barrier/mt/CThread.h
crs 024f76c909 changed un-inlined code to avoid bogus VC++ level 4 warnings.
added support for more win32 thread priorities.
2002-05-22 16:55:05 +00:00

136 lines
4.8 KiB
C++

#ifndef CTHREAD_H
#define CTHREAD_H
#include "common.h"
class IJob;
class CThreadRep;
// note -- do not derive from this class
class CThread {
public:
// create and start a new thread executing the job.
// the user data can be retrieved with getUserData().
CThread(IJob* adopted, void* userData = 0);
// make a new thread object that refers to an existing thread.
// this does *not* start a new thread.
CThread(const CThread&);
// release thread. this does not terminate the thread. a thread
// will keep running until the job completes or calls exit().
~CThread();
// manipulators
// assign thread. this has no effect on the threads. it simply
// makes this thread object refer to another thread. it does *not*
// start a new thread.
CThread& operator=(const CThread&);
// initialize the thread library. this must be called before
// any other thread methods or creating a thread object. it
// is harmless to call init() multiple times.
static void init();
// the calling thread sleeps for the given number of seconds. if
// timeout <= 0.0 then the call returns immediately. if timeout
// == 0.0 then the calling thread yields the CPU.
// (cancellation point)
static void sleep(double timeout);
// terminate the calling thread. this function does not return but
// the stack is unwound and automatic objects are destroyed, as if
// exit() threw an exception (which is, in fact, what it does). the
// argument is saved as the result returned by getResult(). if you
// have a catch(...) block then you should add the following before
// it to avoid catching the exit: catch(CThreadExit&) { throw; }
static void exit(void*);
// enable/disable cancellation. default is enabled. this is not
// a cancellation point so if you enabled cancellation and want to
// allow immediate cancellation you need to call testCancel().
// return value is the previous state.
static bool enableCancel(bool);
// cancel the thread. cancel() never waits for the thread to
// terminate; it just posts the cancel and returns. a thread will
// terminate when it enters a cancellation point with cancellation
// enabled. if cancellation is disabled then the cancel is
// remembered but not acted on until the first call to a
// cancellation point after cancellation is enabled.
//
// a cancellation point is a function that can act on cancellation.
// a cancellation point does not return if there's a cancel pending.
// instead, it unwinds the stack and destroys automatic objects, as
// if cancel() threw an exception (which is, in fact, what it does).
// threads must take care to clean up and release any resources they
// may have, especially mutexes. they can catch (XThreadCancel) to
// do that then rethrow the exception or they can let it happen
// automatically by doing clean up in the d'tors of automatic
// objects. clients are strongly encouraged to do the latter.
// during cancellation, further cancel() calls are ignored (i.e.
// a thread cannot be interrupted by a cancel during cancellation).
//
// clients that catch (XThreadCancel) must always rethrow the
// exception. clients that catch(...) must either rethrow the
// exception or include a catch (XThreadCancel) handler that
// rethrows.
void cancel();
// change the priority of the thread. normal priority is 0, 1 is
// the next lower, etc. -1 is the next higher, etc. but boosting
// the priority may not be available.
void setPriority(int n);
// accessors
// return a thread object representing the calling thread
static CThread getCurrentThread();
// get the user data passed to the constructor for the current
// thread.
static void* getUserData();
// testCancel() does nothing but is a cancellation point. call
// this to make a function itself a cancellation point.
// (cancellation point)
static void testCancel();
// waits for the thread to terminate (by exit() or cancel() or
// by returning from the thread job). returns immediately if
// the thread has already terminated. returns immediately with
// false if called by a thread on itself. returns false on
// timeout (or error) and true on success.
// (cancellation point)
bool wait(double timeout = -1.0) const;
// get the exit result. does an implicit wait(). returns NULL
// immediately if called by a thread on itself. returns NULL for
// threads that were cancelled.
// (cancellation point)
void* getResult() const;
// compare threads for (in)equality
bool operator==(const CThread&) const;
bool operator!=(const CThread&) const;
private:
CThread(CThreadRep*);
private:
CThreadRep* m_rep;
};
// disables cancellation in the c'tor and enables it in the d'tor.
class CThreadMaskCancel {
public:
CThreadMaskCancel();
~CThreadMaskCancel();
private:
bool m_old;
};
#endif