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b279c80608
a screen. this allows the secondary screen to set it's modifier state to match the primary screen's state. this is not strictly necessary since each keystroke should adjust the modifier state as needed to get the right result.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
#ifndef ISERVERPROTOCOL_H
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#define ISERVERPROTOCOL_H
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#include "ClipboardTypes.h"
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#include "KeyTypes.h"
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#include "MouseTypes.h"
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#include "IInterface.h"
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#include "XSynergy.h"
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#include "XIO.h"
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class IClipboard;
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class IServerProtocol : public IInterface {
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public:
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// manipulators
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// process messages from the client and insert the appropriate
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// events into the server's event queue. return when the client
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// disconnects.
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virtual void run() = 0;
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// send client info query and process reply
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virtual void queryInfo() = 0;
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// send various messages to client
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virtual void sendClose() = 0;
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virtual void sendEnter(SInt32 xAbs, SInt32 yAbs,
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UInt32 seqNum, KeyModifierMask mask) = 0;
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virtual void sendLeave() = 0;
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virtual void sendClipboard(ClipboardID, const CString&) = 0;
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virtual void sendGrabClipboard(ClipboardID) = 0;
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virtual void sendScreenSaver(bool on) = 0;
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virtual void sendKeyDown(KeyID, KeyModifierMask) = 0;
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virtual void sendKeyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
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virtual void sendKeyUp(KeyID, KeyModifierMask) = 0;
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virtual void sendMouseDown(ButtonID) = 0;
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virtual void sendMouseUp(ButtonID) = 0;
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virtual void sendMouseMove(SInt32 xAbs, SInt32 yAbs) = 0;
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virtual void sendMouseWheel(SInt32 delta) = 0;
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// accessors
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protected:
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// manipulators
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virtual void recvInfo() = 0;
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virtual void recvClipboard() = 0;
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virtual void recvGrabClipboard() = 0;
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// accessors
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};
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#endif
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