barrier/client/CSecondaryScreen.h
2002-07-15 15:01:36 +00:00

142 lines
4.4 KiB
C++

#ifndef CSECONDARYSCREEN_H
#define CSECONDARYSCREEN_H
#include "ClipboardTypes.h"
#include "KeyTypes.h"
#include "MouseTypes.h"
#include "CMutex.h"
class IClipboard;
class IScreen;
// platform independent base class for secondary screen implementations.
// each platform will derive a class from CSecondaryScreen to handle
// platform dependent operations.
class CSecondaryScreen {
public:
CSecondaryScreen();
virtual ~CSecondaryScreen();
// manipulators
// enter the screen's message loop. this returns when it detects
// the application should terminate or when stop() is called.
// run() may only be called between open() and close().
void run();
// cause run() to return
void stop();
// initialize the screen, hide the cursor, and disable the screen
// saver. start reporting events to the IScreenReceiver (which is
// set through some other interface).
void open();
// close the screen. should restore the screen saver. it should
// also simulate key up events for any keys that have simulate key
// down events without a matching key up. without this the client
// will leave its keyboard in the wrong logical state.
void close();
// called when the user navigates to this secondary screen. warps
// the cursor to the given absoltue coordinates and unhide it. prepare to
// simulate input events.
void enter(SInt32 x, SInt32 y, KeyModifierMask mask);
// called when the user navigates off the secondary screen. clean
// up input event simulation and hide the cursor.
void leave();
// set the screen's clipboard contents. this is usually called
// soon after an enter().
void setClipboard(ClipboardID, const IClipboard*);
// synergy should own the clipboard
void grabClipboard(ClipboardID);
// activate or deactivate the screen saver
void screensaver(bool activate);
// keyboard input event synthesis
virtual void keyDown(KeyID, KeyModifierMask) = 0;
virtual void keyRepeat(KeyID, KeyModifierMask, SInt32 count) = 0;
virtual void keyUp(KeyID, KeyModifierMask) = 0;
// mouse input event synthesis
virtual void mouseDown(ButtonID) = 0;
virtual void mouseUp(ButtonID) = 0;
virtual void mouseMove(SInt32 xAbsolute, SInt32 yAbsolute) = 0;
virtual void mouseWheel(SInt32 delta) = 0;
// accessors
// returns true iff the screen is active (i.e. the user has entered
// the screen)
bool isActive() const;
// return the contents of the given clipboard
void getClipboard(ClipboardID, IClipboard*) const;
// returns the size of the zone on the edges of the screen that
// causes the cursor to jump to another screen.
virtual SInt32 getJumpZoneSize() const = 0;
// get the shape (position of upper-left corner and size) of the
// screen
virtual void getShape(SInt32& x, SInt32& y,
SInt32& width, SInt32& height) const;
// get the position of the mouse on the screen
virtual void getCursorPos(SInt32& x, SInt32& y) const;
// get the platform dependent screen object
virtual IScreen* getScreen() const = 0;
protected:
// template method hooks. these are called on entry/exit to the
// named method. override to do platform specific operations.
// defaults do nothing.
virtual void onPreRun();
virtual void onPostRun();
virtual void onPreOpen();
virtual void onPostOpen();
virtual void onPreClose();
virtual void onPostClose();
virtual void onPreEnter();
virtual void onPostEnter();
virtual void onPreLeave();
virtual void onPostLeave();
// create/destroy the window. this window is generally used to
// receive events and hide the cursor.
virtual void createWindow() = 0;
virtual void destroyWindow() = 0;
// called when the user navigates off the secondary screen. hide
// the cursor.
virtual void showWindow() = 0;
// called when the user navigates to this secondary screen. show
// the cursor and prepare to synthesize input events.
virtual void hideWindow() = 0;
// warp the cursor to the given absolute coordinates
virtual void warpCursor(SInt32 x, SInt32 y) = 0;
// check the current keyboard state. normally a screen will save
// the keyboard state in this method and use this shadow state
// when synthesizing events.
virtual void updateKeys() = 0;
// toggle modifiers that don't match the given state
virtual void setToggleState(KeyModifierMask) = 0;
private:
CMutex m_mutex;
// m_active is true if this screen has been entered
bool m_active;
};
#endif