mirror of
https://github.com/debauchee/barrier.git
synced 2024-11-23 09:43:24 +03:00
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
#ifndef IPRIMARYSCREEN_H
|
|
#define IPRIMARYSCREEN_H
|
|
|
|
#include "IInterface.h"
|
|
#include "BasicTypes.h"
|
|
|
|
class CServer;
|
|
class IClipboard;
|
|
|
|
class IPrimaryScreen : public IInterface {
|
|
public:
|
|
// manipulators
|
|
|
|
// initialize the screen and start reporting events to the server.
|
|
// events should be reported no matter where on the screen they
|
|
// occur but do not interfere with normal event dispatch. the
|
|
// screen saver engaging should be reported as an event. if that
|
|
// can't be detected then this object should disable the system's
|
|
// screen saver timer and should start the screen saver after
|
|
// idling for an appropriate time.
|
|
virtual void open(CServer*) = 0;
|
|
|
|
// close the screen. should restore the screen saver timer if it
|
|
// was disabled.
|
|
virtual void close() = 0;
|
|
|
|
// called when the user navigates back to the primary screen.
|
|
// warp the cursor to the given coordinates, unhide it, and
|
|
// ungrab the input devices. every call to method has a matching
|
|
// call to leave() which preceeds it.
|
|
virtual void enter(SInt32 xAbsolute, SInt32 yAbsolute) = 0;
|
|
|
|
// called when the user navigates off the primary screen. hide
|
|
// the cursor and grab exclusive access to the input devices.
|
|
virtual void leave() = 0;
|
|
|
|
// warp the cursor to the given position
|
|
virtual void warpCursor(SInt32 xAbsolute, SInt32 yAbsolute) = 0;
|
|
|
|
// set the screen's clipboard contents. this is usually called
|
|
// soon after an enter().
|
|
virtual void setClipboard(const IClipboard*) = 0;
|
|
|
|
/*
|
|
// show or hide the screen saver
|
|
virtual void onScreenSaver(bool show) = 0;
|
|
|
|
// clipboard input
|
|
virtual void onClipboardChanged() = 0;
|
|
*/
|
|
|
|
// accessors
|
|
|
|
/*
|
|
// get the screen's name. all screens must have a name unique on
|
|
// the server they connect to. the hostname is usually an
|
|
// appropriate name.
|
|
virtual CString getName() const = 0;
|
|
*/
|
|
|
|
// get the size of the screen
|
|
virtual void getSize(SInt32* width, SInt32* height) const = 0;
|
|
|
|
// get the size of jump zone
|
|
virtual SInt32 getJumpZoneSize() const = 0;
|
|
|
|
// get the screen's clipboard contents
|
|
virtual void getClipboard(IClipboard*) const = 0;
|
|
};
|
|
|
|
#endif
|