barrier/synergy/IServerProtocol.h
2002-06-10 22:06:45 +00:00

54 lines
1.4 KiB
C++

#ifndef ISERVERPROTOCOL_H
#define ISERVERPROTOCOL_H
#include "IInterface.h"
#include "ClipboardTypes.h"
#include "KeyTypes.h"
#include "MouseTypes.h"
#include "CString.h"
class IClipboard;
class IServerProtocol : public IInterface {
public:
// manipulators
// process messages from the client and insert the appropriate
// events into the server's event queue. return when the client
// disconnects.
virtual void run() = 0;
// send client info query and process reply
virtual void queryInfo() = 0;
// send various messages to client
virtual void sendClose() = 0;
virtual void sendEnter(SInt32 xAbs, SInt32 yAbs,
UInt32 seqNum, KeyModifierMask mask) = 0;
virtual void sendLeave() = 0;
virtual void sendClipboard(ClipboardID, const CString&) = 0;
virtual void sendGrabClipboard(ClipboardID) = 0;
virtual void sendScreenSaver(bool on) = 0;
virtual void sendInfoAcknowledgment() = 0;
virtual void sendKeyDown(KeyID, KeyModifierMask) = 0;
virtual void sendKeyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
virtual void sendKeyUp(KeyID, KeyModifierMask) = 0;
virtual void sendMouseDown(ButtonID) = 0;
virtual void sendMouseUp(ButtonID) = 0;
virtual void sendMouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
virtual void sendMouseWheel(SInt32 delta) = 0;
// accessors
protected:
// manipulators
virtual void recvInfo() = 0;
virtual void recvClipboard() = 0;
virtual void recvGrabClipboard() = 0;
// accessors
};
#endif