mirror of
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848aee7a3a
event loop model. Streams, stream filters, and sockets are converted. Client proxies are almost converted. CServer is in progress. Removed all HTTP code. Haven't converted the necessary win32 arch stuff.
287 lines
7.7 KiB
C++
287 lines
7.7 KiB
C++
/*
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* synergy -- mouse and keyboard sharing utility
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* Copyright (C) 2002 Chris Schoeneman
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*
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* This package is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* found in the file COPYING that should have accompanied this file.
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*
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* This package is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#ifndef IARCHMULTITHREAD_H
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#define IARCHMULTITHREAD_H
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#include "IInterface.h"
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/*!
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\class CArchCondImpl
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\brief Internal condition variable data.
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An architecture dependent type holding the necessary data for a
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condition variable.
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*/
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class CArchCondImpl;
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/*!
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\var CArchCond
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\brief Opaque condition variable type.
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An opaque type representing a condition variable.
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*/
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typedef CArchCondImpl* CArchCond;
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/*!
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\class CArchMutexImpl
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\brief Internal mutex data.
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An architecture dependent type holding the necessary data for a mutex.
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*/
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class CArchMutexImpl;
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/*!
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\var CArchMutex
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\brief Opaque mutex type.
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An opaque type representing a mutex.
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*/
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typedef CArchMutexImpl* CArchMutex;
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/*!
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\class CArchThreadImpl
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\brief Internal thread data.
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An architecture dependent type holding the necessary data for a thread.
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*/
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class CArchThreadImpl;
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/*!
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\var CArchThread
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\brief Opaque thread type.
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An opaque type representing a thread.
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*/
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typedef CArchThreadImpl* CArchThread;
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//! Interface for architecture dependent multithreading
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/*!
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This interface defines the multithreading operations required by
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synergy. Each architecture must implement this interface.
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*/
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class IArchMultithread : public IInterface {
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public:
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//! Result of waitForEvent()
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enum EWaitResult {
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kEvent, //!< An event is pending
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kExit, //!< Thread exited
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kTimeout //!< Wait timed out
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};
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//! Type of thread entry point
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typedef void* (*ThreadFunc)(void*);
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//! Type of thread identifier
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typedef unsigned int ThreadID;
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//! @name manipulators
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//@{
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//
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// condition variable methods
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//
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//! Create a condition variable
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/*!
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The condition variable is an opaque data type.
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*/
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virtual CArchCond newCondVar() = 0;
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//! Destroy a condition variable
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virtual void closeCondVar(CArchCond) = 0;
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//! Signal a condition variable
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/*!
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Signalling a condition variable releases one waiting thread.
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*/
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virtual void signalCondVar(CArchCond) = 0;
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//! Broadcast a condition variable
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/*!
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Broadcasting a condition variable releases all waiting threads.
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*/
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virtual void broadcastCondVar(CArchCond) = 0;
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//! Wait on a condition variable
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/*!
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Wait on a conditation variable for up to \c timeout seconds.
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If \c timeout is < 0 then there is no timeout. The mutex must
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be locked when this method is called. The mutex is unlocked
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during the wait and locked again before returning. Returns
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true if the condition variable was signalled and false on
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timeout.
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(Cancellation point)
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*/
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virtual bool waitCondVar(CArchCond, CArchMutex, double timeout) = 0;
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//
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// mutex methods
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//
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//! Create a recursive mutex
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/*!
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Creates a recursive mutex. A thread may lock a recursive mutex
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when it already holds a lock on that mutex. The mutex is an
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opaque data type.
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*/
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virtual CArchMutex newMutex() = 0;
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//! Destroy a mutex
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virtual void closeMutex(CArchMutex) = 0;
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//! Lock a mutex
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/*!
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(Cancellation point)
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*/
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virtual void lockMutex(CArchMutex) = 0;
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//! Unlock a mutex
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virtual void unlockMutex(CArchMutex) = 0;
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//
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// thread methods
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//
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//! Start a new thread
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/*!
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Creates and starts a new thread, using \c func as the entry point
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and passing it \c userData. The thread is an opaque data type.
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*/
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virtual CArchThread newThread(ThreadFunc func, void* userData) = 0;
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//! Get a reference to the calling thread
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/*!
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Returns a thread representing the current (i.e. calling) thread.
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*/
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virtual CArchThread newCurrentThread() = 0;
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//! Copy a thread object
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/*!
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Returns a reference to to thread referred to by \c thread.
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*/
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virtual CArchThread copyThread(CArchThread thread) = 0;
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//! Release a thread reference
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/*!
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Deletes the given thread object. This does not destroy the thread
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the object referred to, even if there are no remaining references.
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Use cancelThread() and waitThread() to stop a thread and wait for
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it to exit.
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*/
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virtual void closeThread(CArchThread) = 0;
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//! Force a thread to exit
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/*!
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Causes \c thread to exit when it next calls a cancellation point.
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A thread avoids cancellation as long as it nevers calls a
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cancellation point. Once it begins the cancellation process it
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must always let cancellation go to completion but may take as
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long as necessary to clean up.
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*/
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virtual void cancelThread(CArchThread thread) = 0;
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//! Change thread priority
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/*!
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Changes the priority of \c thread by \c n. If \c n is positive
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the thread has a lower priority and if negative a higher priority.
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Some architectures may not support either or both directions.
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*/
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virtual void setPriorityOfThread(CArchThread, int n) = 0;
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//! Cancellation point
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/*!
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This method does nothing but is a cancellation point. Clients
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can make their own functions cancellation points by calling this
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method at appropriate times.
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*/
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virtual void testCancelThread() = 0;
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//! Wait for a thread to exit
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/*!
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Waits for up to \c timeout seconds for \c thread to exit (normally
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or by cancellation). Waits forever if \c timeout < 0. Returns
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true if the thread exited, false otherwise. Waiting on the current
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thread returns immediately with false.
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(Cancellation point)
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*/
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virtual bool wait(CArchThread thread, double timeout) = 0;
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//! Wait for a user event
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/*!
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Waits for up to \c timeout seconds for a pending user event or
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\c thread to exit (normally or by cancellation). Waits forever
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if \c timeout < 0. Returns kEvent if an event occurred, kExit
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if \c thread exited, or kTimeout if the timeout expired. If
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\c thread is NULL then it doesn't wait for any thread to exit
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and it will not return kExit.
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This method is not required by all platforms.
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(Cancellation point)
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*/
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virtual EWaitResult waitForEvent(CArchThread thread, double timeout) = 0;
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//! Unblock thread in system call
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/*!
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Cause a thread that's in a blocking system call to return. This
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call may return before the thread is unblocked. If the thread is
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not in a blocking system call, this call has no effect. This does
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not cause a lockMutex() or waitCondVar() to return prematurely.
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*/
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virtual void unblockThread(CArchThread thread) = 0;
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//! Compare threads
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/*!
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Returns true iff two thread objects refer to the same thread.
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Note that comparing thread objects directly is meaningless.
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*/
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virtual bool isSameThread(CArchThread, CArchThread) = 0;
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//! Test if thread exited
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/*!
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Returns true iff \c thread has exited.
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*/
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virtual bool isExitedThread(CArchThread thread) = 0;
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//! Returns the exit code of a thread
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/*!
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Waits indefinitely for \c thread to exit (if it hasn't yet) then
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returns the thread's exit code.
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(Cancellation point)
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*/
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virtual void* getResultOfThread(CArchThread thread) = 0;
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//! Returns an ID for a thread
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/*!
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Returns some ID number for \c thread. This is for logging purposes.
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All thread objects referring to the same thread return the same ID.
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However, clients should us isSameThread() to compare thread objects
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instead of comparing IDs.
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*/
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virtual ThreadID getIDOfThread(CArchThread thread) = 0;
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//! Set the interrupt handler
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/*!
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Sets the function to call on receipt of an external interrupt.
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By default and when \p func is NULL, the main thread is cancelled.
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*/
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typedef void (*InterruptFunc)(void*);
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virtual void setInterruptHandler(InterruptFunc func,
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void* userData) = 0;
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//! Invoke the interrupt handler
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virtual void interrupt() = 0;
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//@}
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};
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#endif
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