtual void sendMouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
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virtual void sendMouseWheel(SInt32 delta) = 0;
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protected:
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//IServerProtocol overrides
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virtual void recvInfo() = 0;
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private:
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CServer* m_server;
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CString m_client;
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IInputStream* m_input;
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IOutputStream* m_output;
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};
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#endif
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