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#includes.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef ISERVERPROTOCOL_H
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#define ISERVERPROTOCOL_H
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#include "IInterface.h"
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#include "ClipboardTypes.h"
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#include "KeyTypes.h"
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#include "MouseTypes.h"
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#include "CString.h"
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class IClipboard;
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class IServerProtocol : public IInterface {
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public:
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// manipulators
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// process messages from the client and insert the appropriate
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// events into the server's event queue. return when the client
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// disconnects.
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virtual void run() = 0;
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// send client info query and process reply
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virtual void queryInfo() = 0;
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// send various messages to client
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virtual void sendClose() = 0;
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virtual void sendEnter(SInt32 xAbs, SInt32 yAbs,
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UInt32 seqNum, KeyModifierMask mask) = 0;
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virtual void sendLeave() = 0;
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virtual void sendClipboard(ClipboardID, const CString&) = 0;
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virtual void sendGrabClipboard(ClipboardID) = 0;
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virtual void sendScreenSaver(bool on) = 0;
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virtual void sendInfoAcknowledgment() = 0;
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virtual void sendKeyDown(KeyID, KeyModifierMask) = 0;
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virtual void sendKeyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
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virtual void sendKeyUp(KeyID, KeyModifierMask) = 0;
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virtual void sendMouseDown(ButtonID) = 0;
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virtual void sendMouseUp(ButtonID) = 0;
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virtual void sendMouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
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virtual void sendMouseWheel(SInt32 delta) = 0;
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// accessors
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protected:
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// manipulators
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virtual void recvInfo() = 0;
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virtual void recvClipboard() = 0;
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virtual void recvGrabClipboard() = 0;
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// accessors
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};
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#endif
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