mirror of
https://github.com/debauchee/barrier.git
synced 2024-12-24 19:42:24 +03:00
4586f88188
more robust now. Also added handling of Super modifier key and changed windows keys to map to Super instead of Meta, which is the default on my keyboard.
117 lines
3.1 KiB
C++
117 lines
3.1 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef CXWINDOWSPRIMARYSCREEN_H
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#define CXWINDOWSPRIMARYSCREEN_H
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#include "CPrimaryScreen.h"
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#include "IScreenEventHandler.h"
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#include "MouseTypes.h"
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#if defined(X_DISPLAY_MISSING)
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# error X11 is required to build synergy
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#else
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# include <X11/Xlib.h>
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#endif
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class CXWindowsScreen;
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class IScreenReceiver;
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class IPrimaryScreenReceiver;
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//! X11 primary screen implementation
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class CXWindowsPrimaryScreen :
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public CPrimaryScreen, public IScreenEventHandler {
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public:
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CXWindowsPrimaryScreen(IScreenReceiver*, IPrimaryScreenReceiver*);
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virtual ~CXWindowsPrimaryScreen();
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// CPrimaryScreen overrides
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virtual void reconfigure(UInt32 activeSides);
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virtual void warpCursor(SInt32 x, SInt32 y);
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virtual KeyModifierMask getToggleMask() const;
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virtual bool isLockedToScreen() const;
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virtual IScreen* getScreen() const;
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// IScreenEventHandler overrides
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virtual void onScreensaver(bool activated);
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virtual bool onPreDispatch(const CEvent* event);
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virtual bool onEvent(CEvent* event);
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virtual SInt32 getJumpZoneSize() const;
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protected:
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// CPrimaryScreen overrides
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virtual void onPreMainLoop();
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virtual void onPreOpen();
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virtual void onPostOpen();
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virtual void onPreEnter();
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virtual void onPreLeave();
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virtual void onEnterScreenSaver();
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virtual void createWindow();
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virtual void destroyWindow();
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virtual bool showWindow();
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virtual void hideWindow();
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virtual void warpCursorToCenter();
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virtual void updateKeys();
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private:
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void warpCursorNoFlush(Display*,
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SInt32 xAbsolute, SInt32 yAbsolute);
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void selectEvents(Display*, Window) const;
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void doSelectEvents(Display*, Window) const;
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KeyModifierMask mapModifier(unsigned int state) const;
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KeyID mapKey(XKeyEvent*) const;
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ButtonID mapButton(unsigned int button) const;
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class CKeyEventInfo {
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public:
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int m_event;
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Window m_window;
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Time m_time;
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KeyCode m_keycode;
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};
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static Bool findKeyEvent(Display*, XEvent* xevent, XPointer arg);
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private:
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CXWindowsScreen* m_screen;
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IPrimaryScreenReceiver* m_receiver;
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// our window
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Window m_window;
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// note toggle keys that toggle on up/down (false) or on
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// transition (true)
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bool m_numLockHalfDuplex;
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bool m_capsLockHalfDuplex;
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// modifier masks
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unsigned int m_altMask;
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unsigned int m_metaMask;
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unsigned int m_superMask;
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unsigned int m_modeSwitchMask;
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unsigned int m_numLockMask;
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unsigned int m_capsLockMask;
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unsigned int m_scrollLockMask;
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// last mouse position
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SInt32 m_x, m_y;
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// position of center pixel of screen
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SInt32 m_xCenter, m_yCenter;
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};
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#endif
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