mirror of
https://github.com/debauchee/barrier.git
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e2a31e8b66
changed locking to screen so that keys no longer count (only mouse buttons and scroll lock toggled on). This is to deal with the unreliability of key event reporting which can leave us locked to a screen with no key physically pressed. The result of this is that clients get key repeats and releases without the corresponding key press. CKeyState handles this by discarding repeat/release events on keys it hasn't seen go down. Also made a few other minor fixes to win32 keyboard handling.
253 lines
6.7 KiB
C++
253 lines
6.7 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2004 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CMSWINDOWSDESKS_H
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#define CMSWINDOWSDESKS_H
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#include "CSynergyHook.h"
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#include "KeyTypes.h"
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#include "MouseTypes.h"
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#include "CCondVar.h"
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#include "CMutex.h"
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#include "CString.h"
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#include "stdmap.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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class CEvent;
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class CEventQueueTimer;
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class CThread;
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class IJob;
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class IScreenSaver;
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//! Microsoft Windows desk handling
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/*!
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Desks in Microsoft Windows are only remotely like desktops on X11
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systems. A desk is another virtual surface for windows but desks
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impose serious restrictions: a thread can interact with only one
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desk at a time, you can't switch desks if the thread has any hooks
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installed or owns any windows, windows cannot exist on multiple
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desks at once, etc. Basically, they're useless except for running
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the login window or the screensaver, which is what they're used
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for. Synergy must deal with them mainly because of the login
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window and screensaver but users can create their own desks and
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synergy should work on those too.
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This class encapsulates all the desk nastiness. Clients of this
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object don't have to know anything about desks.
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*/
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class CMSWindowsDesks {
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public:
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//! Constructor
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/*!
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\p isPrimary is true iff the desk is for a primary screen.
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\p screensaver points to a screensaver object and it's used
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only to check if the screensaver is active. The \p updateKeys
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job is adopted and is called when the key state should be
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updated in a thread attached to the current desk.
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\p hookLibrary must be a handle to the hook library.
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*/
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CMSWindowsDesks(bool isPrimary, HINSTANCE hookLibrary,
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const IScreenSaver* screensaver, IJob* updateKeys);
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~CMSWindowsDesks();
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//! @name manipulators
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//@{
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//! Enable desk tracking
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/*!
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Enables desk tracking. While enabled, this object checks to see
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if the desk has changed and ensures that the hooks are installed
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on the new desk. \c setShape should be called at least once
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before calling \c enable.
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*/
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void enable();
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//! Disable desk tracking
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/*!
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Disables desk tracking. \sa enable.
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*/
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void disable();
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//! Notify of entering a desk
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/*!
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Prepares a desk for when the cursor enters it.
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*/
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void enter();
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//! Notify of leaving a desk
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/*!
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Prepares a desk for when the cursor leaves it.
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*/
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void leave(HKL keyLayout);
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//! Update the key state
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/*!
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Causes the key state to get updated to reflect the physical keyboard
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state and current keyboard mapping.
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*/
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void updateKeys();
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//! Tell desk about new size
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/*!
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This tells the desks that the display size has changed.
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*/
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void setShape(SInt32 x, SInt32 y,
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SInt32 width, SInt32 height,
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SInt32 xCenter, SInt32 yCenter, bool isMultimon);
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//! Install/uninstall screensaver hooks
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/*!
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If \p install is true then the screensaver hooks are installed and,
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if desk tracking is enabled, updated whenever the desk changes. If
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\p install is false then the screensaver hooks are uninstalled.
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*/
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void installScreensaverHooks(bool install);
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//@}
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//! @name accessors
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//@{
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//! Get cursor position
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/*!
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Return the current position of the cursor in \c x and \c y.
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*/
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void getCursorPos(SInt32& x, SInt32& y) const;
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//! Fake key press/release
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/*!
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Synthesize a press or release of key \c button.
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*/
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void fakeKeyEvent(KeyButton button, UINT virtualKey,
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bool press, bool isAutoRepeat) const;
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//! Fake mouse press/release
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/*!
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Synthesize a press or release of mouse button \c id.
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*/
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void fakeMouseButton(ButtonID id, bool press) const;
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//! Fake mouse move
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/*!
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Synthesize a mouse move to the absolute coordinates \c x,y.
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*/
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void fakeMouseMove(SInt32 x, SInt32 y) const;
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//! Fake mouse wheel
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/*!
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Synthesize a mouse wheel event of amount \c delta.
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*/
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void fakeMouseWheel(SInt32 delta) const;
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//@}
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private:
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class CDesk {
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public:
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CString m_name;
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CThread* m_thread;
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DWORD m_threadID;
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DWORD m_targetID;
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HDESK m_desk;
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HWND m_window;
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bool m_lowLevel;
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};
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typedef std::map<CString, CDesk*> CDesks;
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// initialization and shutdown operations
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void queryHookLibrary(HINSTANCE hookLibrary);
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HCURSOR createBlankCursor() const;
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void destroyCursor(HCURSOR cursor) const;
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ATOM createDeskWindowClass(bool isPrimary) const;
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void destroyClass(ATOM windowClass) const;
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HWND createWindow(ATOM windowClass, const char* name) const;
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void destroyWindow(HWND) const;
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// message handlers
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void deskMouseMove(SInt32 x, SInt32 y) const;
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void deskEnter(CDesk* desk);
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void deskLeave(CDesk* desk, HKL keyLayout);
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void deskThread(void* vdesk);
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// desk switch checking and handling
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CDesk* addDesk(const CString& name, HDESK hdesk);
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void removeDesks();
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void checkDesk();
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bool isDeskAccessible(const CDesk* desk) const;
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void handleCheckDesk(const CEvent& event, void*);
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// communication with desk threads
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void waitForDesk() const;
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void sendMessage(UINT, WPARAM, LPARAM) const;
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// desk API wrappers
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HDESK openInputDesktop();
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void closeDesktop(HDESK);
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CString getDesktopName(HDESK);
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// our desk window procs
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static LRESULT CALLBACK primaryDeskProc(HWND, UINT, WPARAM, LPARAM);
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static LRESULT CALLBACK secondaryDeskProc(HWND, UINT, WPARAM, LPARAM);
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private:
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// true if screen is being used as a primary screen, false otherwise
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bool m_isPrimary;
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// true if windows 95/98/me
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bool m_is95Family;
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// true if mouse has entered the screen
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bool m_isOnScreen;
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// our resources
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ATOM m_deskClass;
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HCURSOR m_cursor;
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// screen shape stuff
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SInt32 m_x, m_y;
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SInt32 m_w, m_h;
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SInt32 m_xCenter, m_yCenter;
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// true if system appears to have multiple monitors
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bool m_multimon;
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// the timer used to check for desktop switching
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CEventQueueTimer* m_timer;
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// screen saver stuff
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const IScreenSaver* m_screensaver;
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bool m_screensaverNotify;
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// the current desk and it's name
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CDesk* m_activeDesk;
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CString m_activeDeskName;
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// one desk per desktop and a cond var to communicate with it
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CMutex m_mutex;
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CCondVar<bool> m_deskReady;
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CDesks m_desks;
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// hook library stuff
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InstallFunc m_install;
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UninstallFunc m_uninstall;
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InstallScreenSaverFunc m_installScreensaver;
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UninstallScreenSaverFunc m_uninstallScreensaver;
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// keyboard stuff
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IJob* m_updateKeys;
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HKL m_keyLayout;
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};
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#endif
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